using MediaBrowser.Controller.Configuration;
using MediaBrowser.Controller.Entities;
using MediaBrowser.Controller.Library;
using MediaBrowser.Controller.Providers;
using System.Collections.Generic;
using System.IO;
using System.Security;
using System.Text;
using System.Threading;
using MediaBrowser.Model.Entities;
namespace MediaBrowser.Providers.Savers
{
public class GameSystemXmlSaver : IMetadataFileSaver
{
private readonly IServerConfigurationManager _config;
public GameSystemXmlSaver(IServerConfigurationManager config)
{
_config = config;
}
public string Name
{
get
{
return "Media Browser Xml";
}
}
///
/// Determines whether [is enabled for] [the specified item].
///
/// The item.
/// Type of the update.
/// true if [is enabled for] [the specified item]; otherwise, false.
public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
{
var locationType = item.LocationType;
if (locationType == LocationType.Remote || locationType == LocationType.Virtual)
{
return false;
}
var wasMetadataEdited = (updateType & ItemUpdateType.MetadataEdit) == ItemUpdateType.MetadataEdit;
var wasMetadataDownloaded = (updateType & ItemUpdateType.MetadataDownload) == ItemUpdateType.MetadataDownload;
// If new metadata has been downloaded and save local is on
if (wasMetadataEdited || wasMetadataDownloaded)
{
return item is GameSystem;
}
return false;
}
///
/// Saves the specified item.
///
/// The item.
/// The cancellation token.
/// Task.
public void Save(IHasMetadata item, CancellationToken cancellationToken)
{
var gameSystem = (GameSystem)item;
var builder = new StringBuilder();
builder.Append("- ");
if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
{
builder.Append("" + SecurityElement.Escape(gameSystem.GameSystemName) + "");
}
XmlSaverHelpers.AddCommonNodes(gameSystem, builder);
builder.Append("
");
var xmlFilePath = GetSavePath(item);
XmlSaverHelpers.Save(builder, xmlFilePath, new List { });
}
///
/// Gets the save path.
///
/// The item.
/// System.String.
public string GetSavePath(IHasMetadata item)
{
return Path.Combine(item.Path, "gamesystem.xml");
}
}
}