195 lines
6.5 KiB
C#
195 lines
6.5 KiB
C#
using Microsoft.Expression.Media.Effects;
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using System;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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namespace MediaBrowser.UI.Controls
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{
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/// <summary>
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/// Class TransitionFrame
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/// </summary>
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public class TransitionFrame : Frame
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{
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/// <summary>
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/// The _content presenter
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/// </summary>
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private ContentPresenter _contentPresenter = null;
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#region DP TransitionType
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/// <summary>
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/// Gets or sets the type of the transition.
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/// </summary>
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/// <value>The type of the transition.</value>
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public TransitionEffect TransitionType
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{
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get { return (TransitionEffect)GetValue(TransitionTypeProperty); }
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set { SetValue(TransitionTypeProperty, value); }
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}
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// Using a DependencyProperty as the backing store for TransitionType. This enables animation, styling, binding, etc...
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/// <summary>
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/// The transition type property
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/// </summary>
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public static readonly DependencyProperty TransitionTypeProperty =
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DependencyProperty.Register("TransitionType", typeof(TransitionEffect), typeof(TransitionFrame),
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new UIPropertyMetadata(new BlindsTransitionEffect()));
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#endregion DP TransitionType
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#region DP Transition Animation
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/// <summary>
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/// Gets or sets the transition animation.
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/// </summary>
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/// <value>The transition animation.</value>
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public DoubleAnimation TransitionAnimation
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{
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get { return (DoubleAnimation)GetValue(TransitionAnimationProperty); }
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set { SetValue(TransitionAnimationProperty, value); }
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}
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// Using a DependencyProperty as the backing store for TransitionAnimation. This enables animation, styling, binding, etc...
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/// <summary>
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/// The transition animation property
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/// </summary>
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public static readonly DependencyProperty TransitionAnimationProperty =
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DependencyProperty.Register("TransitionAnimation", typeof(DoubleAnimation), typeof(TransitionFrame), new UIPropertyMetadata(null));
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#endregion DP Transition Animation
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/// <summary>
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/// Called when the template generation for the visual tree is created.
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/// </summary>
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public override void OnApplyTemplate()
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{
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// get a reference to the frame's content presenter
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// this is the element we will fade in and out
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_contentPresenter = GetTemplateChild("PART_FrameCP") as ContentPresenter;
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base.OnApplyTemplate();
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}
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/// <summary>
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/// Animates the content.
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/// </summary>
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/// <param name="navigationAction">The navigation action.</param>
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/// <param name="checkContent">if set to <c>true</c> [check content].</param>
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/// <param name="isBack">if set to <c>true</c> [is back].</param>
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private void AnimateContent(Action navigationAction, bool checkContent = true, bool isBack = false)
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{
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if (TransitionType == null || (checkContent && Content == null))
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{
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CommandBindings.Clear();
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navigationAction();
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CommandBindings.Clear();
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return;
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}
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var oldContentVisual = this as FrameworkElement;
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_contentPresenter.IsHitTestVisible = false;
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var da = TransitionAnimation.Clone();
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da.From = 0;
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da.To = 1;
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da.FillBehavior = FillBehavior.HoldEnd;
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var transitionEffect = TransitionType.Clone() as TransitionEffect;
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if (isBack)
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{
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ReverseDirection(transitionEffect);
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}
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transitionEffect.OldImage = new VisualBrush(oldContentVisual);
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transitionEffect.BeginAnimation(TransitionEffect.ProgressProperty, da);
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_contentPresenter.Effect = transitionEffect;
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_contentPresenter.IsHitTestVisible = true;
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// Remove base class bindings to remote buttons
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CommandBindings.Clear();
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navigationAction();
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CommandBindings.Clear();
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}
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/// <summary>
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/// Navigates the with transition.
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/// </summary>
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/// <param name="page">The page.</param>
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public void NavigateWithTransition(Page page)
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{
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AnimateContent(() => Navigate(page));
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}
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/// <summary>
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/// Navigates the with transition.
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/// </summary>
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/// <param name="page">The page.</param>
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public void NavigateWithTransition(Uri page)
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{
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AnimateContent(() => Navigate(page));
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}
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/// <summary>
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/// Goes the back with transition.
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/// </summary>
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public void GoBackWithTransition()
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{
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if (CanGoBack)
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{
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AnimateContent(GoBack, false, true);
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}
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}
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/// <summary>
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/// Goes the forward with transition.
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/// </summary>
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public void GoForwardWithTransition()
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{
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if (CanGoForward)
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{
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AnimateContent(GoForward, false);
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}
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}
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/// <summary>
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/// Reverses the direction.
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/// </summary>
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/// <param name="transitionEffect">The transition effect.</param>
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private void ReverseDirection(TransitionEffect transitionEffect)
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{
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var circleRevealTransitionEffect = transitionEffect as CircleRevealTransitionEffect;
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if (circleRevealTransitionEffect != null)
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{
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circleRevealTransitionEffect.Reverse = true;
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return;
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}
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var slideInTransitionEffect = transitionEffect as SlideInTransitionEffect;
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if (slideInTransitionEffect != null)
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{
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if (slideInTransitionEffect.SlideDirection == SlideDirection.RightToLeft)
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{
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slideInTransitionEffect.SlideDirection = SlideDirection.LeftToRight;
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}
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return;
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}
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var wipeTransitionEffect = transitionEffect as WipeTransitionEffect;
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if (wipeTransitionEffect != null)
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{
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if (wipeTransitionEffect.WipeDirection == WipeDirection.RightToLeft)
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{
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wipeTransitionEffect.WipeDirection = WipeDirection.LeftToRight;
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}
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}
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}
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}
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}
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