/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Shy Shalom * Rudi Pettazzi (C# port) * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ namespace UniversalDetector.Core { public class EUCJPProber : CharsetProber { private CodingStateMachine codingSM; private EUCJPContextAnalyser contextAnalyser; private EUCJPDistributionAnalyser distributionAnalyser; private byte[] lastChar = new byte[2]; public EUCJPProber() { codingSM = new CodingStateMachine(new EUCJPSMModel()); distributionAnalyser = new EUCJPDistributionAnalyser(); contextAnalyser = new EUCJPContextAnalyser(); Reset(); } public override string GetCharsetName() { return "EUC-JP"; } public override ProbingState HandleData(byte[] buf, int offset, int len) { int codingState; int max = offset + len; for (int i = offset; i < max; i++) { codingState = codingSM.NextState(buf[i]); if (codingState == SMModel.ERROR) { state = ProbingState.NotMe; break; } if (codingState == SMModel.ITSME) { state = ProbingState.FoundIt; break; } if (codingState == SMModel.START) { int charLen = codingSM.CurrentCharLen; if (i == offset) { lastChar[1] = buf[offset]; contextAnalyser.HandleOneChar(lastChar, 0, charLen); distributionAnalyser.HandleOneChar(lastChar, 0, charLen); } else { contextAnalyser.HandleOneChar(buf, i-1, charLen); distributionAnalyser.HandleOneChar(buf, i-1, charLen); } } } lastChar[0] = buf[max-1]; if (state == ProbingState.Detecting) if (contextAnalyser.GotEnoughData() && GetConfidence() > SHORTCUT_THRESHOLD) state = ProbingState.FoundIt; return state; } public override void Reset() { codingSM.Reset(); state = ProbingState.Detecting; contextAnalyser.Reset(); distributionAnalyser.Reset(); } public override float GetConfidence() { float contxtCf = contextAnalyser.GetConfidence(); float distribCf = distributionAnalyser.GetConfidence(); return (contxtCf > distribCf ? contxtCf : distribCf); } } }