95 lines
3.9 KiB
C#
95 lines
3.9 KiB
C#
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using System.Linq;
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using System;
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using System.Threading;
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using System.Collections.Generic;
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using MediaBrowser.Controller.Entities;
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using MediaBrowser.Controller.Session;
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using MediaBrowser.Model.Session;
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using MediaBrowser.Model.SyncPlay;
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namespace MediaBrowser.Controller.SyncPlay
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{
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/// <summary>
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/// Class PlayingGroupState.
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/// </summary>
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/// <remarks>
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/// Class is not thread-safe, external locking is required when accessing methods.
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/// </remarks>
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public class PlayingGroupState : SyncPlayAbstractState
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{
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/// <inheritdoc />
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public override GroupState GetGroupState()
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{
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return GroupState.Playing;
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}
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/// <inheritdoc />
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public override bool HandleRequest(ISyncPlayStateContext context, bool newState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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GroupInfo group = context.GetGroup();
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if (newState)
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{
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// Pick a suitable time that accounts for latency
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var delay = Math.Max(group.GetHighestPing() * 2, group.DefaultPing);
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// Unpause group and set starting point in future
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// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
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// The added delay does not guarantee, of course, that the command will be received in time
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// Playback synchronization will mainly happen client side
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group.LastActivity = DateTime.UtcNow.AddMilliseconds(
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delay
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);
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var command = context.NewSyncPlayCommand(SendCommandType.Play);
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context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
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}
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else
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{
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// Client got lost, sending current state
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var command = context.NewSyncPlayCommand(SendCommandType.Play);
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context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
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}
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return true;
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}
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/// <inheritdoc />
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public override bool HandleRequest(ISyncPlayStateContext context, bool newState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state
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var pausedState = new PausedGroupState();
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context.SetState(pausedState);
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return pausedState.HandleRequest(context, true, request, session, cancellationToken);
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}
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/// <inheritdoc />
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public override bool HandleRequest(ISyncPlayStateContext context, bool newState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state
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var pausedState = new PausedGroupState();
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context.SetState(pausedState);
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return pausedState.HandleRequest(context, true, request, session, cancellationToken);
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}
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/// <inheritdoc />
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public override bool HandleRequest(ISyncPlayStateContext context, bool newState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state
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var pausedState = new PausedGroupState();
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context.SetState(pausedState);
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return pausedState.HandleRequest(context, true, request, session, cancellationToken);
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}
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/// <inheritdoc />
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public override bool HandleRequest(ISyncPlayStateContext context, bool newState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Group was not waiting, make sure client has latest state
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var command = context.NewSyncPlayCommand(SendCommandType.Play);
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context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
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return true;
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}
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}
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}
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