jellyfin/Emby.Common.Implementations/TextEncoding/UniversalDetector/Core/SBCharsetProber.cs
2017-04-18 01:53:39 -04:00

171 lines
6.1 KiB
C#

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Universal charset detector code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2001
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Shy Shalom <shooshX@gmail.com>
* Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
using System;
namespace UniversalDetector.Core
{
public class SingleByteCharSetProber : CharsetProber
{
private const int SAMPLE_SIZE = 64;
private const int SB_ENOUGH_REL_THRESHOLD = 1024;
private const float POSITIVE_SHORTCUT_THRESHOLD = 0.95f;
private const float NEGATIVE_SHORTCUT_THRESHOLD = 0.05f;
private const int SYMBOL_CAT_ORDER = 250;
private const int NUMBER_OF_SEQ_CAT = 4;
private const int POSITIVE_CAT = NUMBER_OF_SEQ_CAT-1;
private const int NEGATIVE_CAT = 0;
protected SequenceModel model;
// true if we need to reverse every pair in the model lookup
bool reversed;
// char order of last character
byte lastOrder;
int totalSeqs;
int totalChar;
int[] seqCounters = new int[NUMBER_OF_SEQ_CAT];
// characters that fall in our sampling range
int freqChar;
// Optional auxiliary prober for name decision. created and destroyed by the GroupProber
CharsetProber nameProber;
public SingleByteCharSetProber(SequenceModel model)
: this(model, false, null)
{
}
public SingleByteCharSetProber(SequenceModel model, bool reversed,
CharsetProber nameProber)
{
this.model = model;
this.reversed = reversed;
this.nameProber = nameProber;
Reset();
}
public override ProbingState HandleData(byte[] buf, int offset, int len)
{
int max = offset + len;
for (int i = offset; i < max; i++) {
byte order = model.GetOrder(buf[i]);
if (order < SYMBOL_CAT_ORDER)
totalChar++;
if (order < SAMPLE_SIZE) {
freqChar++;
if (lastOrder < SAMPLE_SIZE) {
totalSeqs++;
if (!reversed)
++(seqCounters[model.GetPrecedence(lastOrder*SAMPLE_SIZE+order)]);
else // reverse the order of the letters in the lookup
++(seqCounters[model.GetPrecedence(order*SAMPLE_SIZE+lastOrder)]);
}
}
lastOrder = order;
}
if (state == ProbingState.Detecting) {
if (totalSeqs > SB_ENOUGH_REL_THRESHOLD) {
float cf = GetConfidence();
if (cf > POSITIVE_SHORTCUT_THRESHOLD)
state = ProbingState.FoundIt;
else if (cf < NEGATIVE_SHORTCUT_THRESHOLD)
state = ProbingState.NotMe;
}
}
return state;
}
public override void DumpStatus()
{
//Console.WriteLine(" SBCS: {0} [{1}]", GetConfidence(), GetCharsetName());
}
public override float GetConfidence()
{
/*
NEGATIVE_APPROACH
if (totalSeqs > 0) {
if (totalSeqs > seqCounters[NEGATIVE_CAT] * 10)
return (totalSeqs - seqCounters[NEGATIVE_CAT] * 10)/totalSeqs * freqChar / mTotalChar;
}
return 0.01f;
*/
// POSITIVE_APPROACH
float r = 0.0f;
if (totalSeqs > 0) {
r = 1.0f * seqCounters[POSITIVE_CAT] / totalSeqs / model.TypicalPositiveRatio;
r = r * freqChar / totalChar;
if (r >= 1.0f)
r = 0.99f;
return r;
}
return 0.01f;
}
public override void Reset()
{
state = ProbingState.Detecting;
lastOrder = 255;
for (int i = 0; i < NUMBER_OF_SEQ_CAT; i++)
seqCounters[i] = 0;
totalSeqs = 0;
totalChar = 0;
freqChar = 0;
}
public override string GetCharsetName()
{
return (nameProber == null) ? model.CharsetName
: nameProber.GetCharsetName();
}
}
}