jellyfin-server/MediaBrowser.Controller/SyncPlay/Queue/PlayQueueManager.cs

558 lines
18 KiB
C#
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#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using Jellyfin.Extensions;
using MediaBrowser.Model.SyncPlay;
namespace MediaBrowser.Controller.SyncPlay.Queue
{
/// <summary>
/// Class PlayQueueManager.
/// </summary>
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public class PlayQueueManager
{
/// <summary>
/// Placeholder index for when no item is playing.
/// </summary>
/// <value>The no-playing item index.</value>
private const int NoPlayingItemIndex = -1;
/// <summary>
/// The sorted playlist.
/// </summary>
/// <value>The sorted playlist, or play queue of the group.</value>
private List<QueueItem> _sortedPlaylist = new List<QueueItem>();
/// <summary>
/// The shuffled playlist.
/// </summary>
/// <value>The shuffled playlist, or play queue of the group.</value>
private List<QueueItem> _shuffledPlaylist = new List<QueueItem>();
/// <summary>
/// Initializes a new instance of the <see cref="PlayQueueManager" /> class.
/// </summary>
public PlayQueueManager()
{
Reset();
}
/// <summary>
/// Gets the playing item index.
/// </summary>
/// <value>The playing item index.</value>
public int PlayingItemIndex { get; private set; }
/// <summary>
/// Gets the last time the queue has been changed.
/// </summary>
/// <value>The last time the queue has been changed.</value>
public DateTime LastChange { get; private set; }
/// <summary>
/// Gets the shuffle mode.
/// </summary>
/// <value>The shuffle mode.</value>
public GroupShuffleMode ShuffleMode { get; private set; } = GroupShuffleMode.Sorted;
/// <summary>
/// Gets the repeat mode.
/// </summary>
/// <value>The repeat mode.</value>
public GroupRepeatMode RepeatMode { get; private set; } = GroupRepeatMode.RepeatNone;
/// <summary>
/// Checks if an item is playing.
/// </summary>
/// <returns><c>true</c> if an item is playing; <c>false</c> otherwise.</returns>
public bool IsItemPlaying()
{
return PlayingItemIndex != NoPlayingItemIndex;
}
/// <summary>
/// Gets the current playlist considering the shuffle mode.
/// </summary>
/// <returns>The playlist.</returns>
public IReadOnlyList<QueueItem> GetPlaylist()
{
return GetPlaylistInternal();
}
/// <summary>
/// Sets a new playlist. Playing item is reset.
/// </summary>
/// <param name="items">The new items of the playlist.</param>
public void SetPlaylist(IReadOnlyList<Guid> items)
{
_sortedPlaylist.Clear();
_shuffledPlaylist.Clear();
_sortedPlaylist = CreateQueueItemsFromArray(items);
if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
{
_shuffledPlaylist = new List<QueueItem>(_sortedPlaylist);
_shuffledPlaylist.Shuffle();
}
PlayingItemIndex = NoPlayingItemIndex;
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Appends new items to the playlist. The specified order is maintained.
/// </summary>
/// <param name="items">The items to add to the playlist.</param>
public void Queue(IReadOnlyList<Guid> items)
{
var newItems = CreateQueueItemsFromArray(items);
_sortedPlaylist.AddRange(newItems);
if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
{
_shuffledPlaylist.AddRange(newItems);
}
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Shuffles the playlist. Shuffle mode is changed. The playlist gets re-shuffled if already shuffled.
/// </summary>
public void ShufflePlaylist()
{
if (PlayingItemIndex == NoPlayingItemIndex)
{
_shuffledPlaylist = new List<QueueItem>(_sortedPlaylist);
_shuffledPlaylist.Shuffle();
}
else if (ShuffleMode.Equals(GroupShuffleMode.Sorted))
{
// First time shuffle.
var playingItem = _sortedPlaylist[PlayingItemIndex];
_shuffledPlaylist = new List<QueueItem>(_sortedPlaylist);
_shuffledPlaylist.RemoveAt(PlayingItemIndex);
_shuffledPlaylist.Shuffle();
_shuffledPlaylist.Insert(0, playingItem);
PlayingItemIndex = 0;
}
else
{
// Re-shuffle playlist.
var playingItem = _shuffledPlaylist[PlayingItemIndex];
_shuffledPlaylist.RemoveAt(PlayingItemIndex);
_shuffledPlaylist.Shuffle();
_shuffledPlaylist.Insert(0, playingItem);
PlayingItemIndex = 0;
}
ShuffleMode = GroupShuffleMode.Shuffle;
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Resets the playlist to sorted mode. Shuffle mode is changed.
/// </summary>
public void RestoreSortedPlaylist()
{
if (PlayingItemIndex != NoPlayingItemIndex)
{
var playingItem = _shuffledPlaylist[PlayingItemIndex];
PlayingItemIndex = _sortedPlaylist.IndexOf(playingItem);
}
_shuffledPlaylist.Clear();
ShuffleMode = GroupShuffleMode.Sorted;
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Clears the playlist. Shuffle mode is preserved.
/// </summary>
/// <param name="clearPlayingItem">Whether to remove the playing item as well.</param>
public void ClearPlaylist(bool clearPlayingItem)
{
var playingItem = GetPlayingItem();
_sortedPlaylist.Clear();
_shuffledPlaylist.Clear();
LastChange = DateTime.UtcNow;
if (!clearPlayingItem && playingItem != null)
{
_sortedPlaylist.Add(playingItem);
if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
{
_shuffledPlaylist.Add(playingItem);
}
PlayingItemIndex = 0;
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}
else
{
PlayingItemIndex = NoPlayingItemIndex;
}
}
/// <summary>
/// Adds new items to the playlist right after the playing item. The specified order is maintained.
/// </summary>
/// <param name="items">The items to add to the playlist.</param>
public void QueueNext(IReadOnlyList<Guid> items)
{
var newItems = CreateQueueItemsFromArray(items);
if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
{
var playingItem = GetPlayingItem();
var sortedPlayingItemIndex = _sortedPlaylist.IndexOf(playingItem);
// Append items to sorted and shuffled playlist as they are.
_sortedPlaylist.InsertRange(sortedPlayingItemIndex + 1, newItems);
_shuffledPlaylist.InsertRange(PlayingItemIndex + 1, newItems);
}
else
{
_sortedPlaylist.InsertRange(PlayingItemIndex + 1, newItems);
}
LastChange = DateTime.UtcNow;
}
/// <summary>
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/// Gets playlist identifier of the playing item, if any.
/// </summary>
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/// <returns>The playlist identifier of the playing item.</returns>
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public Guid GetPlayingItemPlaylistId()
{
var playingItem = GetPlayingItem();
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return playingItem?.PlaylistItemId ?? Guid.Empty;
}
/// <summary>
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/// Gets the playing item identifier, if any.
/// </summary>
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/// <returns>The playing item identifier.</returns>
public Guid GetPlayingItemId()
{
var playingItem = GetPlayingItem();
return playingItem?.ItemId ?? Guid.Empty;
}
/// <summary>
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/// Sets the playing item using its identifier. If not in the playlist, the playing item is reset.
/// </summary>
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/// <param name="itemId">The new playing item identifier.</param>
public void SetPlayingItemById(Guid itemId)
{
var playlist = GetPlaylistInternal();
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PlayingItemIndex = playlist.FindIndex(item => item.ItemId.Equals(itemId));
LastChange = DateTime.UtcNow;
}
/// <summary>
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/// Sets the playing item using its playlist identifier. If not in the playlist, the playing item is reset.
/// </summary>
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/// <param name="playlistItemId">The new playing item identifier.</param>
/// <returns><c>true</c> if playing item has been set; <c>false</c> if item is not in the playlist.</returns>
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public bool SetPlayingItemByPlaylistId(Guid playlistItemId)
{
var playlist = GetPlaylistInternal();
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PlayingItemIndex = playlist.FindIndex(item => item.PlaylistItemId.Equals(playlistItemId));
LastChange = DateTime.UtcNow;
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return PlayingItemIndex != NoPlayingItemIndex;
}
/// <summary>
/// Sets the playing item using its position. If not in range, the playing item is reset.
/// </summary>
/// <param name="playlistIndex">The new playing item index.</param>
public void SetPlayingItemByIndex(int playlistIndex)
{
var playlist = GetPlaylistInternal();
if (playlistIndex < 0 || playlistIndex > playlist.Count)
{
PlayingItemIndex = NoPlayingItemIndex;
}
else
{
PlayingItemIndex = playlistIndex;
}
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Removes items from the playlist. If not removed, the playing item is preserved.
/// </summary>
/// <param name="playlistItemIds">The items to remove.</param>
/// <returns><c>true</c> if playing item got removed; <c>false</c> otherwise.</returns>
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public bool RemoveFromPlaylist(IReadOnlyList<Guid> playlistItemIds)
{
var playingItem = GetPlayingItem();
_sortedPlaylist.RemoveAll(item => playlistItemIds.Contains(item.PlaylistItemId));
_shuffledPlaylist.RemoveAll(item => playlistItemIds.Contains(item.PlaylistItemId));
LastChange = DateTime.UtcNow;
if (playingItem != null)
{
if (playlistItemIds.Contains(playingItem.PlaylistItemId))
{
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// Playing item has been removed, picking previous item.
PlayingItemIndex--;
if (PlayingItemIndex < 0)
{
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// Was first element, picking next if available.
// Default to no playing item otherwise.
PlayingItemIndex = _sortedPlaylist.Count > 0 ? 0 : NoPlayingItemIndex;
}
return true;
}
else
{
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// Restoring playing item.
SetPlayingItemByPlaylistId(playingItem.PlaylistItemId);
return false;
}
}
else
{
return false;
}
}
/// <summary>
/// Moves an item in the playlist to another position.
/// </summary>
/// <param name="playlistItemId">The item to move.</param>
/// <param name="newIndex">The new position.</param>
/// <returns><c>true</c> if the item has been moved; <c>false</c> otherwise.</returns>
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public bool MovePlaylistItem(Guid playlistItemId, int newIndex)
{
var playlist = GetPlaylistInternal();
var playingItem = GetPlayingItem();
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var oldIndex = playlist.FindIndex(item => item.PlaylistItemId.Equals(playlistItemId));
if (oldIndex < 0)
{
return false;
}
var queueItem = playlist[oldIndex];
playlist.RemoveAt(oldIndex);
newIndex = Math.Clamp(newIndex, 0, playlist.Count);
playlist.Insert(newIndex, queueItem);
LastChange = DateTime.UtcNow;
PlayingItemIndex = playlist.IndexOf(playingItem);
return true;
}
/// <summary>
/// Resets the playlist to its initial state.
/// </summary>
public void Reset()
{
_sortedPlaylist.Clear();
_shuffledPlaylist.Clear();
PlayingItemIndex = NoPlayingItemIndex;
ShuffleMode = GroupShuffleMode.Sorted;
RepeatMode = GroupRepeatMode.RepeatNone;
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Sets the repeat mode.
/// </summary>
/// <param name="mode">The new mode.</param>
public void SetRepeatMode(GroupRepeatMode mode)
{
RepeatMode = mode;
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Sets the shuffle mode.
/// </summary>
/// <param name="mode">The new mode.</param>
public void SetShuffleMode(GroupShuffleMode mode)
{
if (mode.Equals(GroupShuffleMode.Shuffle))
{
ShufflePlaylist();
}
else
{
RestoreSortedPlaylist();
}
}
/// <summary>
/// Toggles the shuffle mode between sorted and shuffled.
/// </summary>
public void ToggleShuffleMode()
{
if (ShuffleMode.Equals(GroupShuffleMode.Sorted))
{
ShufflePlaylist();
}
else
{
RestoreSortedPlaylist();
}
}
/// <summary>
/// Gets the next item in the playlist considering repeat mode and shuffle mode.
/// </summary>
/// <returns>The next item in the playlist.</returns>
public QueueItem GetNextItemPlaylistId()
{
int newIndex;
var playlist = GetPlaylistInternal();
switch (RepeatMode)
{
case GroupRepeatMode.RepeatOne:
newIndex = PlayingItemIndex;
break;
case GroupRepeatMode.RepeatAll:
newIndex = PlayingItemIndex + 1;
if (newIndex >= playlist.Count)
{
newIndex = 0;
}
break;
default:
newIndex = PlayingItemIndex + 1;
break;
}
if (newIndex < 0 || newIndex >= playlist.Count)
{
return null;
}
return playlist[newIndex];
}
/// <summary>
/// Sets the next item in the queue as playing item.
/// </summary>
/// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
public bool Next()
{
if (RepeatMode.Equals(GroupRepeatMode.RepeatOne))
{
LastChange = DateTime.UtcNow;
return true;
}
PlayingItemIndex++;
if (PlayingItemIndex >= _sortedPlaylist.Count)
{
if (RepeatMode.Equals(GroupRepeatMode.RepeatAll))
{
PlayingItemIndex = 0;
}
else
{
PlayingItemIndex = _sortedPlaylist.Count - 1;
return false;
}
}
LastChange = DateTime.UtcNow;
return true;
}
/// <summary>
/// Sets the previous item in the queue as playing item.
/// </summary>
/// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
public bool Previous()
{
if (RepeatMode.Equals(GroupRepeatMode.RepeatOne))
{
LastChange = DateTime.UtcNow;
return true;
}
PlayingItemIndex--;
if (PlayingItemIndex < 0)
{
if (RepeatMode.Equals(GroupRepeatMode.RepeatAll))
{
PlayingItemIndex = _sortedPlaylist.Count - 1;
}
else
{
PlayingItemIndex = 0;
return false;
}
}
LastChange = DateTime.UtcNow;
return true;
}
/// <summary>
/// Creates a list from the array of items. Each item is given an unique playlist identifier.
/// </summary>
/// <returns>The list of queue items.</returns>
private List<QueueItem> CreateQueueItemsFromArray(IReadOnlyList<Guid> items)
{
var list = new List<QueueItem>();
foreach (var item in items)
{
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var queueItem = new QueueItem(item);
list.Add(queueItem);
}
return list;
}
/// <summary>
/// Gets the current playlist considering the shuffle mode.
/// </summary>
/// <returns>The playlist.</returns>
private List<QueueItem> GetPlaylistInternal()
{
if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
{
return _shuffledPlaylist;
}
else
{
return _sortedPlaylist;
}
}
/// <summary>
/// Gets the current playing item, depending on the shuffle mode.
/// </summary>
/// <returns>The playing item.</returns>
private QueueItem GetPlayingItem()
{
if (PlayingItemIndex == NoPlayingItemIndex)
{
return null;
}
else if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
{
return _shuffledPlaylist[PlayingItemIndex];
}
else
{
return _sortedPlaylist[PlayingItemIndex];
}
}
}
}