Move logic of computing Blurhash components to ImageProcessor
Also rename last few instances of GetImageHash to GetImageBlurHash for clarity
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@ -315,7 +315,24 @@ namespace Emby.Drawing
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/// <inheritdoc />
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public string GetImageBlurHash(string path)
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=> _imageEncoder.GetImageHash(path);
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{
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var size = GetImageDimensions(path);
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if (size.Width <= 0 || size.Height <= 0)
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{
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return string.Empty;
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}
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// We want tiles to be as close to square as possible, and to *mostly* keep under 16 tiles for performance.
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// One tile is (width / xComp) x (height / yComp) pixels, which means that ideally yComp = xComp * height / width.
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// See more at https://github.com/woltapp/blurhash/#how-do-i-pick-the-number-of-x-and-y-components
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float xCompF = MathF.Sqrt(16.0f * size.Width / size.Height);
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float yCompF = xCompF * size.Height / size.Width;
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int xComp = Math.Min((int)xCompF + 1, 9);
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int yComp = Math.Min((int)yCompF + 1, 9);
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return _imageEncoder.GetImageBlurHash(xComp, yComp, path);
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}
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/// <inheritdoc />
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public string GetImageCacheTag(BaseItem item, ItemImageInfo image)
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@ -44,7 +44,7 @@ namespace Emby.Drawing
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}
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/// <inheritdoc />
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public string GetImageHash(string path)
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public string GetImageBlurHash(int xComp, int yComp, string path)
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{
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throw new NotImplementedException();
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}
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@ -1882,6 +1882,7 @@ namespace Emby.Server.Implementations.Library
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ImageDimensions size = _imageProcessor.GetImageDimensions(item, image);
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image.Width = size.Width;
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image.Height = size.Height;
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try
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{
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image.BlurHash = _imageProcessor.GetImageBlurHash(image.Path);
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@ -234,29 +234,13 @@ namespace Jellyfin.Drawing.Skia
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/// <exception cref="ArgumentNullException">The path is null.</exception>
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/// <exception cref="FileNotFoundException">The path is not valid.</exception>
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/// <exception cref="SkiaCodecException">The file at the specified path could not be used to generate a codec.</exception>
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public string GetImageHash(string path)
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public string GetImageBlurHash(int xComp, int yComp, string path)
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{
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if (path == null)
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{
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throw new ArgumentNullException(nameof(path));
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}
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var dims = GetImageSize(path);
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if (dims.Width <= 0 || dims.Height <= 0)
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{
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// empty image does not have any blurhash
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return string.Empty;
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}
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// We want tiles to be as close to square as possible, and to *mostly* keep under 16 tiles for performance.
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// One tile is (width / xComp) x (height / yComp) pixels, which means that ideally yComp = xComp * height / width.
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// See more at https://github.com/woltapp/blurhash/#how-do-i-pick-the-number-of-x-and-y-components
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float xCompF = MathF.Sqrt(16.0f * dims.Width / dims.Height);
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float yCompF = xCompF * dims.Height / dims.Width;
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int xComp = Math.Min((int)xCompF + 1, 9);
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int yComp = Math.Min((int)yCompF + 1, 9);
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return BlurHashEncoder.Encode(xComp, yComp, path);
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}
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@ -46,9 +46,11 @@ namespace MediaBrowser.Controller.Drawing
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/// <summary>
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/// Gets the blurhash of an image.
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/// </summary>
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/// <param name="xComp">Amount of X components of DCT to take.</param>
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/// <param name="yComp">Amount of Y components of DCT to take.</param>
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/// <param name="path">The filepath of the image.</param>
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/// <returns>The blurhash.</returns>
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string GetImageHash(string path);
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string GetImageBlurHash(int xComp, int yComp, string path);
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/// <summary>
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/// Encode an image.
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