jellyfin/Emby.Common.Implementations/TextEncoding/UniversalDetector/Core/SMModel.cs
2017-04-18 01:53:39 -04:00

84 lines
2.9 KiB
C#

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Universal charset detector code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2001
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Kohei TAKETA <k-tak@void.in> (Java port)
* Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
using System;
namespace UniversalDetector.Core
{
/// <summary>
/// State machine model
/// </summary>
public abstract class SMModel
{
public const int START = 0;
public const int ERROR = 1;
public const int ITSME = 2;
public BitPackage classTable;
public BitPackage stateTable;
public int[] charLenTable;
private string name;
public string Name {
get { return name; }
}
private int classFactor;
public int ClassFactor {
get { return classFactor; }
}
public SMModel(BitPackage classTable, int classFactor,
BitPackage stateTable, int[] charLenTable, String name)
{
this.classTable = classTable;
this.classFactor = classFactor;
this.stateTable = stateTable;
this.charLenTable = charLenTable;
this.name = name;
}
public int GetClass(byte b)
{
return classTable.Unpack((int)b);
}
}
}