using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using MediaBrowser.Model.Logging;
using MediaBrowser.Model.Net;
namespace Emby.Common.Implementations.Net
{
public class SocketFactory : ISocketFactory
{
// THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
// Be careful to check any changes compile and work for all platform projects it is shared in.
// Not entirely happy with this. Would have liked to have done something more generic/reusable,
// but that wasn't really the point so kept to YAGNI principal for now, even if the
// interfaces are a bit ugly, specific and make assumptions.
///
/// Used by RSSDP components to create implementations of the interface, to perform platform agnostic socket communications.
///
private IPAddress _LocalIP;
private readonly ILogger _logger;
public SocketFactory(ILogger logger)
{
if (logger == null)
{
throw new ArgumentNullException("logger");
}
_logger = logger;
_LocalIP = IPAddress.Any;
}
public ISocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode)
{
var addressFamily = family == IpAddressFamily.InterNetwork
? AddressFamily.InterNetwork
: AddressFamily.InterNetworkV6;
var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
if (dualMode)
{
socket.DualMode = true;
}
return new NetSocket(socket, _logger);
}
#region ISocketFactory Members
///
/// Creates a new UDP socket and binds it to the specified local port.
///
/// An integer specifying the local port to bind the socket to.
public IUdpSocket CreateUdpSocket(int localPort)
{
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
try
{
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
return new UdpSocket(retVal, localPort, _LocalIP);
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
///
/// Creates a new UDP socket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
///
/// An integer specifying the local port to bind the socket to.
/// An implementation of the interface used by RSSDP components to perform socket operations.
public IUdpSocket CreateSsdpUdpSocket(int localPort)
{
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
try
{
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), _LocalIP));
return new UdpSocket(retVal, localPort, _LocalIP);
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
///
/// Creates a new UDP socket that is a member of the specified multicast IP address, and binds it to the specified local port.
///
/// The multicast IP address to make the socket a member of.
/// The multicast time to live value for the socket.
/// The number of the local port to bind to.
///
public IUdpSocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
{
if (ipAddress == null) throw new ArgumentNullException("ipAddress");
if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
try
{
#if NETSTANDARD1_3
// The ExclusiveAddressUse socket option is a Windows-specific option that, when set to "true," tells Windows not to allow another socket to use the same local address as this socket
// See https://github.com/dotnet/corefx/pull/11509 for more details
if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows))
{
retVal.ExclusiveAddressUse = false;
}
#else
retVal.ExclusiveAddressUse = false;
#endif
//retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), _LocalIP));
retVal.MulticastLoopback = true;
return new UdpSocket(retVal, localPort, _LocalIP);
}
catch
{
if (retVal != null)
retVal.Dispose();
throw;
}
}
#endregion
}
}