jellyfin-server/MediaBrowser.Controller/SyncPlay/Queue/PlayQueueManager.cs

597 lines
19 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using MediaBrowser.Model.SyncPlay;
namespace MediaBrowser.Controller.SyncPlay
{
static class ListShuffleExtension
{
private static Random rng = new Random();
public static void Shuffle<T>(this IList<T> list)
{
int n = list.Count;
while (n > 1)
{
n--;
int k = rng.Next(n + 1);
T value = list[k];
list[k] = list[n];
list[n] = value;
}
}
}
/// <summary>
/// Class PlayQueueManager.
/// </summary>
public class PlayQueueManager : IDisposable
{
/// <summary>
/// Gets or sets the playing item index.
/// </summary>
/// <value>The playing item index.</value>
public int PlayingItemIndex { get; private set; }
/// <summary>
/// Gets or sets the last time the queue has been changed.
/// </summary>
/// <value>The last time the queue has been changed.</value>
public DateTime LastChange { get; private set; }
/// <summary>
/// Gets the sorted playlist.
/// </summary>
/// <value>The sorted playlist, or play queue of the group.</value>
private List<QueueItem> SortedPlaylist { get; set; } = new List<QueueItem>();
/// <summary>
/// Gets the shuffled playlist.
/// </summary>
/// <value>The shuffled playlist, or play queue of the group.</value>
private List<QueueItem> ShuffledPlaylist { get; set; } = new List<QueueItem>();
/// <summary>
/// Gets or sets the shuffle mode.
/// </summary>
/// <value>The shuffle mode.</value>
public GroupShuffleMode ShuffleMode { get; private set; } = GroupShuffleMode.Sorted;
/// <summary>
/// Gets or sets the repeat mode.
/// </summary>
/// <value>The repeat mode.</value>
public GroupRepeatMode RepeatMode { get; private set; } = GroupRepeatMode.RepeatNone;
/// <summary>
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/// Gets or sets the progressive identifier counter.
/// </summary>
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/// <value>The progressive identifier.</value>
private int ProgressiveId { get; set; } = 0;
private bool _disposed = false;
/// <summary>
/// Initializes a new instance of the <see cref="PlayQueueManager" /> class.
/// </summary>
public PlayQueueManager()
{
Reset();
}
/// <inheritdoc />
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and optionally managed resources.
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
_disposed = true;
}
/// <summary>
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/// Gets the next available identifier.
/// </summary>
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/// <returns>The next available identifier.</returns>
private int GetNextProgressiveId() {
return ProgressiveId++;
}
/// <summary>
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/// Creates a list from the array of items. Each item is given an unique playlist identifier.
/// </summary>
/// <returns>The list of queue items.</returns>
private List<QueueItem> CreateQueueItemsFromArray(Guid[] items)
{
return items.ToList()
.Select(item => new QueueItem()
{
ItemId = item,
PlaylistItemId = "syncPlayItem" + GetNextProgressiveId()
})
.ToList();
}
/// <summary>
/// Gets the current playlist, depending on the shuffle mode.
/// </summary>
/// <returns>The playlist.</returns>
private List<QueueItem> GetPlaylistAsList()
{
if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
{
return ShuffledPlaylist;
}
else
{
return SortedPlaylist;
}
}
/// <summary>
/// Gets the current playlist as an array, depending on the shuffle mode.
/// </summary>
/// <returns>The array of items in the playlist.</returns>
public QueueItem[] GetPlaylist() {
if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
{
return ShuffledPlaylist.ToArray();
}
else
{
return SortedPlaylist.ToArray();
}
}
/// <summary>
/// Sets a new playlist. Playing item is set to none. Resets shuffle mode and repeat mode as well.
/// </summary>
/// <param name="items">The new items of the playlist.</param>
public void SetPlaylist(Guid[] items)
{
SortedPlaylist = CreateQueueItemsFromArray(items);
PlayingItemIndex = -1;
ShuffleMode = GroupShuffleMode.Sorted;
RepeatMode = GroupRepeatMode.RepeatNone;
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Appends new items to the playlist. The specified order is mantained for the sorted playlist, whereas items get shuffled for the shuffled playlist.
/// </summary>
/// <param name="items">The items to add to the playlist.</param>
public void Queue(Guid[] items)
{
var newItems = CreateQueueItemsFromArray(items);
SortedPlaylist.AddRange(newItems);
if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
{
newItems.Shuffle();
ShuffledPlaylist.AddRange(newItems);
}
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Shuffles the playlist. Shuffle mode is changed.
/// </summary>
public void ShufflePlaylist()
{
if (SortedPlaylist.Count() == 0)
{
return;
}
if (PlayingItemIndex < 0) {
ShuffledPlaylist = SortedPlaylist.ToList();
ShuffledPlaylist.Shuffle();
}
else
{
var playingItem = SortedPlaylist[PlayingItemIndex];
ShuffledPlaylist = SortedPlaylist.ToList();
ShuffledPlaylist.RemoveAt(PlayingItemIndex);
ShuffledPlaylist.Shuffle();
ShuffledPlaylist = ShuffledPlaylist.Prepend(playingItem).ToList();
PlayingItemIndex = 0;
}
ShuffleMode = GroupShuffleMode.Shuffle;
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Resets the playlist to sorted mode. Shuffle mode is changed.
/// </summary>
public void SortShuffledPlaylist()
{
if (PlayingItemIndex >= 0)
{
var playingItem = ShuffledPlaylist[PlayingItemIndex];
PlayingItemIndex = SortedPlaylist.IndexOf(playingItem);
}
ShuffledPlaylist.Clear();
ShuffleMode = GroupShuffleMode.Sorted;
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Clears the playlist.
/// </summary>
/// <param name="clearPlayingItem">Whether to remove the playing item as well.</param>
public void ClearPlaylist(bool clearPlayingItem)
{
var playingItem = SortedPlaylist[PlayingItemIndex];
SortedPlaylist.Clear();
ShuffledPlaylist.Clear();
LastChange = DateTime.UtcNow;
if (!clearPlayingItem && playingItem != null)
{
SortedPlaylist.Add(playingItem);
if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
{
SortedPlaylist.Add(playingItem);
}
}
}
/// <summary>
/// Adds new items to the playlist right after the playing item. The specified order is mantained for the sorted playlist, whereas items get shuffled for the shuffled playlist.
/// </summary>
/// <param name="items">The items to add to the playlist.</param>
public void QueueNext(Guid[] items)
{
var newItems = CreateQueueItemsFromArray(items);
if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
{
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// Append items to sorted playlist as they are.
SortedPlaylist.AddRange(newItems);
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// Shuffle items before adding to shuffled playlist.
newItems.Shuffle();
ShuffledPlaylist.InsertRange(PlayingItemIndex + 1, newItems);
}
else
{
SortedPlaylist.InsertRange(PlayingItemIndex + 1, newItems);
}
LastChange = DateTime.UtcNow;
}
/// <summary>
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/// Gets playlist identifier of the playing item, if any.
/// </summary>
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/// <returns>The playlist identifier of the playing item.</returns>
public string GetPlayingItemPlaylistId()
{
if (PlayingItemIndex < 0)
{
return null;
}
var list = GetPlaylistAsList();
if (list.Count() > 0)
{
return list[PlayingItemIndex].PlaylistItemId;
}
else
{
return null;
}
}
/// <summary>
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/// Gets the playing item identifier, if any.
/// </summary>
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/// <returns>The playing item identifier.</returns>
public Guid GetPlayingItemId()
{
if (PlayingItemIndex < 0)
{
return Guid.Empty;
}
var list = GetPlaylistAsList();
if (list.Count() > 0)
{
return list[PlayingItemIndex].ItemId;
}
else
{
return Guid.Empty;
}
}
/// <summary>
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/// Sets the playing item using its identifier. If not in the playlist, the playing item is reset.
/// </summary>
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/// <param name="itemId">The new playing item identifier.</param>
public void SetPlayingItemById(Guid itemId)
{
var itemIds = GetPlaylistAsList().Select(queueItem => queueItem.ItemId).ToList();
PlayingItemIndex = itemIds.IndexOf(itemId);
LastChange = DateTime.UtcNow;
}
/// <summary>
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/// Sets the playing item using its playlist identifier. If not in the playlist, the playing item is reset.
/// </summary>
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/// <param name="playlistItemId">The new playing item identifier.</param>
/// <returns><c>true</c> if playing item has been set; <c>false</c> if item is not in the playlist.</returns>
public bool SetPlayingItemByPlaylistId(string playlistItemId)
{
var playlistIds = GetPlaylistAsList().Select(queueItem => queueItem.PlaylistItemId).ToList();
PlayingItemIndex = playlistIds.IndexOf(playlistItemId);
LastChange = DateTime.UtcNow;
return PlayingItemIndex != -1;
}
/// <summary>
/// Sets the playing item using its position. If not in range, the playing item is reset.
/// </summary>
/// <param name="playlistIndex">The new playing item index.</param>
public void SetPlayingItemByIndex(int playlistIndex)
{
var list = GetPlaylistAsList();
if (playlistIndex < 0 || playlistIndex > list.Count())
{
PlayingItemIndex = -1;
}
else
{
PlayingItemIndex = playlistIndex;
}
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Removes items from the playlist. If not removed, the playing item is preserved.
/// </summary>
/// <param name="playlistItemIds">The items to remove.</param>
/// <returns><c>true</c> if playing item got removed; <c>false</c> otherwise.</returns>
public bool RemoveFromPlaylist(string[] playlistItemIds)
{
var playingItem = SortedPlaylist[PlayingItemIndex];
if (ShuffleMode.Equals(GroupShuffleMode.Shuffle))
{
playingItem = ShuffledPlaylist[PlayingItemIndex];
}
var playlistItemIdsList = playlistItemIds.ToList();
SortedPlaylist.RemoveAll(item => playlistItemIdsList.Contains(item.PlaylistItemId));
ShuffledPlaylist.RemoveAll(item => playlistItemIdsList.Contains(item.PlaylistItemId));
LastChange = DateTime.UtcNow;
if (playingItem != null)
{
if (playlistItemIds.Contains(playingItem.PlaylistItemId))
{
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// Playing item has been removed, picking previous item.
PlayingItemIndex--;
if (PlayingItemIndex < 0)
{
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// Was first element, picking next if available.
PlayingItemIndex = SortedPlaylist.Count() > 0 ? 0 : -1;
}
return true;
}
else
{
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// Restoring playing item.
SetPlayingItemByPlaylistId(playingItem.PlaylistItemId);
return false;
}
}
else
{
return false;
}
}
/// <summary>
/// Moves an item in the playlist to another position.
/// </summary>
/// <param name="playlistItemId">The item to move.</param>
/// <param name="newIndex">The new position.</param>
/// <returns><c>true</c> if the item has been moved; <c>false</c> otherwise.</returns>
public bool MovePlaylistItem(string playlistItemId, int newIndex)
{
var list = GetPlaylistAsList();
var playingItem = list[PlayingItemIndex];
var playlistIds = list.Select(queueItem => queueItem.PlaylistItemId).ToList();
var oldIndex = playlistIds.IndexOf(playlistItemId);
if (oldIndex < 0) {
return false;
}
var queueItem = list[oldIndex];
list.RemoveAt(oldIndex);
newIndex = newIndex > list.Count() ? list.Count() : newIndex;
newIndex = newIndex < 0 ? 0 : newIndex;
list.Insert(newIndex, queueItem);
LastChange = DateTime.UtcNow;
PlayingItemIndex = list.IndexOf(playingItem);
return true;
}
/// <summary>
/// Resets the playlist to its initial state.
/// </summary>
public void Reset()
{
ProgressiveId = 0;
SortedPlaylist.Clear();
ShuffledPlaylist.Clear();
PlayingItemIndex = -1;
ShuffleMode = GroupShuffleMode.Sorted;
RepeatMode = GroupRepeatMode.RepeatNone;
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Sets the repeat mode.
/// </summary>
/// <param name="mode">The new mode.</param>
public void SetRepeatMode(string mode)
{
switch (mode)
{
case "RepeatOne":
RepeatMode = GroupRepeatMode.RepeatOne;
break;
case "RepeatAll":
RepeatMode = GroupRepeatMode.RepeatAll;
break;
default:
RepeatMode = GroupRepeatMode.RepeatNone;
break;
}
LastChange = DateTime.UtcNow;
}
/// <summary>
/// Sets the shuffle mode.
/// </summary>
/// <param name="mode">The new mode.</param>
public void SetShuffleMode(string mode)
{
switch (mode)
{
case "Shuffle":
ShufflePlaylist();
break;
default:
SortShuffledPlaylist();
break;
}
}
/// <summary>
/// Toggles the shuffle mode between sorted and shuffled.
/// </summary>
public void ToggleShuffleMode()
{
SetShuffleMode(ShuffleMode.Equals(GroupShuffleMode.Shuffle) ? "Shuffle" : "");
}
/// <summary>
/// Gets the next item in the playlist considering repeat mode and shuffle mode.
/// </summary>
/// <returns>The next item in the playlist.</returns>
public QueueItem GetNextItemPlaylistId()
{
int newIndex;
var playlist = GetPlaylistAsList();
switch (RepeatMode)
{
case GroupRepeatMode.RepeatOne:
newIndex = PlayingItemIndex;
break;
case GroupRepeatMode.RepeatAll:
newIndex = PlayingItemIndex + 1;
if (newIndex >= playlist.Count())
{
newIndex = 0;
}
break;
default:
newIndex = PlayingItemIndex + 1;
break;
}
if (newIndex < 0 || newIndex >= playlist.Count())
{
return null;
}
return playlist[newIndex];
}
/// <summary>
/// Sets the next item in the queue as playing item.
/// </summary>
/// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
public bool Next()
{
if (RepeatMode.Equals(GroupRepeatMode.RepeatOne))
{
LastChange = DateTime.UtcNow;
return true;
}
PlayingItemIndex++;
if (PlayingItemIndex >= SortedPlaylist.Count())
{
if (RepeatMode.Equals(GroupRepeatMode.RepeatAll))
{
PlayingItemIndex = 0;
}
else
{
PlayingItemIndex--;
return false;
}
}
LastChange = DateTime.UtcNow;
return true;
}
/// <summary>
/// Sets the previous item in the queue as playing item.
/// </summary>
/// <returns><c>true</c> if the playing item changed; <c>false</c> otherwise.</returns>
public bool Previous()
{
if (RepeatMode.Equals(GroupRepeatMode.RepeatOne))
{
LastChange = DateTime.UtcNow;
return true;
}
PlayingItemIndex--;
if (PlayingItemIndex < 0)
{
if (RepeatMode.Equals(GroupRepeatMode.RepeatAll))
{
PlayingItemIndex = SortedPlaylist.Count() - 1;
}
else
{
PlayingItemIndex++;
return false;
}
}
LastChange = DateTime.UtcNow;
return true;
}
}
}