Made UpdateUserItemDataDto standalone object.
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#nullable disable
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using System;
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namespace MediaBrowser.Model.Dto
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{
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/// <summary>
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/// This is used by the api to get information about a item user data.
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/// </summary>
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public class UpdateUserItemDataDto : UserItemDataDto
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public class UpdateUserItemDataDto
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{
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/// <summary>
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/// Gets or sets the rating.
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/// </summary>
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/// <value>The rating.</value>
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public double? Rating { get; set; }
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/// <summary>
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/// Gets or sets the played percentage.
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/// </summary>
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/// <value>The played percentage.</value>
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public double? PlayedPercentage { get; set; }
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/// <summary>
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/// Gets or sets the unplayed item count.
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/// </summary>
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/// <value>The unplayed item count.</value>
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public int? UnplayedItemCount { get; set; }
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/// <summary>
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/// Gets or sets the playback position ticks.
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/// </summary>
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/// <value>The playback position ticks.</value>
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public new long? PlaybackPositionTicks { get; set; }
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public long? PlaybackPositionTicks { get; set; }
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/// <summary>
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/// Gets or sets the play count.
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/// </summary>
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/// <value>The play count.</value>
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public new int? PlayCount { get; set; }
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public int? PlayCount { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this instance is favorite.
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/// </summary>
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/// <value><c>true</c> if this instance is favorite; otherwise, <c>false</c>.</value>
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public new bool? IsFavorite { get; set; }
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public bool? IsFavorite { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this <see cref="UserItemDataDto" /> is likes.
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/// Gets or sets a value indicating whether this <see cref="UpdateUserItemDataDto" /> is likes.
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/// </summary>
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/// <value><c>null</c> if [likes] contains no value, <c>true</c> if [likes]; otherwise, <c>false</c>.</value>
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public new bool? Likes { get; set; }
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public bool? Likes { get; set; }
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/// <summary>
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/// Gets or sets the last played date.
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/// </summary>
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/// <value>The last played date.</value>
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public DateTime? LastPlayedDate { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether this <see cref="UserItemDataDto" /> is played.
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/// </summary>
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/// <value><c>true</c> if played; otherwise, <c>false</c>.</value>
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public new bool? Played { get; set; }
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public bool? Played { get; set; }
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/// <summary>
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/// Gets or sets the key.
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/// </summary>
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/// <value>The key.</value>
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public string Key { get; set; }
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/// <summary>
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/// Gets or sets the item identifier.
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/// </summary>
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/// <value>The item identifier.</value>
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public string ItemId { get; set; }
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}
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}
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