686 lines
24 KiB
C#
686 lines
24 KiB
C#
#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Jellyfin.Data.Entities;
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using Jellyfin.Extensions;
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using MediaBrowser.Controller.Library;
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using MediaBrowser.Controller.Session;
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using MediaBrowser.Controller.SyncPlay;
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using MediaBrowser.Controller.SyncPlay.GroupStates;
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using MediaBrowser.Controller.SyncPlay.Queue;
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using MediaBrowser.Controller.SyncPlay.Requests;
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using MediaBrowser.Model.SyncPlay;
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using Microsoft.Extensions.Logging;
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namespace Emby.Server.Implementations.SyncPlay
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{
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/// <summary>
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/// Class Group.
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/// </summary>
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/// <remarks>
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/// Class is not thread-safe, external locking is required when accessing methods.
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/// </remarks>
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public class Group : IGroupStateContext
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{
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/// <summary>
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/// The logger.
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/// </summary>
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private readonly ILogger<Group> _logger;
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/// <summary>
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/// The logger factory.
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/// </summary>
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private readonly ILoggerFactory _loggerFactory;
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/// <summary>
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/// The user manager.
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/// </summary>
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private readonly IUserManager _userManager;
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/// <summary>
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/// The session manager.
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/// </summary>
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private readonly ISessionManager _sessionManager;
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/// <summary>
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/// The library manager.
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/// </summary>
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private readonly ILibraryManager _libraryManager;
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/// <summary>
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/// The participants, or members of the group.
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/// </summary>
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private readonly Dictionary<string, GroupMember> _participants =
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new Dictionary<string, GroupMember>(StringComparer.OrdinalIgnoreCase);
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/// <summary>
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/// The internal group state.
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/// </summary>
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private IGroupState _state;
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/// <summary>
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/// Initializes a new instance of the <see cref="Group" /> class.
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/// </summary>
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/// <param name="loggerFactory">The logger factory.</param>
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/// <param name="userManager">The user manager.</param>
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/// <param name="sessionManager">The session manager.</param>
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/// <param name="libraryManager">The library manager.</param>
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public Group(
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ILoggerFactory loggerFactory,
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IUserManager userManager,
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ISessionManager sessionManager,
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ILibraryManager libraryManager)
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{
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_loggerFactory = loggerFactory;
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_userManager = userManager;
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_sessionManager = sessionManager;
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_libraryManager = libraryManager;
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_logger = loggerFactory.CreateLogger<Group>();
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_state = new IdleGroupState(loggerFactory);
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}
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/// <summary>
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/// Gets the default ping value used for sessions.
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/// </summary>
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/// <value>The default ping.</value>
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public long DefaultPing { get; } = 500;
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/// <summary>
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/// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
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/// </summary>
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/// <value>The maximum time offset error.</value>
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public long TimeSyncOffset { get; } = 2000;
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/// <summary>
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/// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
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/// </summary>
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/// <value>The maximum offset error.</value>
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public long MaxPlaybackOffset { get; } = 500;
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/// <summary>
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/// Gets the group identifier.
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/// </summary>
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/// <value>The group identifier.</value>
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public Guid GroupId { get; } = Guid.NewGuid();
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/// <summary>
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/// Gets the group name.
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/// </summary>
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/// <value>The group name.</value>
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public string GroupName { get; private set; }
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/// <summary>
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/// Gets the group identifier.
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/// </summary>
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/// <value>The group identifier.</value>
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public PlayQueueManager PlayQueue { get; } = new PlayQueueManager();
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/// <summary>
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/// Gets the runtime ticks of current playing item.
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/// </summary>
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/// <value>The runtime ticks of current playing item.</value>
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public long RunTimeTicks { get; private set; }
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/// <summary>
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/// Gets or sets the position ticks.
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/// </summary>
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/// <value>The position ticks.</value>
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public long PositionTicks { get; set; }
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/// <summary>
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/// Gets or sets the last activity.
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/// </summary>
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/// <value>The last activity.</value>
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public DateTime LastActivity { get; set; }
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/// <summary>
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/// Adds the session to the group.
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/// </summary>
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/// <param name="session">The session.</param>
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private void AddSession(SessionInfo session)
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{
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_participants.TryAdd(
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session.Id,
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new GroupMember(session)
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{
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Ping = DefaultPing,
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IsBuffering = false
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});
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}
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/// <summary>
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/// Removes the session from the group.
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/// </summary>
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/// <param name="session">The session.</param>
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private void RemoveSession(SessionInfo session)
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{
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_participants.Remove(session.Id);
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}
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/// <summary>
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/// Filters sessions of this group.
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/// </summary>
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/// <param name="fromId">The current session identifier.</param>
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/// <param name="type">The filtering type.</param>
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/// <returns>The list of sessions matching the filter.</returns>
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private IEnumerable<string> FilterSessions(string fromId, SyncPlayBroadcastType type)
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{
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return type switch
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{
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SyncPlayBroadcastType.CurrentSession => new string[] { fromId },
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SyncPlayBroadcastType.AllGroup => _participants
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.Values
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.Select(member => member.SessionId),
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SyncPlayBroadcastType.AllExceptCurrentSession => _participants
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.Values
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.Select(member => member.SessionId)
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.Where(sessionId => !sessionId.Equals(fromId, StringComparison.OrdinalIgnoreCase)),
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SyncPlayBroadcastType.AllReady => _participants
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.Values
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.Where(member => !member.IsBuffering)
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.Select(member => member.SessionId),
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_ => Enumerable.Empty<string>()
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};
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}
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/// <summary>
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/// Checks if a given user can access all items of a given queue, that is,
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/// the user has the required minimum parental access and has access to all required folders.
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/// </summary>
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/// <param name="user">The user.</param>
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/// <param name="queue">The queue.</param>
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/// <returns><c>true</c> if the user can access all the items in the queue, <c>false</c> otherwise.</returns>
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private bool HasAccessToQueue(User user, IReadOnlyList<Guid> queue)
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{
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// Check if queue is empty.
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if (queue is null || queue.Count == 0)
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{
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return true;
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}
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foreach (var itemId in queue)
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{
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var item = _libraryManager.GetItemById(itemId);
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if (!item.IsVisibleStandalone(user))
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{
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return false;
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}
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}
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return true;
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}
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private bool AllUsersHaveAccessToQueue(IReadOnlyList<Guid> queue)
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{
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// Check if queue is empty.
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if (queue is null || queue.Count == 0)
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{
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return true;
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}
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// Get list of users.
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var users = _participants
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.Values
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.Select(participant => _userManager.GetUserById(participant.UserId));
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// Find problematic users.
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var usersWithNoAccess = users.Where(user => !HasAccessToQueue(user, queue));
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// All users must be able to access the queue.
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return !usersWithNoAccess.Any();
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}
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/// <summary>
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/// Checks if the group is empty.
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/// </summary>
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/// <returns><c>true</c> if the group is empty, <c>false</c> otherwise.</returns>
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public bool IsGroupEmpty() => _participants.Count == 0;
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/// <summary>
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/// Initializes the group with the session's info.
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/// </summary>
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/// <param name="session">The session.</param>
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/// <param name="request">The request.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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public void CreateGroup(SessionInfo session, NewGroupRequest request, CancellationToken cancellationToken)
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{
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GroupName = request.GroupName;
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AddSession(session);
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var sessionIsPlayingAnItem = session.FullNowPlayingItem is not null;
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RestartCurrentItem();
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if (sessionIsPlayingAnItem)
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{
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var playlist = session.NowPlayingQueue.Select(item => item.Id).ToList();
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PlayQueue.Reset();
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PlayQueue.SetPlaylist(playlist);
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PlayQueue.SetPlayingItemById(session.FullNowPlayingItem.Id);
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RunTimeTicks = session.FullNowPlayingItem.RunTimeTicks ?? 0;
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PositionTicks = session.PlayState.PositionTicks ?? 0;
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// Maintain playstate.
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var waitingState = new WaitingGroupState(_loggerFactory)
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{
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ResumePlaying = !session.PlayState.IsPaused
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};
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SetState(waitingState);
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}
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var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
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SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
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_state.SessionJoined(this, _state.Type, session, cancellationToken);
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_logger.LogInformation("Session {SessionId} created group {GroupId}.", session.Id, GroupId.ToString());
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}
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/// <summary>
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/// Adds the session to the group.
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/// </summary>
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/// <param name="session">The session.</param>
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/// <param name="request">The request.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
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{
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AddSession(session);
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var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, GetInfo());
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SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
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var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
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SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
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_state.SessionJoined(this, _state.Type, session, cancellationToken);
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_logger.LogInformation("Session {SessionId} joined group {GroupId}.", session.Id, GroupId.ToString());
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}
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/// <summary>
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/// Removes the session from the group.
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/// </summary>
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/// <param name="session">The session.</param>
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/// <param name="request">The request.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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public void SessionLeave(SessionInfo session, LeaveGroupRequest request, CancellationToken cancellationToken)
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{
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_state.SessionLeaving(this, _state.Type, session, cancellationToken);
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RemoveSession(session);
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var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, GroupId.ToString());
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SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
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var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
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SendGroupUpdate(session, SyncPlayBroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
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_logger.LogInformation("Session {SessionId} left group {GroupId}.", session.Id, GroupId.ToString());
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}
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/// <summary>
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/// Handles the requested action by the session.
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/// </summary>
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/// <param name="session">The session.</param>
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/// <param name="request">The requested action.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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public void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken)
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{
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// The server's job is to maintain a consistent state for clients to reference
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// and notify clients of state changes. The actual syncing of media playback
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// happens client side. Clients are aware of the server's time and use it to sync.
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_logger.LogInformation("Session {SessionId} requested {RequestType} in group {GroupId} that is {StateType}.", session.Id, request.Action, GroupId.ToString(), _state.Type);
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// Apply requested changes to this group given its current state.
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// Every request has a slightly different outcome depending on the group's state.
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// There are currently four different group states that accomplish different goals:
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// - Idle: in this state no media is playing and clients should be idle (playback is stopped).
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// - Waiting: in this state the group is waiting for all the clients to be ready to start the playback,
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// that is, they've either finished loading the media for the first time or they've finished buffering.
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// Once all clients report to be ready the group's state can change to Playing or Paused.
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// - Playing: clients have some media loaded and playback is unpaused.
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// - Paused: clients have some media loaded but playback is currently paused.
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request.Apply(this, _state, session, cancellationToken);
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}
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/// <summary>
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/// Gets the info about the group for the clients.
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/// </summary>
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/// <returns>The group info for the clients.</returns>
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public GroupInfoDto GetInfo()
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{
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var participants = _participants.Values.Select(session => session.UserName).Distinct().ToList();
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return new GroupInfoDto(GroupId, GroupName, _state.Type, participants, DateTime.UtcNow);
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}
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/// <summary>
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/// Checks if a user has access to all content in the play queue.
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/// </summary>
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/// <param name="user">The user.</param>
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/// <returns><c>true</c> if the user can access the play queue; <c>false</c> otherwise.</returns>
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public bool HasAccessToPlayQueue(User user)
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{
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var items = PlayQueue.GetPlaylist().Select(item => item.ItemId).ToList();
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return HasAccessToQueue(user, items);
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}
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/// <inheritdoc />
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public void SetIgnoreGroupWait(SessionInfo session, bool ignoreGroupWait)
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{
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if (_participants.TryGetValue(session.Id, out GroupMember value))
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{
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value.IgnoreGroupWait = ignoreGroupWait;
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}
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}
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/// <inheritdoc />
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public void SetState(IGroupState state)
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{
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_logger.LogInformation("Group {GroupId} switching from {FromStateType} to {ToStateType}.", GroupId.ToString(), _state.Type, state.Type);
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this._state = state;
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}
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/// <inheritdoc />
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public Task SendGroupUpdate<T>(SessionInfo from, SyncPlayBroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken)
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{
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IEnumerable<Task> GetTasks()
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{
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foreach (var sessionId in FilterSessions(from.Id, type))
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{
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yield return _sessionManager.SendSyncPlayGroupUpdate(sessionId, message, cancellationToken);
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}
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}
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return Task.WhenAll(GetTasks());
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}
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/// <inheritdoc />
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public Task SendCommand(SessionInfo from, SyncPlayBroadcastType type, SendCommand message, CancellationToken cancellationToken)
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{
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IEnumerable<Task> GetTasks()
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{
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foreach (var sessionId in FilterSessions(from.Id, type))
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{
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yield return _sessionManager.SendSyncPlayCommand(sessionId, message, cancellationToken);
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}
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}
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return Task.WhenAll(GetTasks());
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}
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/// <inheritdoc />
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public SendCommand NewSyncPlayCommand(SendCommandType type)
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{
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return new SendCommand(
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GroupId,
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PlayQueue.GetPlayingItemPlaylistId(),
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LastActivity,
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type,
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PositionTicks,
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DateTime.UtcNow);
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}
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/// <inheritdoc />
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public GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data)
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{
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return new GroupUpdate<T>(GroupId, type, data);
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}
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/// <inheritdoc />
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public long SanitizePositionTicks(long? positionTicks)
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{
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var ticks = positionTicks ?? 0;
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return Math.Clamp(ticks, 0, RunTimeTicks);
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}
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/// <inheritdoc />
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public void UpdatePing(SessionInfo session, long ping)
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{
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if (_participants.TryGetValue(session.Id, out GroupMember value))
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{
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value.Ping = ping;
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}
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}
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/// <inheritdoc />
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public long GetHighestPing()
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{
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long max = long.MinValue;
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foreach (var session in _participants.Values)
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{
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max = Math.Max(max, session.Ping);
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}
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return max;
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}
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/// <inheritdoc />
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public void SetBuffering(SessionInfo session, bool isBuffering)
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{
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if (_participants.TryGetValue(session.Id, out GroupMember value))
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{
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value.IsBuffering = isBuffering;
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}
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}
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/// <inheritdoc />
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public void SetAllBuffering(bool isBuffering)
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{
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foreach (var session in _participants.Values)
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{
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session.IsBuffering = isBuffering;
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}
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}
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/// <inheritdoc />
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public bool IsBuffering()
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{
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foreach (var session in _participants.Values)
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{
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if (session.IsBuffering && !session.IgnoreGroupWait)
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{
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return true;
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}
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}
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return false;
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}
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/// <inheritdoc />
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public bool SetPlayQueue(IReadOnlyList<Guid> playQueue, int playingItemPosition, long startPositionTicks)
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{
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// Ignore on empty queue or invalid item position.
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if (playQueue.Count == 0 || playingItemPosition >= playQueue.Count || playingItemPosition < 0)
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{
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return false;
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}
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// Check if participants can access the new playing queue.
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if (!AllUsersHaveAccessToQueue(playQueue))
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{
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return false;
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}
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PlayQueue.Reset();
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PlayQueue.SetPlaylist(playQueue);
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PlayQueue.SetPlayingItemByIndex(playingItemPosition);
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var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
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RunTimeTicks = item.RunTimeTicks ?? 0;
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PositionTicks = startPositionTicks;
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LastActivity = DateTime.UtcNow;
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return true;
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}
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/// <inheritdoc />
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public bool SetPlayingItem(Guid playlistItemId)
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{
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var itemFound = PlayQueue.SetPlayingItemByPlaylistId(playlistItemId);
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if (itemFound)
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{
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var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
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RunTimeTicks = item.RunTimeTicks ?? 0;
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}
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else
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{
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RunTimeTicks = 0;
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}
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RestartCurrentItem();
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return itemFound;
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}
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/// <inheritdoc />
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public void ClearPlayQueue(bool clearPlayingItem)
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{
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PlayQueue.ClearPlaylist(clearPlayingItem);
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if (clearPlayingItem)
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{
|
|
RestartCurrentItem();
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool RemoveFromPlayQueue(IReadOnlyList<Guid> playlistItemIds)
|
|
{
|
|
var playingItemRemoved = PlayQueue.RemoveFromPlaylist(playlistItemIds);
|
|
if (playingItemRemoved)
|
|
{
|
|
var itemId = PlayQueue.GetPlayingItemId();
|
|
if (!itemId.IsEmpty())
|
|
{
|
|
var item = _libraryManager.GetItemById(itemId);
|
|
RunTimeTicks = item.RunTimeTicks ?? 0;
|
|
}
|
|
else
|
|
{
|
|
RunTimeTicks = 0;
|
|
}
|
|
|
|
RestartCurrentItem();
|
|
}
|
|
|
|
return playingItemRemoved;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool MoveItemInPlayQueue(Guid playlistItemId, int newIndex)
|
|
{
|
|
return PlayQueue.MovePlaylistItem(playlistItemId, newIndex);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool AddToPlayQueue(IReadOnlyList<Guid> newItems, GroupQueueMode mode)
|
|
{
|
|
// Ignore on empty list.
|
|
if (newItems.Count == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Check if participants can access the new playing queue.
|
|
if (!AllUsersHaveAccessToQueue(newItems))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (mode.Equals(GroupQueueMode.QueueNext))
|
|
{
|
|
PlayQueue.QueueNext(newItems);
|
|
}
|
|
else
|
|
{
|
|
PlayQueue.Queue(newItems);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void RestartCurrentItem()
|
|
{
|
|
PositionTicks = 0;
|
|
LastActivity = DateTime.UtcNow;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool NextItemInQueue()
|
|
{
|
|
var update = PlayQueue.Next();
|
|
if (update)
|
|
{
|
|
var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
|
|
RunTimeTicks = item.RunTimeTicks ?? 0;
|
|
RestartCurrentItem();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public bool PreviousItemInQueue()
|
|
{
|
|
var update = PlayQueue.Previous();
|
|
if (update)
|
|
{
|
|
var item = _libraryManager.GetItemById(PlayQueue.GetPlayingItemId());
|
|
RunTimeTicks = item.RunTimeTicks ?? 0;
|
|
RestartCurrentItem();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void SetRepeatMode(GroupRepeatMode mode)
|
|
{
|
|
PlayQueue.SetRepeatMode(mode);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void SetShuffleMode(GroupShuffleMode mode)
|
|
{
|
|
PlayQueue.SetShuffleMode(mode);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public PlayQueueUpdate GetPlayQueueUpdate(PlayQueueUpdateReason reason)
|
|
{
|
|
var startPositionTicks = PositionTicks;
|
|
var isPlaying = _state.Type.Equals(GroupStateType.Playing);
|
|
|
|
if (isPlaying)
|
|
{
|
|
var currentTime = DateTime.UtcNow;
|
|
var elapsedTime = currentTime - LastActivity;
|
|
// Elapsed time is negative if event happens
|
|
// during the delay added to account for latency.
|
|
// In this phase clients haven't started the playback yet.
|
|
// In other words, LastActivity is in the future,
|
|
// when playback unpause is supposed to happen.
|
|
// Adjust ticks only if playback actually started.
|
|
startPositionTicks += Math.Max(elapsedTime.Ticks, 0);
|
|
}
|
|
|
|
return new PlayQueueUpdate(
|
|
reason,
|
|
PlayQueue.LastChange,
|
|
PlayQueue.GetPlaylist(),
|
|
PlayQueue.PlayingItemIndex,
|
|
startPositionTicks,
|
|
isPlaying,
|
|
PlayQueue.ShuffleMode,
|
|
PlayQueue.RepeatMode);
|
|
}
|
|
}
|
|
}
|