172 lines
7.1 KiB
C#
172 lines
7.1 KiB
C#
|
using System.Linq;
|
||
|
using System;
|
||
|
using System.Threading;
|
||
|
using System.Collections.Generic;
|
||
|
using MediaBrowser.Controller.Entities;
|
||
|
using MediaBrowser.Controller.Session;
|
||
|
using MediaBrowser.Model.Session;
|
||
|
using MediaBrowser.Model.SyncPlay;
|
||
|
|
||
|
namespace MediaBrowser.Controller.SyncPlay
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Class PausedGroupState.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// Class is not thread-safe, external locking is required when accessing methods.
|
||
|
/// </remarks>
|
||
|
public class PausedGroupState : SyncPlayAbstractState
|
||
|
{
|
||
|
/// <inheritdoc />
|
||
|
public override GroupState GetGroupState()
|
||
|
{
|
||
|
return GroupState.Paused;
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||
|
{
|
||
|
// Change state
|
||
|
var playingState = new PlayingGroupState();
|
||
|
context.SetState(playingState);
|
||
|
return playingState.HandleRequest(context, true, request, session, cancellationToken);
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||
|
{
|
||
|
if (newState)
|
||
|
{
|
||
|
GroupInfo group = context.GetGroup();
|
||
|
|
||
|
// Pause group and compute the media playback position
|
||
|
var currentTime = DateTime.UtcNow;
|
||
|
var elapsedTime = currentTime - group.LastActivity;
|
||
|
group.LastActivity = currentTime;
|
||
|
// Seek only if playback actually started
|
||
|
// Pause request may be issued during the delay added to account for latency
|
||
|
group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
|
||
|
|
||
|
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||
|
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Client got lost, sending current state
|
||
|
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||
|
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||
|
{
|
||
|
GroupInfo group = context.GetGroup();
|
||
|
|
||
|
// Sanitize PositionTicks
|
||
|
var ticks = context.SanitizePositionTicks(request.PositionTicks);
|
||
|
|
||
|
// Seek
|
||
|
group.PositionTicks = ticks;
|
||
|
group.LastActivity = DateTime.UtcNow;
|
||
|
|
||
|
var command = context.NewSyncPlayCommand(SendCommandType.Seek);
|
||
|
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||
|
{
|
||
|
GroupInfo group = context.GetGroup();
|
||
|
|
||
|
if (newState)
|
||
|
{
|
||
|
// Pause group and compute the media playback position
|
||
|
var currentTime = DateTime.UtcNow;
|
||
|
var elapsedTime = currentTime - group.LastActivity;
|
||
|
group.LastActivity = currentTime;
|
||
|
group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
|
||
|
|
||
|
group.SetBuffering(session, true);
|
||
|
|
||
|
// Send pause command to all non-buffering sessions
|
||
|
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||
|
context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
|
||
|
|
||
|
var updateOthers = context.NewSyncPlayGroupUpdate(GroupUpdateType.GroupWait, session.UserName);
|
||
|
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// TODO: no idea?
|
||
|
// group.SetBuffering(session, true);
|
||
|
|
||
|
// Client got lost, sending current state
|
||
|
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||
|
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/// <inheritdoc />
|
||
|
public override bool HandleRequest(ISyncPlayStateContext context, bool newState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
||
|
{
|
||
|
GroupInfo group = context.GetGroup();
|
||
|
|
||
|
group.SetBuffering(session, false);
|
||
|
|
||
|
var requestTicks = context.SanitizePositionTicks(request.PositionTicks);
|
||
|
|
||
|
var currentTime = DateTime.UtcNow;
|
||
|
var elapsedTime = currentTime - request.When;
|
||
|
var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
|
||
|
var delay = group.PositionTicks - clientPosition.Ticks;
|
||
|
|
||
|
if (group.IsBuffering())
|
||
|
{
|
||
|
// Others are still buffering, tell this client to pause when ready
|
||
|
var command = context.NewSyncPlayCommand(SendCommandType.Pause);
|
||
|
var pauseAtTime = currentTime.AddMilliseconds(delay);
|
||
|
command.When = context.DateToUTCString(pauseAtTime);
|
||
|
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Let other clients resume as soon as the buffering client catches up
|
||
|
if (delay > group.GetHighestPing() * 2)
|
||
|
{
|
||
|
// Client that was buffering is recovering, notifying others to resume
|
||
|
group.LastActivity = currentTime.AddMilliseconds(
|
||
|
delay
|
||
|
);
|
||
|
var command = context.NewSyncPlayCommand(SendCommandType.Play);
|
||
|
context.SendCommand(session, SyncPlayBroadcastType.AllExceptCurrentSession, command, cancellationToken);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Client, that was buffering, resumed playback but did not update others in time
|
||
|
delay = Math.Max(group.GetHighestPing() * 2, group.DefaultPing);
|
||
|
|
||
|
group.LastActivity = currentTime.AddMilliseconds(
|
||
|
delay
|
||
|
);
|
||
|
|
||
|
var command = context.NewSyncPlayCommand(SendCommandType.Play);
|
||
|
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
|
||
|
}
|
||
|
|
||
|
// Change state
|
||
|
var playingState = new PlayingGroupState();
|
||
|
context.SetState(playingState);
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|