Remove DLNA socket code
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a8c55ae8fe
commit
e46e3be667
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@ -1,7 +1,5 @@
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using System;
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using System.Linq;
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using System.Net;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using MediaBrowser.Model.Net;
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@ -37,83 +35,5 @@ namespace Emby.Server.Implementations.Net
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throw;
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}
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}
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/// <inheritdoc />
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public Socket CreateSsdpUdpSocket(IPData bindInterface, int localPort)
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{
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var interfaceAddress = bindInterface.Address;
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ArgumentNullException.ThrowIfNull(interfaceAddress);
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if (localPort < 0)
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{
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throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
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}
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var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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try
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{
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socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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socket.Bind(new IPEndPoint(interfaceAddress, localPort));
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return socket;
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}
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catch
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{
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socket.Dispose();
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throw;
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}
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}
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/// <inheritdoc />
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public Socket CreateUdpMulticastSocket(IPAddress multicastAddress, IPData bindInterface, int multicastTimeToLive, int localPort)
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{
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var bindIPAddress = bindInterface.Address;
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ArgumentNullException.ThrowIfNull(multicastAddress);
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ArgumentNullException.ThrowIfNull(bindIPAddress);
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if (multicastTimeToLive <= 0)
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{
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throw new ArgumentException("multicastTimeToLive cannot be zero or less.", nameof(multicastTimeToLive));
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}
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if (localPort < 0)
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{
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throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
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}
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var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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try
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{
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socket.MulticastLoopback = false;
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socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
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socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.PacketInformation, true);
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socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
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if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
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{
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socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(multicastAddress));
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socket.Bind(new IPEndPoint(multicastAddress, localPort));
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}
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else
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{
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// Only create socket if interface supports multicast
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var interfaceIndex = bindInterface.Index;
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var interfaceIndexSwapped = IPAddress.HostToNetworkOrder(interfaceIndex);
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socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(multicastAddress, interfaceIndex));
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socket.Bind(new IPEndPoint(bindIPAddress, localPort));
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}
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return socket;
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}
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catch
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{
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socket.Dispose();
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throw;
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}
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}
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}
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}
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@ -14,22 +14,4 @@ public interface ISocketFactory
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/// <param name="localPort">The local port to bind to.</param>
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/// <returns>A new unicast socket using the specified local port number.</returns>
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Socket CreateUdpBroadcastSocket(int localPort);
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/// <summary>
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/// Creates a new unicast socket using the specified local port number.
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/// </summary>
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/// <param name="bindInterface">The bind interface.</param>
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/// <param name="localPort">The local port to bind to.</param>
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/// <returns>A new unicast socket using the specified local port number.</returns>
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Socket CreateSsdpUdpSocket(IPData bindInterface, int localPort);
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/// <summary>
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/// Creates a new multicast socket using the specified multicast IP address, multicast time to live and local port.
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/// </summary>
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/// <param name="multicastAddress">The multicast IP address to bind to.</param>
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/// <param name="bindInterface">The bind interface.</param>
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/// <param name="multicastTimeToLive">The multicast time to live value. Actually a maximum number of network hops for UDP packets.</param>
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/// <param name="localPort">The local port to bind to.</param>
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/// <returns>A new multicast socket using the specfied bind interface, multicast address, multicast time to live and port.</returns>
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Socket CreateUdpMulticastSocket(IPAddress multicastAddress, IPData bindInterface, int multicastTimeToLive, int localPort);
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}
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