Use custom plugin assembly load context
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Emby.Server.Implementations/Plugins/PluginLoadContext.cs
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33
Emby.Server.Implementations/Plugins/PluginLoadContext.cs
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using System.Reflection;
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using System.Runtime.Loader;
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namespace Emby.Server.Implementations.Plugins;
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/// <summary>
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/// A custom <see cref="AssemblyLoadContext"/> for loading Jellyfin plugins.
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/// </summary>
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public class PluginLoadContext : AssemblyLoadContext
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{
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private readonly AssemblyDependencyResolver _resolver;
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/// <summary>
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/// Initializes a new instance of the <see cref="PluginLoadContext"/> class.
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/// </summary>
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/// <param name="path">The path of the plugin assembly.</param>
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public PluginLoadContext(string path) : base(true)
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{
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_resolver = new AssemblyDependencyResolver(path);
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}
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/// <inheritdoc />
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protected override Assembly? Load(AssemblyName assemblyName)
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{
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var assemblyPath = _resolver.ResolveAssemblyToPath(assemblyName);
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if (assemblyPath is not null)
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{
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return LoadFromAssemblyPath(assemblyPath);
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}
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return null;
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}
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}
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@ -128,7 +128,7 @@ namespace Emby.Server.Implementations.Plugins
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Assembly assembly;
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try
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{
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var assemblyLoadContext = new AssemblyLoadContext($"{plugin.Name} ${plugin.Version}", true);
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var assemblyLoadContext = new PluginLoadContext(file);
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_assemblyLoadContexts.Add(assemblyLoadContext);
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assembly = assemblyLoadContext.LoadFromAssemblyPath(file);
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