Add using keywords to non-disposed objects in BuildThumbCollageBitmap
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@ -112,7 +112,7 @@ namespace Jellyfin.Drawing.Skia
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canvas.DrawImage(residedBackdrop, 0, 0);
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canvas.DrawImage(residedBackdrop, 0, 0);
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// draw shadow rectangle
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// draw shadow rectangle
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var paintColor = new SKPaint
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using var paintColor = new SKPaint
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{
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{
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Color = SKColors.Black.WithAlpha(0x78),
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Color = SKColors.Black.WithAlpha(0x78),
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Style = SKPaintStyle.Fill
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Style = SKPaintStyle.Fill
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@ -130,7 +130,7 @@ namespace Jellyfin.Drawing.Skia
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}
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}
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// draw library name
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// draw library name
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var textPaint = new SKPaint
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using var textPaint = new SKPaint
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{
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{
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Color = SKColors.White,
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Color = SKColors.White,
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Style = SKPaintStyle.Fill,
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Style = SKPaintStyle.Fill,
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@ -149,9 +149,6 @@ namespace Jellyfin.Drawing.Skia
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canvas.DrawText(libraryName, width / 2f, (height / 2f) + (textPaint.FontMetrics.XHeight / 2), textPaint);
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canvas.DrawText(libraryName, width / 2f, (height / 2f) + (textPaint.FontMetrics.XHeight / 2), textPaint);
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paintColor.Dispose();
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textPaint.Dispose();
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return bitmap;
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return bitmap;
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}
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}
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