Check that ffmpeg log target isn't disposed before writing to it
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@ -24,7 +24,8 @@ namespace MediaBrowser.Controller.MediaEncoding
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{
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using (var reader = new StreamReader(source))
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{
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while (!reader.EndOfStream)
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// If ffmpeg process is closed, the state is disposed, so don't write to target in that case
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while (!reader.EndOfStream && target.CanWrite)
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{
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var line = await reader.ReadLineAsync().ConfigureAwait(false);
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@ -37,11 +38,6 @@ namespace MediaBrowser.Controller.MediaEncoding
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}
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}
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}
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catch (ObjectDisposedException)
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{
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//TODO Investigate and properly fix.
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// Don't spam the log. This doesn't seem to throw in windows, but sometimes under linux
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Error reading ffmpeg log");
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