/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Shy Shalom * Rudi Pettazzi (C# port) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ using System; namespace UniversalDetector.Core { /// /// Multi-byte charsets probers /// public class MBCSGroupProber : CharsetProber { private const int PROBERS_NUM = 7; private readonly static string[] ProberName = { "UTF8", "SJIS", "EUCJP", "GB18030", "EUCKR", "Big5", "EUCTW" }; private CharsetProber[] probers = new CharsetProber[PROBERS_NUM]; private bool[] isActive = new bool[PROBERS_NUM]; private int bestGuess; private int activeNum; public MBCSGroupProber() { probers[0] = new UTF8Prober(); probers[1] = new SJISProber(); probers[2] = new EUCJPProber(); probers[3] = new GB18030Prober(); probers[4] = new EUCKRProber(); probers[5] = new Big5Prober(); probers[6] = new EUCTWProber(); Reset(); } public override string GetCharsetName() { if (bestGuess == -1) { GetConfidence(); if (bestGuess == -1) bestGuess = 0; } return probers[bestGuess].GetCharsetName(); } public override void Reset() { activeNum = 0; for (int i = 0; i < probers.Length; i++) { if (probers[i] != null) { probers[i].Reset(); isActive[i] = true; ++activeNum; } else { isActive[i] = false; } } bestGuess = -1; state = ProbingState.Detecting; } public override ProbingState HandleData(byte[] buf, int offset, int len) { // do filtering to reduce load to probers byte[] highbyteBuf = new byte[len]; int hptr = 0; //assume previous is not ascii, it will do no harm except add some noise bool keepNext = true; int max = offset + len; for (int i = offset; i < max; i++) { if ((buf[i] & 0x80) != 0) { highbyteBuf[hptr++] = buf[i]; keepNext = true; } else { //if previous is highbyte, keep this even it is a ASCII if (keepNext) { highbyteBuf[hptr++] = buf[i]; keepNext = false; } } } ProbingState st = ProbingState.NotMe; for (int i = 0; i < probers.Length; i++) { if (!isActive[i]) continue; st = probers[i].HandleData(highbyteBuf, 0, hptr); if (st == ProbingState.FoundIt) { bestGuess = i; state = ProbingState.FoundIt; break; } else if (st == ProbingState.NotMe) { isActive[i] = false; activeNum--; if (activeNum <= 0) { state = ProbingState.NotMe; break; } } } return state; } public override float GetConfidence() { float bestConf = 0.0f; float cf = 0.0f; if (state == ProbingState.FoundIt) { return 0.99f; } else if (state == ProbingState.NotMe) { return 0.01f; } else { for (int i = 0; i < PROBERS_NUM; i++) { if (!isActive[i]) continue; cf = probers[i].GetConfidence(); if (bestConf < cf) { bestConf = cf; bestGuess = i; } } } return bestConf; } public override void DumpStatus() { float cf; GetConfidence(); for (int i = 0; i < PROBERS_NUM; i++) { if (!isActive[i]) { //Console.WriteLine(" MBCS inactive: {0} (confidence is too low).", ProberName[i]); } else { cf = probers[i].GetConfidence(); //Console.WriteLine(" MBCS {0}: [{1}]", cf, ProberName[i]); } } } } }