514 lines
20 KiB
C#
514 lines
20 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Net;
|
|
using System.Net.Http;
|
|
using System.Net.Sockets;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using MediaBrowser.Common.Net;
|
|
using MediaBrowser.Controller.Configuration;
|
|
using MediaBrowser.Model.Net;
|
|
using Microsoft.Extensions.Logging;
|
|
|
|
namespace Rssdp.Infrastructure
|
|
{
|
|
/// <summary>
|
|
/// Provides the platform independent logic for publishing device existence and responding to search requests.
|
|
/// </summary>
|
|
public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
|
|
{
|
|
|
|
#region Fields
|
|
|
|
/* We could technically use one socket listening on port 1900 for everything.
|
|
* This should get both multicast (notifications) and unicast (search response) messages, however
|
|
* this often doesn't work under Windows because the MS SSDP service is running. If that service
|
|
* is running then it will steal the unicast messages and we will never see search responses.
|
|
* Since stopping the service would be a bad idea (might not be allowed security wise and might
|
|
* break other apps running on the system) the only other work around is to use two sockets.
|
|
*
|
|
* We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
|
|
* We use a second socket, bound to a different local port, to send search requests and listen for
|
|
* responses (_SendSocket). The responses are sent to the local port this socket is bound to,
|
|
* which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a local
|
|
* port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
|
|
*/
|
|
|
|
private object _BroadcastListenSocketSynchroniser = new object();
|
|
private ISocket _BroadcastListenSocket;
|
|
|
|
private object _SendSocketSynchroniser = new object();
|
|
private List<ISocket> _sendSockets;
|
|
|
|
private HttpRequestParser _RequestParser;
|
|
private HttpResponseParser _ResponseParser;
|
|
private readonly ILogger _logger;
|
|
private ISocketFactory _SocketFactory;
|
|
private readonly INetworkManager _networkManager;
|
|
private readonly IServerConfigurationManager _config;
|
|
|
|
private int _LocalPort;
|
|
private int _MulticastTtl;
|
|
|
|
private bool _IsShared;
|
|
private readonly bool _enableMultiSocketBinding;
|
|
|
|
#endregion
|
|
|
|
#region Events
|
|
|
|
/// <summary>
|
|
/// Raised when a HTTPU request message is received by a socket (unicast or multicast).
|
|
/// </summary>
|
|
public event EventHandler<RequestReceivedEventArgs> RequestReceived;
|
|
|
|
/// <summary>
|
|
/// Raised when an HTTPU response message is received by a socket (unicast or multicast).
|
|
/// </summary>
|
|
public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
|
|
/// <summary>
|
|
/// Minimum constructor.
|
|
/// </summary>
|
|
/// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
|
|
public SsdpCommunicationsServer(IServerConfigurationManager config, ISocketFactory socketFactory,
|
|
INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
|
|
: this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
|
|
{
|
|
_config = config;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Full constructor.
|
|
/// </summary>
|
|
/// <exception cref="ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
|
|
/// <exception cref="ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
|
|
public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
|
|
{
|
|
if (socketFactory == null) throw new ArgumentNullException(nameof(socketFactory));
|
|
if (multicastTimeToLive <= 0) throw new ArgumentOutOfRangeException(nameof(multicastTimeToLive), "multicastTimeToLive must be greater than zero.");
|
|
|
|
_BroadcastListenSocketSynchroniser = new object();
|
|
_SendSocketSynchroniser = new object();
|
|
|
|
_LocalPort = localPort;
|
|
_SocketFactory = socketFactory;
|
|
|
|
_RequestParser = new HttpRequestParser();
|
|
_ResponseParser = new HttpResponseParser();
|
|
|
|
_MulticastTtl = multicastTimeToLive;
|
|
_networkManager = networkManager;
|
|
_logger = logger;
|
|
_enableMultiSocketBinding = enableMultiSocketBinding;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Public Methods
|
|
|
|
/// <summary>
|
|
/// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
|
|
/// </summary>
|
|
/// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
|
|
public void BeginListeningForBroadcasts()
|
|
{
|
|
ThrowIfDisposed();
|
|
|
|
if (_BroadcastListenSocket == null)
|
|
{
|
|
lock (_BroadcastListenSocketSynchroniser)
|
|
{
|
|
if (_BroadcastListenSocket == null)
|
|
{
|
|
try
|
|
{
|
|
_BroadcastListenSocket = ListenForBroadcastsAsync();
|
|
}
|
|
catch (SocketException ex)
|
|
{
|
|
_logger.LogError("Failed to bind to port 1900: {Message}. DLNA will be unavailable", ex.Message);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger.LogError(ex, "Error in BeginListeningForBroadcasts");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
|
|
/// </summary>
|
|
/// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
|
|
public void StopListeningForBroadcasts()
|
|
{
|
|
lock (_BroadcastListenSocketSynchroniser)
|
|
{
|
|
if (_BroadcastListenSocket != null)
|
|
{
|
|
_logger.LogInformation("{0} disposing _BroadcastListenSocket", GetType().Name);
|
|
_BroadcastListenSocket.Dispose();
|
|
_BroadcastListenSocket = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a message to a particular address (uni or multicast) and port.
|
|
/// </summary>
|
|
public async Task SendMessage(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
|
|
{
|
|
if (messageData == null) throw new ArgumentNullException(nameof(messageData));
|
|
|
|
ThrowIfDisposed();
|
|
|
|
var sockets = GetSendSockets(fromLocalIpAddress, destination);
|
|
|
|
if (sockets.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
|
|
for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
|
|
{
|
|
var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination, cancellationToken)).ToArray();
|
|
await Task.WhenAll(tasks).ConfigureAwait(false);
|
|
|
|
await Task.Delay(100, cancellationToken).ConfigureAwait(false);
|
|
}
|
|
}
|
|
|
|
private async Task SendFromSocket(ISocket socket, byte[] messageData, IPEndPoint destination, CancellationToken cancellationToken)
|
|
{
|
|
try
|
|
{
|
|
await socket.SendToAsync(messageData, 0, messageData.Length, destination, cancellationToken).ConfigureAwait(false);
|
|
}
|
|
catch (ObjectDisposedException)
|
|
{
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger.LogError(ex, "Error sending socket message from {0} to {1}", socket.LocalIPAddress.ToString(), destination.ToString());
|
|
}
|
|
}
|
|
|
|
private List<ISocket> GetSendSockets(IPAddress fromLocalIpAddress, IPEndPoint destination)
|
|
{
|
|
EnsureSendSocketCreated();
|
|
|
|
lock (_SendSocketSynchroniser)
|
|
{
|
|
var sockets = _sendSockets.Where(i => i.LocalIPAddress.AddressFamily == fromLocalIpAddress.AddressFamily);
|
|
|
|
// Send from the Any socket and the socket with the matching address
|
|
if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetwork)
|
|
{
|
|
sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
|
|
|
|
// If sending to the loopback address, filter the socket list as well
|
|
if (destination.Address.Equals(IPAddress.Loopback))
|
|
{
|
|
sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.Any) || i.LocalIPAddress.Equals(IPAddress.Loopback));
|
|
}
|
|
}
|
|
else if (fromLocalIpAddress.AddressFamily == AddressFamily.InterNetworkV6)
|
|
{
|
|
sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
|
|
|
|
// If sending to the loopback address, filter the socket list as well
|
|
if (destination.Address.Equals(IPAddress.IPv6Loopback))
|
|
{
|
|
sockets = sockets.Where(i => i.LocalIPAddress.Equals(IPAddress.IPv6Any) || i.LocalIPAddress.Equals(IPAddress.IPv6Loopback));
|
|
}
|
|
}
|
|
|
|
return sockets.ToList();
|
|
}
|
|
}
|
|
|
|
public Task SendMulticastMessage(string message, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
|
|
{
|
|
return SendMulticastMessage(message, SsdpConstants.UdpResendCount, fromLocalIpAddress, cancellationToken);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a message to the SSDP multicast address and port.
|
|
/// </summary>
|
|
public async Task SendMulticastMessage(string message, int sendCount, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
|
|
{
|
|
if (message == null) throw new ArgumentNullException(nameof(message));
|
|
|
|
byte[] messageData = Encoding.UTF8.GetBytes(message);
|
|
|
|
ThrowIfDisposed();
|
|
|
|
cancellationToken.ThrowIfCancellationRequested();
|
|
|
|
EnsureSendSocketCreated();
|
|
|
|
// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
|
|
for (var i = 0; i < sendCount; i++)
|
|
{
|
|
await SendMessageIfSocketNotDisposed(
|
|
messageData,
|
|
new IPEndPoint(
|
|
IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress),
|
|
SsdpConstants.MulticastPort),
|
|
fromLocalIpAddress,
|
|
cancellationToken).ConfigureAwait(false);
|
|
|
|
await Task.Delay(100, cancellationToken).ConfigureAwait(false);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops listening for search responses on the local, unicast socket.
|
|
/// </summary>
|
|
/// <exception cref="ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
|
|
public void StopListeningForResponses()
|
|
{
|
|
lock (_SendSocketSynchroniser)
|
|
{
|
|
if (_sendSockets != null)
|
|
{
|
|
var sockets = _sendSockets.ToList();
|
|
_sendSockets = null;
|
|
|
|
_logger.LogInformation("{0} Disposing {1} sendSockets", GetType().Name, sockets.Count);
|
|
|
|
foreach (var socket in sockets)
|
|
{
|
|
_logger.LogInformation("{0} disposing sendSocket from {1}", GetType().Name, socket.LocalIPAddress);
|
|
socket.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Public Properties
|
|
|
|
/// <summary>
|
|
/// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
|
|
/// </remarks>
|
|
public bool IsShared
|
|
{
|
|
get { return _IsShared; }
|
|
|
|
set { _IsShared = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Overrides
|
|
|
|
/// <summary>
|
|
/// Stops listening for requests, disposes this instance and all internal resources.
|
|
/// </summary>
|
|
/// <param name="disposing"></param>
|
|
protected override void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
StopListeningForBroadcasts();
|
|
|
|
StopListeningForResponses();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Private Methods
|
|
|
|
private Task SendMessageIfSocketNotDisposed(byte[] messageData, IPEndPoint destination, IPAddress fromLocalIpAddress, CancellationToken cancellationToken)
|
|
{
|
|
var sockets = _sendSockets;
|
|
if (sockets != null)
|
|
{
|
|
sockets = sockets.ToList();
|
|
|
|
var tasks = sockets.Where(s => (fromLocalIpAddress == null || fromLocalIpAddress.Equals(s.LocalIPAddress)))
|
|
.Select(s => SendFromSocket(s, messageData, destination, cancellationToken));
|
|
return Task.WhenAll(tasks);
|
|
}
|
|
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
private ISocket ListenForBroadcastsAsync()
|
|
{
|
|
var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
|
|
|
|
_ = ListenToSocketInternal(socket);
|
|
|
|
return socket;
|
|
}
|
|
|
|
private List<ISocket> CreateSocketAndListenForResponsesAsync()
|
|
{
|
|
var sockets = new List<ISocket>();
|
|
|
|
sockets.Add(_SocketFactory.CreateSsdpUdpSocket(IPAddress.Any, _LocalPort));
|
|
|
|
if (_enableMultiSocketBinding)
|
|
{
|
|
foreach (var address in _networkManager.GetLocalIpAddresses(_config.Configuration.IgnoreVirtualInterfaces))
|
|
{
|
|
if (address.AddressFamily == AddressFamily.InterNetworkV6)
|
|
{
|
|
// Not support IPv6 right now
|
|
continue;
|
|
}
|
|
|
|
try
|
|
{
|
|
sockets.Add(_SocketFactory.CreateSsdpUdpSocket(address, _LocalPort));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
_logger.LogError(ex, "Error in CreateSsdpUdpSocket. IPAddress: {0}", address);
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var socket in sockets)
|
|
{
|
|
_ = ListenToSocketInternal(socket);
|
|
}
|
|
|
|
return sockets;
|
|
}
|
|
|
|
private async Task ListenToSocketInternal(ISocket socket)
|
|
{
|
|
var cancelled = false;
|
|
var receiveBuffer = new byte[8192];
|
|
|
|
while (!cancelled && !IsDisposed)
|
|
{
|
|
try
|
|
{
|
|
var result = await socket.ReceiveAsync(receiveBuffer, 0, receiveBuffer.Length, CancellationToken.None).ConfigureAwait(false);
|
|
|
|
if (result.ReceivedBytes > 0)
|
|
{
|
|
// Strange cannot convert compiler error here if I don't explicitly
|
|
// assign or cast to Action first. Assignment is easier to read,
|
|
// so went with that.
|
|
ProcessMessage(System.Text.UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint, result.LocalIPAddress);
|
|
}
|
|
}
|
|
catch (ObjectDisposedException)
|
|
{
|
|
cancelled = true;
|
|
}
|
|
catch (TaskCanceledException)
|
|
{
|
|
cancelled = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void EnsureSendSocketCreated()
|
|
{
|
|
if (_sendSockets == null)
|
|
{
|
|
lock (_SendSocketSynchroniser)
|
|
{
|
|
if (_sendSockets == null)
|
|
{
|
|
_sendSockets = CreateSocketAndListenForResponsesAsync();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ProcessMessage(string data, IPEndPoint endPoint, IPAddress receivedOnLocalIpAddress)
|
|
{
|
|
// Responses start with the HTTP version, prefixed with HTTP/ while
|
|
// requests start with a method which can vary and might be one we haven't
|
|
// seen/don't know. We'll check if this message is a request or a response
|
|
// by checking for the HTTP/ prefix on the start of the message.
|
|
if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
HttpResponseMessage responseMessage = null;
|
|
try
|
|
{
|
|
responseMessage = _ResponseParser.Parse(data);
|
|
}
|
|
catch (ArgumentException)
|
|
{
|
|
// Ignore invalid packets.
|
|
}
|
|
|
|
if (responseMessage != null)
|
|
{
|
|
OnResponseReceived(responseMessage, endPoint, receivedOnLocalIpAddress);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
HttpRequestMessage requestMessage = null;
|
|
try
|
|
{
|
|
requestMessage = _RequestParser.Parse(data);
|
|
}
|
|
catch (ArgumentException)
|
|
{
|
|
// Ignore invalid packets.
|
|
}
|
|
|
|
if (requestMessage != null)
|
|
{
|
|
OnRequestReceived(requestMessage, endPoint, receivedOnLocalIpAddress);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnRequestReceived(HttpRequestMessage data, IPEndPoint remoteEndPoint, IPAddress receivedOnLocalIpAddress)
|
|
{
|
|
// SSDP specification says only * is currently used but other uri's might
|
|
// be implemented in the future and should be ignored unless understood.
|
|
// Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
|
|
if (data.RequestUri.ToString() != "*")
|
|
{
|
|
return;
|
|
}
|
|
|
|
var handlers = this.RequestReceived;
|
|
if (handlers != null)
|
|
handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnLocalIpAddress));
|
|
}
|
|
|
|
private void OnResponseReceived(HttpResponseMessage data, IPEndPoint endPoint, IPAddress localIpAddress)
|
|
{
|
|
var handlers = this.ResponseReceived;
|
|
if (handlers != null)
|
|
handlers(this, new ResponseReceivedEventArgs(data, endPoint)
|
|
{
|
|
LocalIpAddress = localIpAddress
|
|
});
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
}
|