Apply suggestions from code review
Co-authored-by: Claus Vium <cvium@users.noreply.github.com>
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3052068161
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22e8667105
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@ -2234,8 +2234,8 @@ namespace MediaBrowser.Controller.MediaEncoding
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}
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}
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}
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}
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else if ((videoDecoder ?? string.Empty).Contains("cuda", StringComparison.OrdinalIgnoreCase)
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else if ((videoDecoder ?? string.Empty).Contains("cuda", StringComparison.OrdinalIgnoreCase)
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&& width.HasValue
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&& width.HasValue
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&& height.HasValue)
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&& height.HasValue)
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{
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{
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var outputWidth = width.Value;
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var outputWidth = width.Value;
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var outputHeight = height.Value;
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var outputHeight = height.Value;
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@ -2667,14 +2667,14 @@ namespace MediaBrowser.Controller.MediaEncoding
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// When burning in graphical subtitles using overlay_qsv, upload videostream to the same qsv context.
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// When burning in graphical subtitles using overlay_qsv, upload videostream to the same qsv context.
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else if (isLinux && hasGraphicalSubs && (isQsvH264Encoder || isQsvHevcEncoder)
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else if (isLinux && hasGraphicalSubs && (isQsvH264Encoder || isQsvHevcEncoder)
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&& !(isTonemappingSupportedOnQsv && isVppTonemappingSupported))
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&& !(isTonemappingSupportedOnQsv && isVppTonemappingSupported))
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{
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{
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filters.Add("hwupload=extra_hw_frames=64");
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filters.Add("hwupload=extra_hw_frames=64");
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}
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}
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// If we're hardware VAAPI decoding and software encoding, download frames from the decoder first.
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// If we're hardware VAAPI decoding and software encoding, download frames from the decoder first.
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else if ((IsVaapiSupported(state) && isVaapiDecoder) && (isLibX264Encoder || isLibX265Encoder)
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else if ((IsVaapiSupported(state) && isVaapiDecoder) && (isLibX264Encoder || isLibX265Encoder)
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&& !(isTonemappingSupportedOnQsv && isVppTonemappingSupported))
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&& !(isTonemappingSupportedOnQsv && isVppTonemappingSupported))
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{
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{
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var codec = videoStream.Codec;
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var codec = videoStream.Codec;
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