172 lines
5.6 KiB
C#
172 lines
5.6 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Jellyfin.Api.Models.PlaybackDtos;
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using MediaBrowser.Model.IO;
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namespace Jellyfin.Api.Helpers
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{
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/// <summary>
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/// A progressive file stream for transferring transcoded files as they are written to.
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/// </summary>
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public class ProgressiveFileStream : Stream
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{
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private readonly FileStream _fileStream;
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private readonly TranscodingJobDto? _job;
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private readonly TranscodingJobHelper _transcodingJobHelper;
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private readonly int _timeoutMs;
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private readonly bool _allowAsyncFileRead;
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private int _bytesWritten;
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private bool _disposed;
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/// <summary>
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/// Initializes a new instance of the <see cref="ProgressiveFileStream"/> class.
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/// </summary>
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/// <param name="filePath">The path to the transcoded file.</param>
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/// <param name="job">The transcoding job information.</param>
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/// <param name="transcodingJobHelper">The transcoding job helper.</param>
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/// <param name="timeoutMs">The timeout duration in milliseconds.</param>
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public ProgressiveFileStream(string filePath, TranscodingJobDto? job, TranscodingJobHelper transcodingJobHelper, int timeoutMs = 30000)
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{
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_job = job;
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_transcodingJobHelper = transcodingJobHelper;
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_timeoutMs = timeoutMs;
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_bytesWritten = 0;
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var fileOptions = FileOptions.SequentialScan;
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_allowAsyncFileRead = false;
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// use non-async filestream along with read due to https://github.com/dotnet/corefx/issues/6039
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if (AsyncFile.UseAsyncIO)
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{
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fileOptions |= FileOptions.Asynchronous;
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_allowAsyncFileRead = true;
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}
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_fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite, IODefaults.FileStreamBufferSize, fileOptions);
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}
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/// <inheritdoc />
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public override bool CanRead => _fileStream.CanRead;
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/// <inheritdoc />
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public override bool CanSeek => false;
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/// <inheritdoc />
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public override bool CanWrite => false;
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/// <inheritdoc />
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public override long Length => throw new NotSupportedException();
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/// <inheritdoc />
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public override long Position
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{
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get => throw new NotSupportedException();
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set => throw new NotSupportedException();
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}
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/// <inheritdoc />
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public override void Flush()
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{
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_fileStream.Flush();
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}
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/// <inheritdoc />
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public override int Read(byte[] buffer, int offset, int count)
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{
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return _fileStream.Read(buffer, offset, count);
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}
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/// <inheritdoc />
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public override async Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
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{
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int totalBytesRead = 0;
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int remainingBytesToRead = count;
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var stopwatch = Stopwatch.StartNew();
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int newOffset = offset;
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while (remainingBytesToRead > 0)
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{
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cancellationToken.ThrowIfCancellationRequested();
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int bytesRead;
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if (_allowAsyncFileRead)
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{
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bytesRead = await _fileStream.ReadAsync(buffer, newOffset, remainingBytesToRead, cancellationToken).ConfigureAwait(false);
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}
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else
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{
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bytesRead = _fileStream.Read(buffer, newOffset, remainingBytesToRead);
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}
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remainingBytesToRead -= bytesRead;
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newOffset += bytesRead;
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if (bytesRead > 0)
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{
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_bytesWritten += bytesRead;
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totalBytesRead += bytesRead;
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if (_job != null)
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{
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_job.BytesDownloaded = Math.Max(_job.BytesDownloaded ?? _bytesWritten, _bytesWritten);
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}
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}
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else
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{
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// If the job is null it's a live stream and will require user action to close, but don't keep it open indefinitely
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if (_job?.HasExited ?? stopwatch.ElapsedMilliseconds > _timeoutMs)
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{
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break;
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}
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await Task.Delay(50, cancellationToken).ConfigureAwait(false);
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}
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}
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return totalBytesRead;
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}
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/// <inheritdoc />
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public override long Seek(long offset, SeekOrigin origin)
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=> throw new NotSupportedException();
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/// <inheritdoc />
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public override void SetLength(long value)
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=> throw new NotSupportedException();
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/// <inheritdoc />
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public override void Write(byte[] buffer, int offset, int count)
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=> throw new NotSupportedException();
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/// <inheritdoc />
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protected override void Dispose(bool disposing)
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{
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if (_disposed)
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{
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return;
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}
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try
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{
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if (disposing)
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{
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_fileStream.Dispose();
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if (_job != null)
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{
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_transcodingJobHelper.OnTranscodeEndRequest(_job);
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}
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}
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}
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finally
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{
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_disposed = true;
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base.Dispose(disposing);
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}
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}
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}
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}
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