From e8a05ad996ab35909cd5928d49c4e8c46e9985d5 Mon Sep 17 00:00:00 2001 From: herby2212 <12448284+herby2212@users.noreply.github.com> Date: Mon, 9 Oct 2023 19:15:25 +0200 Subject: [PATCH] optimize checkForInactiveStreams logic --- .../Session/SessionManager.cs | 50 ++++++++----------- 1 file changed, 22 insertions(+), 28 deletions(-) diff --git a/Emby.Server.Implementations/Session/SessionManager.cs b/Emby.Server.Implementations/Session/SessionManager.cs index 329138feb..dc59a4523 100644 --- a/Emby.Server.Implementations/Session/SessionManager.cs +++ b/Emby.Server.Implementations/Session/SessionManager.cs @@ -625,43 +625,37 @@ namespace Emby.Server.Implementations.Session private async void CheckForInactiveSteams(object state) { - var pausedSessions = Sessions.Where(i => + var inactiveSessions = Sessions.Where(i => i.NowPlayingItem is not null && i.PlayState.IsPaused - && i.LastPausedDate is not null) - .ToList(); + && (DateTime.UtcNow - i.LastPausedDate).Value.TotalMinutes > _config.Configuration.InactiveSessionThreshold); - if (pausedSessions.Count > 0) + foreach (var session in inactiveSessions) { - var inactiveSessions = pausedSessions.Where(i => (DateTime.UtcNow - i.LastPausedDate).Value.TotalMinutes > _config.Configuration.InactiveSessionThreshold).ToList(); + _logger.LogDebug("Session {Session} has been inactive for {InactiveTime} minutes. Stopping it.", session.Id, _config.Configuration.InactiveSessionThreshold); - foreach (var session in inactiveSessions) + try { - _logger.LogDebug("Session {Session} has been inactive for {InactiveTime} minutes. Stopping it.", session.Id, _config.Configuration.InactiveSessionThreshold); - - try - { - await SendPlaystateCommand( - session.Id, - session.Id, - new PlaystateRequest() - { - Command = PlaystateCommand.Stop, - ControllingUserId = session.UserId.ToString(), - SeekPositionTicks = session.PlayState?.PositionTicks - }, - CancellationToken.None).ConfigureAwait(true); - } - catch (Exception ex) - { - _logger.LogDebug(ex, "Error calling SendPlaystateCommand for stopping inactive session {Session}.", session.Id); - } + await SendPlaystateCommand( + session.Id, + session.Id, + new PlaystateRequest() + { + Command = PlaystateCommand.Stop, + ControllingUserId = session.UserId.ToString(), + SeekPositionTicks = session.PlayState?.PositionTicks + }, + CancellationToken.None).ConfigureAwait(true); + } + catch (Exception ex) + { + _logger.LogDebug(ex, "Error calling SendPlaystateCommand for stopping inactive session {Session}.", session.Id); } } - var playingSessions = Sessions.Where(i => i.NowPlayingItem is not null) - .ToList(); - if (playingSessions.Count == 0) + bool playingSessions = Sessions.Any(i => i.NowPlayingItem is not null); + + if (!playingSessions) { StopInactiveCheckTimer(); }