using MediaBrowser.Controller.Configuration; using MediaBrowser.Controller.Entities; using MediaBrowser.Controller.Library; using MediaBrowser.Controller.Providers; using System.Collections.Generic; using System.IO; using System.Security; using System.Text; using System.Threading; using MediaBrowser.Model.Entities; namespace MediaBrowser.Providers.Savers { public class GameSystemXmlSaver : IMetadataFileSaver { private readonly IServerConfigurationManager _config; public GameSystemXmlSaver(IServerConfigurationManager config) { _config = config; } public string Name { get { return "Media Browser Xml"; } } /// /// Determines whether [is enabled for] [the specified item]. /// /// The item. /// Type of the update. /// true if [is enabled for] [the specified item]; otherwise, false. public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType) { var locationType = item.LocationType; if (locationType == LocationType.Remote || locationType == LocationType.Virtual) { return false; } var wasMetadataEdited = (updateType & ItemUpdateType.MetadataEdit) == ItemUpdateType.MetadataEdit; var wasMetadataDownloaded = (updateType & ItemUpdateType.MetadataDownload) == ItemUpdateType.MetadataDownload; // If new metadata has been downloaded and save local is on if (item.IsSaveLocalMetadataEnabled() && (wasMetadataEdited || wasMetadataDownloaded)) { return item is GameSystem; } return false; } /// /// Saves the specified item. /// /// The item. /// The cancellation token. /// Task. public void Save(IHasMetadata item, CancellationToken cancellationToken) { var gameSystem = (GameSystem)item; var builder = new StringBuilder(); builder.Append(""); if (!string.IsNullOrEmpty(gameSystem.GameSystemName)) { builder.Append("" + SecurityElement.Escape(gameSystem.GameSystemName) + ""); } XmlSaverHelpers.AddCommonNodes(gameSystem, builder); builder.Append(""); var xmlFilePath = GetSavePath(item); XmlSaverHelpers.Save(builder, xmlFilePath, new List { }); } /// /// Gets the save path. /// /// The item. /// System.String. public string GetSavePath(IHasMetadata item) { return Path.Combine(item.Path, "gamesystem.xml"); } } }