using System.IO;
namespace MediaBrowser.Model.Net
{
///
/// Implemented by components that can create a platform specific UDP socket implementation, and wrap it in the cross platform interface.
///
public interface ISocketFactory
{
///
/// Createa a new unicast socket using the specified local port number.
///
/// The local port to bind to.
/// A implementation.
ISocket CreateUdpSocket(int localPort);
ISocket CreateUdpBroadcastSocket(int localPort);
ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort);
///
/// Createa a new unicast socket using the specified local port number.
///
ISocket CreateSsdpUdpSocket(IpAddressInfo localIp, int localPort);
///
/// Createa a new multicast socket using the specified multicast IP address, multicast time to live and local port.
///
/// The multicast IP address to bind to.
/// The multicast time to live value. Actually a maximum number of network hops for UDP packets.
/// The local port to bind to.
/// A implementation.
ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort);
Stream CreateNetworkStream(ISocket socket, bool ownsSocket);
}
public enum SocketType
{
Stream
}
public enum ProtocolType
{
Tcp
}
}