diff --git a/Emby.Server.Implementations/Library/UserDataManager.cs b/Emby.Server.Implementations/Library/UserDataManager.cs
index f9e5e6bbc..d16275b19 100644
--- a/Emby.Server.Implementations/Library/UserDataManager.cs
+++ b/Emby.Server.Implementations/Library/UserDataManager.cs
@@ -14,6 +14,7 @@ using MediaBrowser.Controller.Persistence;
using MediaBrowser.Model.Dto;
using MediaBrowser.Model.Entities;
using Book = MediaBrowser.Controller.Entities.Book;
+using AudioBook = MediaBrowser.Controller.Entities.AudioBook;
namespace Emby.Server.Implementations.Library
{
@@ -219,7 +220,7 @@ namespace Emby.Server.Implementations.Library
var hasRuntime = runtimeTicks > 0;
// If a position has been reported, and if we know the duration
- if (positionTicks > 0 && hasRuntime)
+ if (positionTicks > 0 && hasRuntime && !(item is AudioBook))
{
var pctIn = decimal.Divide(positionTicks, runtimeTicks) * 100;
@@ -245,6 +246,23 @@ namespace Emby.Server.Implementations.Library
}
}
}
+ else if (positionTicks > 0 && hasRuntime && item is AudioBook)
+ {
+ var minIn = TimeSpan.FromTicks(positionTicks).TotalMinutes;
+ var minOut = TimeSpan.FromTicks(runtimeTicks - positionTicks).TotalMinutes;
+
+ if (minIn > _config.Configuration.MinAudiobookResume)
+ {
+ // ignore progress during the beginning
+ positionTicks = 0;
+ }
+ else if (minOut < _config.Configuration.MaxAudiobookResume || positionTicks >= runtimeTicks)
+ {
+ // mark as completed close to the end
+ positionTicks = 0;
+ data.Played = playedToCompletion = true;
+ }
+ }
else if (!hasRuntime)
{
// If we don't know the runtime we'll just have to assume it was fully played
diff --git a/MediaBrowser.Model/Configuration/ServerConfiguration.cs b/MediaBrowser.Model/Configuration/ServerConfiguration.cs
index 7013cb300..9fb978e9b 100644
--- a/MediaBrowser.Model/Configuration/ServerConfiguration.cs
+++ b/MediaBrowser.Model/Configuration/ServerConfiguration.cs
@@ -298,6 +298,18 @@ namespace MediaBrowser.Model.Configuration
/// The min resume duration seconds.
public int MinResumeDurationSeconds { get; set; } = 300;
+ ///
+ /// Gets or sets the minimum minutes of a book that must be played in order for playstate to be updated.
+ ///
+ /// The min resume in minutes.
+ public int MinAudiobookResume { get; set; } = 5;
+
+ ///
+ /// Gets or sets the remaining minutes of a book that can be played while still saving playstate. If this percentage is crossed playstate will be reset to the beginning and the item will be marked watched.
+ ///
+ /// The remaining time in minutes.
+ public int MaxAudiobookResume { get; set; } = 5;
+
///
/// Gets or sets the delay in seconds that we will wait after a file system change to try and discover what has been added/removed
/// Some delay is necessary with some items because their creation is not atomic. It involves the creation of several