ec1f5dc317
Add Argument*Exceptions now use proper nameof operators. Added exception messages to quite a few Argument*Exceptions. Fixed rethorwing to be proper syntax. Added a ton of null checkes. (This is only a start, there are about 500 places that need proper null handling) Added some TODOs to log certain exceptions. Fix sln again. Fixed all AssemblyInfo's and added proper copyright (where I could find them) We live in *current year*. Fixed the use of braces. Fixed a ton of properties, and made a fair amount of functions static that should be and can be static. Made more Methods that should be static static. You can now use static to find bad functions! Removed unused variable. And added one more proper XML comment.
407 lines
13 KiB
C#
407 lines
13 KiB
C#
namespace Emby.Server.Implementations.TextEncoding
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{
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// Copyright 2015-2016 Jonathan Bennett <jon@autoitscript.com>
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//
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// https://www.autoitscript.com
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/// <summary>
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/// Credit: https://github.com/AutoIt/text-encoding-detect
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/// </summary>
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public class TextEncodingDetect
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{
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private readonly byte[] _utf16BeBom =
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{
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0xFE,
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0xFF
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};
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private readonly byte[] _utf16LeBom =
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{
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0xFF,
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0xFE
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};
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private readonly byte[] _utf8Bom =
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{
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0xEF,
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0xBB,
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0xBF
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};
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private bool _nullSuggestsBinary = true;
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private double _utf16ExpectedNullPercent = 70;
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private double _utf16UnexpectedNullPercent = 10;
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public enum CharacterEncoding
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{
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None, // Unknown or binary
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Ansi, // 0-255
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Ascii, // 0-127
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Utf8Bom, // UTF8 with BOM
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Utf8Nobom, // UTF8 without BOM
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Utf16LeBom, // UTF16 LE with BOM
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Utf16LeNoBom, // UTF16 LE without BOM
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Utf16BeBom, // UTF16-BE with BOM
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Utf16BeNoBom // UTF16-BE without BOM
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}
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/// <summary>
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/// Sets if the presence of nulls in a buffer indicate the buffer is binary data rather than text.
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/// </summary>
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public bool NullSuggestsBinary
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{
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set => _nullSuggestsBinary = value;
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}
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public double Utf16ExpectedNullPercent
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{
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set
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{
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if (value > 0 && value < 100)
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{
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_utf16ExpectedNullPercent = value;
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}
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}
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}
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public double Utf16UnexpectedNullPercent
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{
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set
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{
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if (value > 0 && value < 100)
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{
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_utf16UnexpectedNullPercent = value;
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}
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}
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}
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/// <summary>
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/// Gets the BOM length for a given Encoding mode.
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/// </summary>
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/// <param name="encoding"></param>
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/// <returns>The BOM length.</returns>
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public static int GetBomLengthFromEncodingMode(CharacterEncoding encoding)
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{
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int length;
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switch (encoding)
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{
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case CharacterEncoding.Utf16BeBom:
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case CharacterEncoding.Utf16LeBom:
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length = 2;
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break;
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case CharacterEncoding.Utf8Bom:
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length = 3;
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break;
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default:
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length = 0;
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break;
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}
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return length;
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}
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/// <summary>
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/// Checks for a BOM sequence in a byte buffer.
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/// </summary>
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/// <param name="buffer"></param>
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/// <param name="size"></param>
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/// <returns>Encoding type or Encoding.None if no BOM.</returns>
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public CharacterEncoding CheckBom(byte[] buffer, int size)
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{
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// Check for BOM
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if (size >= 2 && buffer[0] == _utf16LeBom[0] && buffer[1] == _utf16LeBom[1])
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{
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return CharacterEncoding.Utf16LeBom;
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}
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if (size >= 2 && buffer[0] == _utf16BeBom[0] && buffer[1] == _utf16BeBom[1])
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{
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return CharacterEncoding.Utf16BeBom;
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}
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if (size >= 3 && buffer[0] == _utf8Bom[0] && buffer[1] == _utf8Bom[1] && buffer[2] == _utf8Bom[2])
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{
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return CharacterEncoding.Utf8Bom;
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}
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return CharacterEncoding.None;
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}
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/// <summary>
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/// Automatically detects the Encoding type of a given byte buffer.
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/// </summary>
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/// <param name="buffer">The byte buffer.</param>
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/// <param name="size">The size of the byte buffer.</param>
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/// <returns>The Encoding type or Encoding.None if unknown.</returns>
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public CharacterEncoding DetectEncoding(byte[] buffer, int size)
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{
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// First check if we have a BOM and return that if so
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CharacterEncoding encoding = CheckBom(buffer, size);
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if (encoding != CharacterEncoding.None)
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{
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return encoding;
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}
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// Now check for valid UTF8
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encoding = CheckUtf8(buffer, size);
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if (encoding != CharacterEncoding.None)
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{
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return encoding;
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}
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// Now try UTF16
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encoding = CheckUtf16NewlineChars(buffer, size);
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if (encoding != CharacterEncoding.None)
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{
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return encoding;
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}
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encoding = CheckUtf16Ascii(buffer, size);
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if (encoding != CharacterEncoding.None)
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{
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return encoding;
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}
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// ANSI or None (binary) then
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if (!DoesContainNulls(buffer, size))
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{
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return CharacterEncoding.Ansi;
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}
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// Found a null, return based on the preference in null_suggests_binary_
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return _nullSuggestsBinary ? CharacterEncoding.None : CharacterEncoding.Ansi;
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}
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/// <summary>
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/// Checks if a buffer contains text that looks like utf16 by scanning for
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/// newline chars that would be present even in non-english text.
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/// </summary>
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/// <param name="buffer">The byte buffer.</param>
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/// <param name="size">The size of the byte buffer.</param>
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/// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
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private static CharacterEncoding CheckUtf16NewlineChars(byte[] buffer, int size)
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{
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if (size < 2)
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{
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return CharacterEncoding.None;
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}
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// Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes
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size--;
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var leControlChars = 0;
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var beControlChars = 0;
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uint pos = 0;
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while (pos < size)
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{
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byte ch1 = buffer[pos++];
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byte ch2 = buffer[pos++];
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if (ch1 == 0)
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{
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if (ch2 == 0x0a || ch2 == 0x0d)
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{
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++beControlChars;
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}
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}
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else if (ch2 == 0)
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{
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if (ch1 == 0x0a || ch1 == 0x0d)
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{
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++leControlChars;
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}
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}
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// If we are getting both LE and BE control chars then this file is not utf16
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if (leControlChars > 0 && beControlChars > 0)
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{
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return CharacterEncoding.None;
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}
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}
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if (leControlChars > 0)
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{
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return CharacterEncoding.Utf16LeNoBom;
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}
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return beControlChars > 0 ? CharacterEncoding.Utf16BeNoBom : CharacterEncoding.None;
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}
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/// <summary>
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/// Checks if a buffer contains any nulls. Used to check for binary vs text data.
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/// </summary>
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/// <param name="buffer">The byte buffer.</param>
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/// <param name="size">The size of the byte buffer.</param>
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private static bool DoesContainNulls(byte[] buffer, int size)
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{
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uint pos = 0;
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while (pos < size)
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{
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if (buffer[pos++] == 0)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Checks if a buffer contains text that looks like utf16. This is done based
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/// on the use of nulls which in ASCII/script like text can be useful to identify.
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/// </summary>
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/// <param name="buffer">The byte buffer.</param>
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/// <param name="size">The size of the byte buffer.</param>
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/// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
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private CharacterEncoding CheckUtf16Ascii(byte[] buffer, int size)
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{
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var numOddNulls = 0;
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var numEvenNulls = 0;
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// Get even nulls
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uint pos = 0;
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while (pos < size)
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{
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if (buffer[pos] == 0)
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{
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numEvenNulls++;
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}
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pos += 2;
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}
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// Get odd nulls
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pos = 1;
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while (pos < size)
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{
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if (buffer[pos] == 0)
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{
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numOddNulls++;
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}
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pos += 2;
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}
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double evenNullThreshold = numEvenNulls * 2.0 / size;
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double oddNullThreshold = numOddNulls * 2.0 / size;
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double expectedNullThreshold = _utf16ExpectedNullPercent / 100.0;
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double unexpectedNullThreshold = _utf16UnexpectedNullPercent / 100.0;
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// Lots of odd nulls, low number of even nulls
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if (evenNullThreshold < unexpectedNullThreshold && oddNullThreshold > expectedNullThreshold)
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{
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return CharacterEncoding.Utf16LeNoBom;
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}
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// Lots of even nulls, low number of odd nulls
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if (oddNullThreshold < unexpectedNullThreshold && evenNullThreshold > expectedNullThreshold)
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{
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return CharacterEncoding.Utf16BeNoBom;
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}
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// Don't know
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return CharacterEncoding.None;
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}
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/// <summary>
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/// Checks if a buffer contains valid utf8.
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/// </summary>
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/// <param name="buffer">The byte buffer.</param>
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/// <param name="size">The size of the byte buffer.</param>
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/// <returns>
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/// Encoding type of Encoding.None (invalid UTF8), Encoding.Utf8NoBom (valid utf8 multibyte strings) or
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/// Encoding.ASCII (data in 0.127 range).
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/// </returns>
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/// <returns>2</returns>
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private CharacterEncoding CheckUtf8(byte[] buffer, int size)
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{
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// UTF8 Valid sequences
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// 0xxxxxxx ASCII
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// 110xxxxx 10xxxxxx 2-byte
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// 1110xxxx 10xxxxxx 10xxxxxx 3-byte
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// 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx 4-byte
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//
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// Width in UTF8
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// Decimal Width
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// 0-127 1 byte
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// 194-223 2 bytes
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// 224-239 3 bytes
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// 240-244 4 bytes
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//
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// Subsequent chars are in the range 128-191
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var onlySawAsciiRange = true;
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uint pos = 0;
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while (pos < size)
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{
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byte ch = buffer[pos++];
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if (ch == 0 && _nullSuggestsBinary)
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{
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return CharacterEncoding.None;
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}
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int moreChars;
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if (ch <= 127)
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{
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// 1 byte
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moreChars = 0;
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}
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else if (ch >= 194 && ch <= 223)
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{
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// 2 Byte
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moreChars = 1;
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}
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else if (ch >= 224 && ch <= 239)
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{
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// 3 Byte
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moreChars = 2;
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}
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else if (ch >= 240 && ch <= 244)
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{
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// 4 Byte
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moreChars = 3;
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}
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else
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{
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return CharacterEncoding.None; // Not utf8
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}
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// Check secondary chars are in range if we are expecting any
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while (moreChars > 0 && pos < size)
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{
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onlySawAsciiRange = false; // Seen non-ascii chars now
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ch = buffer[pos++];
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if (ch < 128 || ch > 191)
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{
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return CharacterEncoding.None; // Not utf8
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}
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--moreChars;
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}
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}
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// If we get to here then only valid UTF-8 sequences have been processed
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// If we only saw chars in the range 0-127 then we can't assume UTF8 (the caller will need to decide)
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return onlySawAsciiRange ? CharacterEncoding.Ascii : CharacterEncoding.Utf8Nobom;
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}
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}
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}
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