jellyfin/MediaBrowser.UI/ViewModels/ItemCollectionViewModel.cs
ScottIsAFool ec621df5f6 Renamed Dto objects
Updated Fody
Renamed Dto objects
2013-02-21 17:50:46 +00:00

159 lines
4.2 KiB
C#

using MediaBrowser.Model.Dto;
using System;
using System.Threading;
using System.Windows;
namespace MediaBrowser.UI.ViewModels
{
/// <summary>
/// Represents a view model that contains multiple items.
/// This should be used if you want to display a button or list item that holds more than one item,
/// and cycle through them periodically.
/// </summary>
public class ItemCollectionViewModel : BaseViewModel, IDisposable
{
private int RotationPeriodMs { get; set; }
public ItemCollectionViewModel(int rotationPeriodMs = 10000, int rotationDevaiationMs = 2000)
: base()
{
if (rotationDevaiationMs > 0)
{
rotationPeriodMs += new Random(Guid.NewGuid().GetHashCode()).Next(0 - rotationDevaiationMs, rotationDevaiationMs);
}
RotationPeriodMs = rotationPeriodMs;
}
/// <summary>
/// Gets the timer that updates the current item
/// </summary>
private Timer CurrentItemTimer { get; set; }
private string _name;
/// <summary>
/// Gets or sets the name of the collection
/// </summary>
public string Name
{
get { return _name; }
set
{
_name = value;
OnPropertyChanged("Name");
}
}
private BaseItemDto[] _items;
/// <summary>
/// Gets or sets the list of items
/// </summary>
public BaseItemDto[] Items
{
get { return _items; }
set
{
_items = value ?? new BaseItemDto[] { };
OnPropertyChanged("Items");
CurrentItemIndex = Items.Length == 0 ? -1 : 0;
ReloadTimer();
}
}
private int _currentItemIndex;
/// <summary>
/// Gets or sets the index of the current item
/// </summary>
public int CurrentItemIndex
{
get { return _currentItemIndex; }
set
{
_currentItemIndex = value;
OnPropertyChanged("CurrentItemIndex");
OnPropertyChanged("CurrentItem");
OnPropertyChanged("NextItem");
}
}
/// <summary>
/// Gets the current item
/// </summary>
public BaseItemDto CurrentItem
{
get { return CurrentItemIndex == -1 ? null : Items[CurrentItemIndex]; }
}
/// <summary>
/// Gets the next item
/// </summary>
public BaseItemDto NextItem
{
get
{
if (CurrentItem == null || CurrentItemIndex == -1)
{
return null;
}
var index = CurrentItemIndex + 1;
if (index >= Items.Length)
{
index = 0;
}
return Items[index];
}
}
/// <summary>
/// Disposes the timer
/// </summary>
private void DisposeTimer()
{
if (CurrentItemTimer != null)
{
CurrentItemTimer.Dispose();
}
}
/// <summary>
/// Reloads the timer
/// </summary>
private void ReloadTimer()
{
DisposeTimer();
// Don't bother unless there's at least two items
if (Items.Length > 1)
{
CurrentItemTimer = new Timer(state => Application.Current.Dispatcher.InvokeAsync(IncrementCurrentItemIndex), null, RotationPeriodMs, RotationPeriodMs);
}
}
/// <summary>
/// Increments current item index, or resets it back to zero if we're at the end of the list
/// </summary>
private void IncrementCurrentItemIndex()
{
var newIndex = CurrentItemIndex + 1;
if (newIndex >= Items.Length)
{
newIndex = 0;
}
CurrentItemIndex = newIndex;
}
/// <summary>
/// Disposes the collection
/// </summary>
public void Dispose()
{
DisposeTimer();
}
}
}