update image orientation

This commit is contained in:
Luke Pulverenti 2017-09-02 15:22:19 -04:00
parent e5c2e4b28d
commit 5c982dab35
2 changed files with 2 additions and 79 deletions

View File

@ -423,87 +423,9 @@ namespace Emby.Drawing.Skia
} }
default: default:
return RotateAndFlip(bitmap, origin);
}
}
private SKBitmap RotateAndFlip(SKBitmap original, SKCodecOrigin origin)
{
// these are the origins that represent a 90 degree turn in some fashion
var differentOrientations = new SKCodecOrigin[]
{
SKCodecOrigin.LeftBottom,
SKCodecOrigin.LeftTop,
SKCodecOrigin.RightBottom,
SKCodecOrigin.RightTop
};
// check if we need to turn the image
bool isDifferentOrientation = differentOrientations.Any(o => o == origin);
// define new width/height
var width = isDifferentOrientation ? original.Height : original.Width;
var height = isDifferentOrientation ? original.Width : original.Height;
var bitmap = new SKBitmap(width, height, true);
// todo: the stuff in this switch statement should be rewritten to use pointers
switch (origin)
{
case SKCodecOrigin.LeftBottom:
for (var x = 0; x < original.Width; x++)
for (var y = 0; y < original.Height; y++)
bitmap.SetPixel(y, original.Width - 1 - x, original.GetPixel(x, y));
break;
case SKCodecOrigin.RightTop:
for (var x = 0; x < original.Width; x++)
for (var y = 0; y < original.Height; y++)
bitmap.SetPixel(original.Height - 1 - y, x, original.GetPixel(x, y));
break;
case SKCodecOrigin.RightBottom:
for (var x = 0; x < original.Width; x++)
for (var y = 0; y < original.Height; y++)
bitmap.SetPixel(original.Height - 1 - y, original.Width - 1 - x, original.GetPixel(x, y));
break;
case SKCodecOrigin.LeftTop:
for (var x = 0; x < original.Width; x++)
for (var y = 0; y < original.Height; y++)
bitmap.SetPixel(y, x, original.GetPixel(x, y));
break;
case SKCodecOrigin.BottomLeft:
for (var x = 0; x < original.Width; x++)
for (var y = 0; y < original.Height; y++)
bitmap.SetPixel(x, original.Height - 1 - y, original.GetPixel(x, y));
break;
case SKCodecOrigin.BottomRight:
for (var x = 0; x < original.Width; x++)
for (var y = 0; y < original.Height; y++)
bitmap.SetPixel(original.Width - 1 - x, original.Height - 1 - y, original.GetPixel(x, y));
break;
case SKCodecOrigin.TopRight:
for (var x = 0; x < original.Width; x++)
for (var y = 0; y < original.Height; y++)
bitmap.SetPixel(original.Width - 1 - x, y, original.GetPixel(x, y));
break;
}
return bitmap; return bitmap;
} }
}
public string EncodeImage(string inputPath, DateTime dateModified, string outputPath, bool autoOrient, ImageOrientation? orientation, int quality, ImageProcessingOptions options, ImageFormat selectedOutputFormat) public string EncodeImage(string inputPath, DateTime dateModified, string outputPath, bool autoOrient, ImageOrientation? orientation, int quality, ImageProcessingOptions options, ImageFormat selectedOutputFormat)
{ {

View File

@ -1073,6 +1073,7 @@ namespace Emby.Server.Implementations
builder.AppendLine(string.Format("Operating system: {0}", Environment.OSVersion)); builder.AppendLine(string.Format("Operating system: {0}", Environment.OSVersion));
builder.AppendLine(string.Format("64-Bit OS: {0}", Environment.Is64BitOperatingSystem)); builder.AppendLine(string.Format("64-Bit OS: {0}", Environment.Is64BitOperatingSystem));
builder.AppendLine(string.Format("64-Bit Process: {0}", Environment.Is64BitProcess)); builder.AppendLine(string.Format("64-Bit Process: {0}", Environment.Is64BitProcess));
builder.AppendLine(string.Format("User Interactive: {0}", Environment.UserInteractive));
Type type = Type.GetType("Mono.Runtime"); Type type = Type.GetType("Mono.Runtime");
if (type != null) if (type != null)