jellyfin/MediaBrowser.Model/IO/IFileSystem.cs
Erwin de Haan ec1f5dc317 Mayor code cleanup
Add Argument*Exceptions now use proper nameof operators.

Added exception messages to quite a few Argument*Exceptions.

Fixed rethorwing to be proper syntax.

Added a ton of null checkes. (This is only a start, there are about 500 places that need proper null handling)

Added some TODOs to log certain exceptions.

Fix sln again.

Fixed all AssemblyInfo's and added proper copyright (where I could find them)

We live in *current year*.

Fixed the use of braces.

Fixed a ton of properties, and made a fair amount of functions static that should be and can be static.

Made more Methods that should be static static.

You can now use static to find bad functions!

Removed unused variable. And added one more proper XML comment.
2019-01-10 20:38:53 +01:00

455 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace MediaBrowser.Model.IO
{
/// <summary>
/// Interface IFileSystem
/// </summary>
public interface IFileSystem
{
void AddShortcutHandler(IShortcutHandler handler);
/// <summary>
/// Determines whether the specified filename is shortcut.
/// </summary>
/// <param name="filename">The filename.</param>
/// <returns><c>true</c> if the specified filename is shortcut; otherwise, <c>false</c>.</returns>
bool IsShortcut(string filename);
/// <summary>
/// Resolves the shortcut.
/// </summary>
/// <param name="filename">The filename.</param>
/// <returns>System.String.</returns>
string ResolveShortcut(string filename);
/// <summary>
/// Creates the shortcut.
/// </summary>
/// <param name="shortcutPath">The shortcut path.</param>
/// <param name="target">The target.</param>
void CreateShortcut(string shortcutPath, string target);
string MakeAbsolutePath(string folderPath, string filePath);
/// <summary>
/// Returns a <see cref="FileSystemMetadata"/> object for the specified file or directory path.
/// </summary>
/// <param name="path">A path to a file or directory.</param>
/// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
/// <remarks>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's
/// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and all other properties will reflect the properties of the directory.</remarks>
FileSystemMetadata GetFileSystemInfo(string path);
/// <summary>
/// Returns a <see cref="FileSystemMetadata"/> object for the specified file path.
/// </summary>
/// <param name="path">A path to a file.</param>
/// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
/// <remarks><para>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's
/// <see cref="FileSystemMetadata.IsDirectory"/> property and the <see cref="FileSystemMetadata.Exists"/> property will both be set to false.</para>
/// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks>
FileSystemMetadata GetFileInfo(string path);
/// <summary>
/// Returns a <see cref="FileSystemMetadata"/> object for the specified directory path.
/// </summary>
/// <param name="path">A path to a directory.</param>
/// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
/// <remarks><para>If the specified path points to a file, the returned <see cref="FileSystemMetadata"/> object's
/// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and the <see cref="FileSystemMetadata.Exists"/> property will be set to false.</para>
/// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks>
FileSystemMetadata GetDirectoryInfo(string path);
/// <summary>
/// Gets the valid filename.
/// </summary>
/// <param name="filename">The filename.</param>
/// <returns>System.String.</returns>
string GetValidFilename(string filename);
/// <summary>
/// Gets the creation time UTC.
/// </summary>
/// <param name="info">The information.</param>
/// <returns>DateTime.</returns>
DateTime GetCreationTimeUtc(FileSystemMetadata info);
/// <summary>
/// Gets the creation time UTC.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>DateTime.</returns>
DateTime GetCreationTimeUtc(string path);
/// <summary>
/// Gets the last write time UTC.
/// </summary>
/// <param name="info">The information.</param>
/// <returns>DateTime.</returns>
DateTime GetLastWriteTimeUtc(FileSystemMetadata info);
/// <summary>
/// Gets the last write time UTC.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>DateTime.</returns>
DateTime GetLastWriteTimeUtc(string path);
/// <summary>
/// Gets the file stream.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="mode">The mode.</param>
/// <param name="access">The access.</param>
/// <param name="share">The share.</param>
/// <param name="isAsync">if set to <c>true</c> [is asynchronous].</param>
/// <returns>FileStream.</returns>
Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, bool isAsync = false);
Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, FileOpenOptions fileOpenOptions);
/// <summary>
/// Opens the read.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>Stream.</returns>
Stream OpenRead(string path);
string DefaultDirectory { get; }
/// <summary>
/// Swaps the files.
/// </summary>
/// <param name="file1">The file1.</param>
/// <param name="file2">The file2.</param>
void SwapFiles(string file1, string file2);
bool AreEqual(string path1, string path2);
/// <summary>
/// Determines whether [contains sub path] [the specified parent path].
/// </summary>
/// <param name="parentPath">The parent path.</param>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if [contains sub path] [the specified parent path]; otherwise, <c>false</c>.</returns>
bool ContainsSubPath(string parentPath, string path);
/// <summary>
/// Determines whether [is root path] [the specified path].
/// </summary>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if [is root path] [the specified path]; otherwise, <c>false</c>.</returns>
bool IsRootPath(string path);
/// <summary>
/// Normalizes the path.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>System.String.</returns>
string NormalizePath(string path);
string GetDirectoryName(string path);
/// <summary>
/// Gets the file name without extension.
/// </summary>
/// <param name="info">The information.</param>
/// <returns>System.String.</returns>
string GetFileNameWithoutExtension(FileSystemMetadata info);
/// <summary>
/// Gets the file name without extension.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>System.String.</returns>
string GetFileNameWithoutExtension(string path);
/// <summary>
/// Determines whether [is path file] [the specified path].
/// </summary>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if [is path file] [the specified path]; otherwise, <c>false</c>.</returns>
bool IsPathFile(string path);
/// <summary>
/// Deletes the file.
/// </summary>
/// <param name="path">The path.</param>
void DeleteFile(string path);
/// <summary>
/// Deletes the directory.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
void DeleteDirectory(string path, bool recursive);
/// <summary>
/// Gets the directories.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable&lt;DirectoryInfo&gt;.</returns>
IEnumerable<FileSystemMetadata> GetDirectories(string path, bool recursive = false);
/// <summary>
/// Gets the files.
/// </summary>
IEnumerable<FileSystemMetadata> GetFiles(string path, bool recursive = false);
IEnumerable<FileSystemMetadata> GetFiles(string path, string [] extensions, bool enableCaseSensitiveExtensions, bool recursive);
/// <summary>
/// Gets the file system entries.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable&lt;FileSystemMetadata&gt;.</returns>
IEnumerable<FileSystemMetadata> GetFileSystemEntries(string path, bool recursive = false);
/// <summary>
/// Creates the directory.
/// </summary>
/// <param name="path">The path.</param>
void CreateDirectory(string path);
/// <summary>
/// Copies the file.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="target">The target.</param>
/// <param name="overwrite">if set to <c>true</c> [overwrite].</param>
void CopyFile(string source, string target, bool overwrite);
/// <summary>
/// Moves the file.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="target">The target.</param>
void MoveFile(string source, string target);
/// <summary>
/// Moves the directory.
/// </summary>
/// <param name="source">The source.</param>
/// <param name="target">The target.</param>
void MoveDirectory(string source, string target);
/// <summary>
/// Directories the exists.
/// </summary>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
bool DirectoryExists(string path);
/// <summary>
/// Files the exists.
/// </summary>
/// <param name="path">The path.</param>
/// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
bool FileExists(string path);
/// <summary>
/// Reads all text.
/// </summary>
/// <param name="path">The path.</param>
/// <returns>System.String.</returns>
string ReadAllText(string path);
byte[] ReadAllBytes(string path);
void WriteAllBytes(string path, byte[] bytes);
/// <summary>
/// Writes all text.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="text">The text.</param>
void WriteAllText(string path, string text);
/// <summary>
/// Writes all text.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="text">The text.</param>
/// <param name="encoding">The encoding.</param>
void WriteAllText(string path, string text, Encoding encoding);
/// <summary>
/// Reads all text.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="encoding">The encoding.</param>
/// <returns>System.String.</returns>
string ReadAllText(string path, Encoding encoding);
string[] ReadAllLines(string path);
void WriteAllLines(string path, IEnumerable<string> lines);
/// <summary>
/// Gets the directory paths.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable&lt;System.String&gt;.</returns>
IEnumerable<string> GetDirectoryPaths(string path, bool recursive = false);
/// <summary>
/// Gets the file paths.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable&lt;System.String&gt;.</returns>
IEnumerable<string> GetFilePaths(string path, bool recursive = false);
IEnumerable<string> GetFilePaths(string path, string[] extensions, bool enableCaseSensitiveExtensions, bool recursive);
/// <summary>
/// Gets the file system entry paths.
/// </summary>
/// <param name="path">The path.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <returns>IEnumerable&lt;System.String&gt;.</returns>
IEnumerable<string> GetFileSystemEntryPaths(string path, bool recursive = false);
void SetHidden(string path, bool isHidden);
void SetReadOnly(string path, bool readOnly);
void SetAttributes(string path, bool isHidden, bool readOnly);
char DirectorySeparatorChar { get; }
string GetFullPath(string path);
List<FileSystemMetadata> GetDrives();
void SetExecutable(string path);
}
//TODO Investigate if can be replaced by the one from System.IO ?
public enum FileOpenMode
{
//
// Summary:
// Specifies that the operating system should create a new file. This requires System.Security.Permissions.FileIOPermissionAccess.Write
// permission. If the file already exists, an System.IO.IOException exception is
// thrown.
CreateNew = 1,
//
// Summary:
// Specifies that the operating system should create a new file. If the file already
// exists, it will be overwritten. This requires System.Security.Permissions.FileIOPermissionAccess.Write
// permission. FileMode.Create is equivalent to requesting that if the file does
// not exist, use System.IO.FileMode.CreateNew; otherwise, use System.IO.FileMode.Truncate.
// If the file already exists but is a hidden file, an System.UnauthorizedAccessException
// exception is thrown.
Create = 2,
//
// Summary:
// Specifies that the operating system should open an existing file. The ability
// to open the file is dependent on the value specified by the System.IO.FileAccess
// enumeration. A System.IO.FileNotFoundException exception is thrown if the file
// does not exist.
Open = 3,
//
// Summary:
// Specifies that the operating system should open a file if it exists; otherwise,
// a new file should be created. If the file is opened with FileAccess.Read, System.Security.Permissions.FileIOPermissionAccess.Read
// permission is required. If the file access is FileAccess.Write, System.Security.Permissions.FileIOPermissionAccess.Write
// permission is required. If the file is opened with FileAccess.ReadWrite, both
// System.Security.Permissions.FileIOPermissionAccess.Read and System.Security.Permissions.FileIOPermissionAccess.Write
// permissions are required.
OpenOrCreate = 4
}
public enum FileAccessMode
{
//
// Summary:
// Read access to the file. Data can be read from the file. Combine with Write for
// read/write access.
Read = 1,
//
// Summary:
// Write access to the file. Data can be written to the file. Combine with Read
// for read/write access.
Write = 2
}
public enum FileShareMode
{
//
// Summary:
// Declines sharing of the current file. Any request to open the file (by this process
// or another process) will fail until the file is closed.
None = 0,
//
// Summary:
// Allows subsequent opening of the file for reading. If this flag is not specified,
// any request to open the file for reading (by this process or another process)
// will fail until the file is closed. However, even if this flag is specified,
// additional permissions might still be needed to access the file.
Read = 1,
//
// Summary:
// Allows subsequent opening of the file for writing. If this flag is not specified,
// any request to open the file for writing (by this process or another process)
// will fail until the file is closed. However, even if this flag is specified,
// additional permissions might still be needed to access the file.
Write = 2,
//
// Summary:
// Allows subsequent opening of the file for reading or writing. If this flag is
// not specified, any request to open the file for reading or writing (by this process
// or another process) will fail until the file is closed. However, even if this
// flag is specified, additional permissions might still be needed to access the
// file.
ReadWrite = 3
}
//
// Summary:
// Represents advanced options for creating a System.IO.FileStream object.
[Flags]
public enum FileOpenOptions
{
//
// Summary:
// Indicates that the system should write through any intermediate cache and go
// directly to disk.
WriteThrough = int.MinValue,
//
// Summary:
// Indicates that no additional options should be used when creating a System.IO.FileStream
// object.
None = 0,
//
// Summary:
// Indicates that a file is encrypted and can be decrypted only by using the same
// user account used for encryption.
Encrypted = 16384,
//
// Summary:
// Indicates that a file is automatically deleted when it is no longer in use.
DeleteOnClose = 67108864,
//
// Summary:
// Indicates that the file is to be accessed sequentially from beginning to end.
// The system can use this as a hint to optimize file caching. If an application
// moves the file pointer for random access, optimum caching may not occur; however,
// correct operation is still guaranteed.
SequentialScan = 134217728,
//
// Summary:
// Indicates that the file is accessed randomly. The system can use this as a hint
// to optimize file caching.
RandomAccess = 268435456,
//
// Summary:
// Indicates that a file can be used for asynchronous reading and writing.
Asynchronous = 1073741824
}
}