ec1f5dc317
Add Argument*Exceptions now use proper nameof operators. Added exception messages to quite a few Argument*Exceptions. Fixed rethorwing to be proper syntax. Added a ton of null checkes. (This is only a start, there are about 500 places that need proper null handling) Added some TODOs to log certain exceptions. Fix sln again. Fixed all AssemblyInfo's and added proper copyright (where I could find them) We live in *current year*. Fixed the use of braces. Fixed a ton of properties, and made a fair amount of functions static that should be and can be static. Made more Methods that should be static static. You can now use static to find bad functions! Removed unused variable. And added one more proper XML comment.
220 lines
6.8 KiB
C#
220 lines
6.8 KiB
C#
using MediaBrowser.Controller.IO;
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using MediaBrowser.Controller.Library;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MediaBrowser.Controller.Providers;
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using MediaBrowser.Model.IO;
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using MediaBrowser.Model.Serialization;
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namespace MediaBrowser.Controller.Entities
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{
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/// <summary>
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/// Specialized folder that can have items added to it's children by external entities.
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/// Used for our RootFolder so plug-ins can add items.
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/// </summary>
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public class AggregateFolder : Folder
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{
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public AggregateFolder()
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{
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PhysicalLocationsList = Array.Empty<string>();
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}
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[IgnoreDataMember]
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public override bool IsPhysicalRoot
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{
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get { return true; }
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}
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public override bool CanDelete()
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{
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return false;
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}
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[IgnoreDataMember]
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public override bool SupportsPlayedStatus
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{
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get
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{
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return false;
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}
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}
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/// <summary>
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/// The _virtual children
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/// </summary>
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private readonly ConcurrentBag<BaseItem> _virtualChildren = new ConcurrentBag<BaseItem>();
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/// <summary>
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/// Gets the virtual children.
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/// </summary>
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/// <value>The virtual children.</value>
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public ConcurrentBag<BaseItem> VirtualChildren
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{
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get { return _virtualChildren; }
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}
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[IgnoreDataMember]
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public override string[] PhysicalLocations
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{
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get
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{
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return PhysicalLocationsList;
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}
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}
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public string[] PhysicalLocationsList { get; set; }
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protected override FileSystemMetadata[] GetFileSystemChildren(IDirectoryService directoryService)
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{
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return CreateResolveArgs(directoryService, true).FileSystemChildren;
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}
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private Guid[] _childrenIds = null;
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private readonly object _childIdsLock = new object();
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protected override List<BaseItem> LoadChildren()
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{
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lock (_childIdsLock)
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{
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if (_childrenIds == null || _childrenIds.Length == 0)
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{
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var list = base.LoadChildren();
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_childrenIds = list.Select(i => i.Id).ToArray();
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return list;
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}
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return _childrenIds.Select(LibraryManager.GetItemById).Where(i => i != null).ToList();
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}
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}
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private void ClearCache()
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{
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lock (_childIdsLock)
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{
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_childrenIds = null;
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}
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}
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private bool _requiresRefresh;
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public override bool RequiresRefresh()
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{
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var changed = base.RequiresRefresh() || _requiresRefresh;
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if (!changed)
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{
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var locations = PhysicalLocations;
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var newLocations = CreateResolveArgs(new DirectoryService(Logger, FileSystem), false).PhysicalLocations;
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if (!locations.SequenceEqual(newLocations))
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{
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changed = true;
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}
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}
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return changed;
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}
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public override bool BeforeMetadataRefresh(bool replaceAllMetdata)
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{
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ClearCache();
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var changed = base.BeforeMetadataRefresh(replaceAllMetdata) || _requiresRefresh;
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_requiresRefresh = false;
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return changed;
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}
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private ItemResolveArgs CreateResolveArgs(IDirectoryService directoryService, bool setPhysicalLocations)
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{
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ClearCache();
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var path = ContainingFolderPath;
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var args = new ItemResolveArgs(ConfigurationManager.ApplicationPaths, directoryService)
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{
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FileInfo = FileSystem.GetDirectoryInfo(path),
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Path = path
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};
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// Gather child folder and files
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if (args.IsDirectory)
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{
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// When resolving the root, we need it's grandchildren (children of user views)
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var flattenFolderDepth = 2;
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var files = FileData.GetFilteredFileSystemEntries(directoryService, args.Path, FileSystem, CollectionFolder.ApplicationHost, Logger, args, flattenFolderDepth: flattenFolderDepth, resolveShortcuts: true);
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// Need to remove subpaths that may have been resolved from shortcuts
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// Example: if \\server\movies exists, then strip out \\server\movies\action
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files = LibraryManager.NormalizeRootPathList(files).ToArray();
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args.FileSystemChildren = files;
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}
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_requiresRefresh = _requiresRefresh || !args.PhysicalLocations.SequenceEqual(PhysicalLocations);
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if (setPhysicalLocations)
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{
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PhysicalLocationsList = args.PhysicalLocations;
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}
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return args;
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}
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protected override IEnumerable<BaseItem> GetNonCachedChildren(IDirectoryService directoryService)
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{
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return base.GetNonCachedChildren(directoryService).Concat(_virtualChildren);
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}
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protected override async Task ValidateChildrenInternal(IProgress<double> progress, CancellationToken cancellationToken, bool recursive, bool refreshChildMetadata, MetadataRefreshOptions refreshOptions, IDirectoryService directoryService)
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{
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ClearCache();
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await base.ValidateChildrenInternal(progress, cancellationToken, recursive, refreshChildMetadata, refreshOptions, directoryService)
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.ConfigureAwait(false);
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ClearCache();
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}
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/// <summary>
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/// Adds the virtual child.
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/// </summary>
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/// <param name="child">The child.</param>
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/// <exception cref="System.ArgumentNullException"></exception>
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public void AddVirtualChild(BaseItem child)
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{
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if (child == null)
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{
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throw new ArgumentNullException(nameof(child));
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}
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_virtualChildren.Add(child);
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}
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/// <summary>
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/// Finds the virtual child.
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/// </summary>
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/// <param name="id">The id.</param>
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/// <returns>BaseItem.</returns>
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/// <exception cref="System.ArgumentNullException">id</exception>
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public BaseItem FindVirtualChild(Guid id)
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{
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if (id.Equals(Guid.Empty))
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{
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throw new ArgumentNullException(nameof(id));
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}
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foreach (var child in _virtualChildren)
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{
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if (child.Id == id)
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{
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return child;
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}
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}
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return null;
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}
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}
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}
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