/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Universal charset detector code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Shy Shalom * Rudi Pettazzi (C# port) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ using System; namespace UniversalDetector.Core { public class SingleByteCharSetProber : CharsetProber { private const int SAMPLE_SIZE = 64; private const int SB_ENOUGH_REL_THRESHOLD = 1024; private const float POSITIVE_SHORTCUT_THRESHOLD = 0.95f; private const float NEGATIVE_SHORTCUT_THRESHOLD = 0.05f; private const int SYMBOL_CAT_ORDER = 250; private const int NUMBER_OF_SEQ_CAT = 4; private const int POSITIVE_CAT = NUMBER_OF_SEQ_CAT-1; private const int NEGATIVE_CAT = 0; protected SequenceModel model; // true if we need to reverse every pair in the model lookup bool reversed; // char order of last character byte lastOrder; int totalSeqs; int totalChar; int[] seqCounters = new int[NUMBER_OF_SEQ_CAT]; // characters that fall in our sampling range int freqChar; // Optional auxiliary prober for name decision. created and destroyed by the GroupProber CharsetProber nameProber; public SingleByteCharSetProber(SequenceModel model) : this(model, false, null) { } public SingleByteCharSetProber(SequenceModel model, bool reversed, CharsetProber nameProber) { this.model = model; this.reversed = reversed; this.nameProber = nameProber; Reset(); } public override ProbingState HandleData(byte[] buf, int offset, int len) { int max = offset + len; for (int i = offset; i < max; i++) { byte order = model.GetOrder(buf[i]); if (order < SYMBOL_CAT_ORDER) totalChar++; if (order < SAMPLE_SIZE) { freqChar++; if (lastOrder < SAMPLE_SIZE) { totalSeqs++; if (!reversed) ++(seqCounters[model.GetPrecedence(lastOrder*SAMPLE_SIZE+order)]); else // reverse the order of the letters in the lookup ++(seqCounters[model.GetPrecedence(order*SAMPLE_SIZE+lastOrder)]); } } lastOrder = order; } if (state == ProbingState.Detecting) { if (totalSeqs > SB_ENOUGH_REL_THRESHOLD) { float cf = GetConfidence(); if (cf > POSITIVE_SHORTCUT_THRESHOLD) state = ProbingState.FoundIt; else if (cf < NEGATIVE_SHORTCUT_THRESHOLD) state = ProbingState.NotMe; } } return state; } public override void DumpStatus() { //Console.WriteLine(" SBCS: {0} [{1}]", GetConfidence(), GetCharsetName()); } public override float GetConfidence() { /* NEGATIVE_APPROACH if (totalSeqs > 0) { if (totalSeqs > seqCounters[NEGATIVE_CAT] * 10) return (totalSeqs - seqCounters[NEGATIVE_CAT] * 10)/totalSeqs * freqChar / mTotalChar; } return 0.01f; */ // POSITIVE_APPROACH float r = 0.0f; if (totalSeqs > 0) { r = 1.0f * seqCounters[POSITIVE_CAT] / totalSeqs / model.TypicalPositiveRatio; r = r * freqChar / totalChar; if (r >= 1.0f) r = 0.99f; return r; } return 0.01f; } public override void Reset() { state = ProbingState.Detecting; lastOrder = 255; for (int i = 0; i < NUMBER_OF_SEQ_CAT; i++) seqCounters[i] = 0; totalSeqs = 0; totalChar = 0; freqChar = 0; } public override string GetCharsetName() { return (nameProber == null) ? model.CharsetName : nameProber.GetCharsetName(); } } }