Merge pull request #9266 from holow29/increase-transcoding-ac-max

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Bond-009 2023-02-20 10:26:41 +01:00 committed by GitHub
commit 69379d80a1
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@ -2217,87 +2217,59 @@ namespace MediaBrowser.Controller.MediaEncoding
var request = state.BaseRequest;
var inputChannels = audioStream.Channels;
if (inputChannels <= 0)
{
inputChannels = null;
}
var codec = outputAudioCodec ?? string.Empty;
int? transcoderChannelLimit;
if (codec.IndexOf("wma", StringComparison.OrdinalIgnoreCase) != -1)
int? resultChannels = state.GetRequestedAudioChannels(codec);
var inputChannels = audioStream.Channels;
if (inputChannels > 0)
{
// wmav2 currently only supports two channel output
transcoderChannelLimit = 2;
}
else if (codec.IndexOf("mp3", StringComparison.OrdinalIgnoreCase) != -1)
{
// libmp3lame currently only supports two channel output
transcoderChannelLimit = 2;
}
else if (codec.IndexOf("aac", StringComparison.OrdinalIgnoreCase) != -1)
{
// aac is able to handle 8ch(7.1 layout)
transcoderChannelLimit = 8;
}
else
{
// If we don't have any media info then limit it to 6 to prevent encoding errors due to asking for too many channels
transcoderChannelLimit = 6;
resultChannels = inputChannels < resultChannels ? inputChannels : resultChannels ?? inputChannels;
}
var isTranscodingAudio = !IsCopyCodec(codec);
int? resultChannels = state.GetRequestedAudioChannels(codec);
if (isTranscodingAudio)
{
resultChannels = GetMinValue(request.TranscodingMaxAudioChannels, resultChannels);
}
// Set max transcoding channels for encoders that can't handle more than a set amount of channels
// AAC, FLAC, ALAC, libopus, libvorbis encoders all support at least 8 channels
int transcoderChannelLimit = GetAudioEncoder(state) switch
{
string audioEncoder when audioEncoder.Equals("wmav2", StringComparison.OrdinalIgnoreCase)
|| audioEncoder.Equals("libmp3lame", StringComparison.OrdinalIgnoreCase) => 2,
string audioEncoder when audioEncoder.Equals("libfdk_aac", StringComparison.OrdinalIgnoreCase)
|| audioEncoder.Equals("aac_at", StringComparison.OrdinalIgnoreCase)
|| audioEncoder.Equals("ac3", StringComparison.OrdinalIgnoreCase)
|| audioEncoder.Equals("eac3", StringComparison.OrdinalIgnoreCase)
|| audioEncoder.Equals("dts", StringComparison.OrdinalIgnoreCase)
|| audioEncoder.Equals("mlp", StringComparison.OrdinalIgnoreCase)
|| audioEncoder.Equals("truehd", StringComparison.OrdinalIgnoreCase) => 6,
// Set default max transcoding channels to 8 to prevent encoding errors due to asking for too many channels
_ => 8,
};
if (inputChannels.HasValue)
{
resultChannels = resultChannels.HasValue
? Math.Min(resultChannels.Value, inputChannels.Value)
: inputChannels.Value;
}
// Set resultChannels to minimum between resultChannels, TranscodingMaxAudioChannels, transcoderChannelLimit
if (isTranscodingAudio && transcoderChannelLimit.HasValue)
{
resultChannels = resultChannels.HasValue
? Math.Min(resultChannels.Value, transcoderChannelLimit.Value)
: transcoderChannelLimit.Value;
}
resultChannels = transcoderChannelLimit < resultChannels ? transcoderChannelLimit : resultChannels ?? transcoderChannelLimit;
// Avoid transcoding to audio channels other than 1ch, 2ch, 6ch (5.1 layout) and 8ch (7.1 layout).
// https://developer.apple.com/documentation/http_live_streaming/hls_authoring_specification_for_apple_devices
if (isTranscodingAudio
&& state.TranscodingType != TranscodingJobType.Progressive
&& resultChannels.HasValue
&& ((resultChannels.Value > 2 && resultChannels.Value < 6) || resultChannels.Value == 7))
{
resultChannels = 2;
if (request.TranscodingMaxAudioChannels < resultChannels)
{
resultChannels = request.TranscodingMaxAudioChannels;
}
// Avoid transcoding to audio channels other than 1ch, 2ch, 6ch (5.1 layout) and 8ch (7.1 layout).
// https://developer.apple.com/documentation/http_live_streaming/hls_authoring_specification_for_apple_devices
if (state.TranscodingType != TranscodingJobType.Progressive
&& ((resultChannels > 2 && resultChannels < 6) || resultChannels == 7))
{
resultChannels = 2;
}
}
return resultChannels;
}
private int? GetMinValue(int? val1, int? val2)
{
if (!val1.HasValue)
{
return val2;
}
if (!val2.HasValue)
{
return val1;
}
return Math.Min(val1.Value, val2.Value);
}
/// <summary>
/// Enforces the resolution limit.
/// </summary>