/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Shy Shalom * Kohei TAKETA (Java port) * Rudi Pettazzi (C# port) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ namespace UniversalDetector.Core { /// /// Parallel state machine for the Coding Scheme Method /// public class CodingStateMachine { private int currentState; private SMModel model; private int currentCharLen; private int currentBytePos; public CodingStateMachine(SMModel model) { this.currentState = SMModel.START; this.model = model; } public int NextState(byte b) { // for each byte we get its class, if it is first byte, // we also get byte length int byteCls = model.GetClass(b); if (currentState == SMModel.START) { currentBytePos = 0; currentCharLen = model.charLenTable[byteCls]; } // from byte's class and stateTable, we get its next state currentState = model.stateTable.Unpack( currentState * model.ClassFactor + byteCls); currentBytePos++; return currentState; } public void Reset() { currentState = SMModel.START; } public int CurrentCharLen { get { return currentCharLen; } } public string ModelName { get { return model.Name; } } } }