diff --git a/Emby.Server.Implementations/SyncPlay/Group.cs b/Emby.Server.Implementations/SyncPlay/Group.cs index 2fd971c9d..40178dcd2 100644 --- a/Emby.Server.Implementations/SyncPlay/Group.cs +++ b/Emby.Server.Implementations/SyncPlay/Group.cs @@ -647,8 +647,9 @@ namespace Emby.Server.Implementations.SyncPlay public PlayQueueUpdate GetPlayQueueUpdate(PlayQueueUpdateReason reason) { var startPositionTicks = PositionTicks; + var isPlaying = _state.Type.Equals(GroupStateType.Playing); - if (_state.Type.Equals(GroupStateType.Playing)) + if (isPlaying) { var currentTime = DateTime.UtcNow; var elapsedTime = currentTime - LastActivity; @@ -667,6 +668,7 @@ namespace Emby.Server.Implementations.SyncPlay PlayQueue.GetPlaylist(), PlayQueue.PlayingItemIndex, startPositionTicks, + isPlaying, PlayQueue.ShuffleMode, PlayQueue.RepeatMode); } diff --git a/MediaBrowser.Model/SyncPlay/PlayQueueUpdate.cs b/MediaBrowser.Model/SyncPlay/PlayQueueUpdate.cs index a851229f7..cce99c77d 100644 --- a/MediaBrowser.Model/SyncPlay/PlayQueueUpdate.cs +++ b/MediaBrowser.Model/SyncPlay/PlayQueueUpdate.cs @@ -16,15 +16,17 @@ namespace MediaBrowser.Model.SyncPlay /// The playlist. /// The playing item index in the playlist. /// The start position ticks. + /// The playing item status. /// The shuffle mode. /// The repeat mode. - public PlayQueueUpdate(PlayQueueUpdateReason reason, DateTime lastUpdate, IReadOnlyList playlist, int playingItemIndex, long startPositionTicks, GroupShuffleMode shuffleMode, GroupRepeatMode repeatMode) + public PlayQueueUpdate(PlayQueueUpdateReason reason, DateTime lastUpdate, IReadOnlyList playlist, int playingItemIndex, long startPositionTicks, bool isPlaying, GroupShuffleMode shuffleMode, GroupRepeatMode repeatMode) { Reason = reason; LastUpdate = lastUpdate; Playlist = playlist; PlayingItemIndex = playingItemIndex; StartPositionTicks = startPositionTicks; + IsPlaying = isPlaying; ShuffleMode = shuffleMode; RepeatMode = repeatMode; } @@ -59,6 +61,12 @@ namespace MediaBrowser.Model.SyncPlay /// The start position ticks. public long StartPositionTicks { get; } + /// + /// Gets a value indicating whether the current item is playing. + /// + /// The playing item status. + public bool IsPlaying { get; } + /// /// Gets the shuffle mode. ///