003945f25b
Co-authored-by: Cody Robibero <cody@robibe.ro>
111 lines
3.9 KiB
C#
111 lines
3.9 KiB
C#
#nullable disable
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#pragma warning disable CS1591
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using System;
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using Jellyfin.Data.Enums;
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namespace MediaBrowser.Model.LiveTv
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{
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/// <summary>
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/// Class ChannelQuery.
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/// </summary>
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public class LiveTvChannelQuery
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{
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public LiveTvChannelQuery()
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{
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EnableUserData = true;
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SortBy = Array.Empty<string>();
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}
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/// <summary>
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/// Gets or sets the type of the channel.
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/// </summary>
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/// <value>The type of the channel.</value>
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public ChannelType? ChannelType { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is favorite.
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/// </summary>
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/// <value><c>null</c> if [is favorite] contains no value, <c>true</c> if [is favorite]; otherwise, <c>false</c>.</value>
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public bool? IsFavorite { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is liked.
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/// </summary>
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/// <value><c>null</c> if [is liked] contains no value, <c>true</c> if [is liked]; otherwise, <c>false</c>.</value>
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public bool? IsLiked { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is disliked.
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/// </summary>
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/// <value><c>null</c> if [is disliked] contains no value, <c>true</c> if [is disliked]; otherwise, <c>false</c>.</value>
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public bool? IsDisliked { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether [enable favorite sorting].
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/// </summary>
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/// <value><c>true</c> if [enable favorite sorting]; otherwise, <c>false</c>.</value>
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public bool EnableFavoriteSorting { get; set; }
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/// <summary>
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/// Gets or sets the user identifier.
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/// </summary>
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/// <value>The user identifier.</value>
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public Guid UserId { get; set; }
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/// <summary>
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/// Gets or sets the start index. Used for paging.
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/// </summary>
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/// <value>The start index.</value>
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public int? StartIndex { get; set; }
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/// <summary>
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/// Gets or sets the maximum number of items to return.
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/// </summary>
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/// <value>The limit.</value>
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public int? Limit { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether [add current program].
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/// </summary>
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/// <value><c>true</c> if [add current program]; otherwise, <c>false</c>.</value>
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public bool AddCurrentProgram { get; set; }
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public bool EnableUserData { get; set; }
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/// <summary>
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/// Gets or sets a value whether to return news or not.
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/// </summary>
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/// <remarks>If set to <c>null</c>, all programs will be returned.</remarks>
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public bool? IsNews { get; set; }
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/// <summary>
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/// Gets or sets a value whether to return movies or not.
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/// </summary>
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/// <remarks>If set to <c>null</c>, all programs will be returned.</remarks>
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public bool? IsMovie { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is kids.
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/// </summary>
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/// <value><c>null</c> if [is kids] contains no value, <c>true</c> if [is kids]; otherwise, <c>false</c>.</value>
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public bool? IsKids { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is sports.
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/// </summary>
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/// <value><c>null</c> if [is sports] contains no value, <c>true</c> if [is sports]; otherwise, <c>false</c>.</value>
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public bool? IsSports { get; set; }
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public bool? IsSeries { get; set; }
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public string[] SortBy { get; set; }
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/// <summary>
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/// Gets or sets the sort order to return results with.
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/// </summary>
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/// <value>The sort order.</value>
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public SortOrder? SortOrder { get; set; }
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}
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}
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