using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using Emby.Common.Implementations.Networking;
using MediaBrowser.Model.Logging;
using MediaBrowser.Model.Net;
namespace Emby.Common.Implementations.Net
{
public class SocketFactory : ISocketFactory
{
// THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
// Be careful to check any changes compile and work for all platform projects it is shared in.
// Not entirely happy with this. Would have liked to have done something more generic/reusable,
// but that wasn't really the point so kept to YAGNI principal for now, even if the
// interfaces are a bit ugly, specific and make assumptions.
private readonly ILogger _logger;
public SocketFactory(ILogger logger)
{
if (logger == null)
{
throw new ArgumentNullException("logger");
}
_logger = logger;
}
public IAcceptSocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode)
{
try
{
var addressFamily = family == IpAddressFamily.InterNetwork
? AddressFamily.InterNetwork
: AddressFamily.InterNetworkV6;
var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
if (dualMode)
{
socket.DualMode = true;
}
return new NetAcceptSocket(socket, _logger, dualMode);
}
catch (SocketException ex)
{
throw new SocketCreateException(ex.SocketErrorCode.ToString(), ex);
}
}
public ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort)
{
if (remotePort < 0) throw new ArgumentException("remotePort cannot be less than zero.", "remotePort");
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
try
{
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
return new UdpSocket(retVal, new IpEndPointInfo(remoteAddress, remotePort));
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
///
/// Creates a new UDP acceptSocket and binds it to the specified local port.
///
/// An integer specifying the local port to bind the acceptSocket to.
public ISocket CreateUdpSocket(int localPort)
{
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
try
{
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
return new UdpSocket(retVal, localPort, IPAddress.Any);
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
public ISocket CreateUdpBroadcastSocket(int localPort)
{
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
try
{
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
return new UdpSocket(retVal, localPort, IPAddress.Any);
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
///
/// Creates a new UDP acceptSocket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
///
/// An implementation of the interface used by RSSDP components to perform acceptSocket operations.
public ISocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
{
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
try
{
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
var localIp = NetworkManager.ToIPAddress(localIpAddress);
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
return new UdpSocket(retVal, localPort, localIp);
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
///
/// Creates a new UDP acceptSocket that is a member of the specified multicast IP address, and binds it to the specified local port.
///
/// The multicast IP address to make the acceptSocket a member of.
/// The multicast time to live value for the acceptSocket.
/// The number of the local port to bind to.
///
public ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
{
if (ipAddress == null) throw new ArgumentNullException("ipAddress");
if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
try
{
#if NET46
retVal.ExclusiveAddressUse = false;
#else
// The ExclusiveAddressUse acceptSocket option is a Windows-specific option that, when set to "true," tells Windows not to allow another acceptSocket to use the same local address as this acceptSocket
// See https://github.com/dotnet/corefx/pull/11509 for more details
if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows))
{
retVal.ExclusiveAddressUse = false;
}
#endif
//retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
var localIp = IPAddress.Any;
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
retVal.MulticastLoopback = true;
return new UdpSocket(retVal, localPort, localIp);
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
}
}