using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using MediaBrowser.Controller.Session;
using MediaBrowser.Controller.SyncPlay.Queue;
using MediaBrowser.Model.SyncPlay;
namespace MediaBrowser.Controller.SyncPlay
{
///
/// Interface IGroupStateContext.
///
public interface IGroupStateContext
{
///
/// Gets the default ping value used for sessions, in milliseconds.
///
/// The default ping value used for sessions, in milliseconds.
long DefaultPing { get; }
///
/// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
///
/// The maximum offset error accepted, in milliseconds.
long TimeSyncOffset { get; }
///
/// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
///
/// The maximum offset error accepted, in milliseconds.
long MaxPlaybackOffset { get; }
///
/// Gets the group identifier.
///
/// The group identifier.
Guid GroupId { get; }
///
/// Gets or sets the position ticks.
///
/// The position ticks.
long PositionTicks { get; set; }
///
/// Gets or sets the last activity.
///
/// The last activity.
DateTime LastActivity { get; set; }
///
/// Gets the play queue.
///
/// The play queue.
PlayQueueManager PlayQueue { get; }
///
/// Sets a new state.
///
/// The new state.
void SetState(IGroupState state);
///
/// Sends a GroupUpdate message to the interested sessions.
///
/// The type of the data of the message.
/// The current session.
/// The filtering type.
/// The message to send.
/// The cancellation token.
/// The task.
Task SendGroupUpdate(SessionInfo from, SyncPlayBroadcastType type, GroupUpdate message, CancellationToken cancellationToken);
///
/// Sends a playback command to the interested sessions.
///
/// The current session.
/// The filtering type.
/// The message to send.
/// The cancellation token.
/// The task.
Task SendCommand(SessionInfo from, SyncPlayBroadcastType type, SendCommand message, CancellationToken cancellationToken);
///
/// Builds a new playback command with some default values.
///
/// The command type.
/// The command.
SendCommand NewSyncPlayCommand(SendCommandType type);
///
/// Builds a new group update message.
///
/// The type of the data of the message.
/// The update type.
/// The data to send.
/// The group update.
GroupUpdate NewSyncPlayGroupUpdate(GroupUpdateType type, T data);
///
/// Sanitizes the PositionTicks, considers the current playing item when available.
///
/// The PositionTicks.
/// The sanitized position ticks.
long SanitizePositionTicks(long? positionTicks);
///
/// Updates the ping of a session, in milliseconds.
///
/// The session.
/// The ping, in milliseconds.
void UpdatePing(SessionInfo session, long ping);
///
/// Gets the highest ping in the group, in milliseconds.
///
/// The highest ping in the group.
long GetHighestPing();
///
/// Sets the session's buffering state.
///
/// The session.
/// The state.
void SetBuffering(SessionInfo session, bool isBuffering);
///
/// Sets the buffering state of all the sessions.
///
/// The state.
void SetAllBuffering(bool isBuffering);
///
/// Gets the group buffering state.
///
/// true if there is a session buffering in the group; false otherwise.
bool IsBuffering();
///
/// Sets the session's group wait state.
///
/// The session.
/// The state.
void SetIgnoreGroupWait(SessionInfo session, bool ignoreGroupWait);
///
/// Sets a new play queue.
///
/// The new play queue.
/// The playing item position in the play queue.
/// The start position ticks.
/// true if the play queue has been changed; false if something went wrong.
bool SetPlayQueue(IEnumerable playQueue, int playingItemPosition, long startPositionTicks);
///
/// Sets the playing item.
///
/// The new playing item identifier.
/// true if the play queue has been changed; false if something went wrong.
bool SetPlayingItem(string playlistItemId);
///
/// Removes items from the play queue.
///
/// The items to remove.
/// true if playing item got removed; false otherwise.
bool RemoveFromPlayQueue(IEnumerable playlistItemIds);
///
/// Moves an item in the play queue.
///
/// The playlist identifier of the item to move.
/// The new position.
/// true if item has been moved; false if something went wrong.
bool MoveItemInPlayQueue(string playlistItemId, int newIndex);
///
/// Updates the play queue.
///
/// The new items to add to the play queue.
/// The mode with which the items will be added.
/// true if the play queue has been changed; false if something went wrong.
bool AddToPlayQueue(IEnumerable newItems, GroupQueueMode mode);
///
/// Restarts current item in play queue.
///
void RestartCurrentItem();
///
/// Picks next item in play queue.
///
/// true if the item changed; false otherwise.
bool NextItemInQueue();
///
/// Picks previous item in play queue.
///
/// true if the item changed; false otherwise.
bool PreviousItemInQueue();
///
/// Sets the repeat mode.
///
/// The new mode.
void SetRepeatMode(GroupRepeatMode mode);
///
/// Sets the shuffle mode.
///
/// The new mode.
void SetShuffleMode(GroupShuffleMode mode);
///
/// Creates a play queue update.
///
/// The reason for the update.
/// The play queue update.
PlayQueueUpdate GetPlayQueueUpdate(PlayQueueUpdateReason reason);
}
}