Allow QSV to use the renderNodePath instead of defaulting to the first available device
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@ -891,13 +891,13 @@ namespace MediaBrowser.Controller.MediaEncoding
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renderNodePath);
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}
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private string GetQsvDeviceArgs(string alias)
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private string GetQsvDeviceArgs(string renderNodePath, string alias)
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{
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var arg = " -init_hw_device qsv=" + (alias ?? QsvAlias);
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if (OperatingSystem.IsLinux())
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{
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// derive qsv from vaapi device
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return GetVaapiDeviceArgs(null, "iHD", "i915", null, VaapiAlias) + arg + "@" + VaapiAlias;
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return GetVaapiDeviceArgs(renderNodePath, "iHD", "i915", null, VaapiAlias) + arg + "@" + VaapiAlias;
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}
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if (OperatingSystem.IsWindows())
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@ -1061,7 +1061,7 @@ namespace MediaBrowser.Controller.MediaEncoding
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return string.Empty;
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}
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args.Append(GetQsvDeviceArgs(QsvAlias));
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args.Append(GetQsvDeviceArgs(options.VaapiDevice, QsvAlias));
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var filterDevArgs = GetFilterHwDeviceArgs(QsvAlias);
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// child device used by qsv.
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if (_mediaEncoder.SupportsHwaccel("vaapi") || _mediaEncoder.SupportsHwaccel("d3d11va"))
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