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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Net ;
using System.Net.Http ;
using System.Text ;
using System.Threading.Tasks ;
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using MediaBrowser.Common.Net ;
using MediaBrowser.Model.Logging ;
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using MediaBrowser.Model.Net ;
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namespace Rssdp.Infrastructure
{
/// <summary>
/// Provides the platform independent logic for publishing device existence and responding to search requests.
/// </summary>
public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase , ISsdpCommunicationsServer
{
#region Fields
/ *
We could technically use one socket listening on port 1900 for everything .
This should get both multicast ( notifications ) and unicast ( search response ) messages , however
this often doesn ' t work under Windows because the MS SSDP service is running . If that service
is running then it will steal the unicast messages and we will never see search responses .
Since stopping the service would be a bad idea ( might not be allowed security wise and might
break other apps running on the system ) the only other work around is to use two sockets .
We use one socket to listen for / receive notifications and search requests ( _BroadcastListenSocket ) .
We use a second socket , bound to a different local port , to send search requests and listen for
responses ( _SendSocket ) . The responses are sent to the local port this socket is bound to ,
which isn ' t port 1900 so the MS service doesn ' t steal them . While the caller can specify a local
port to use , we will default to 0 which allows the underlying system to auto - assign a free port .
* /
private object _BroadcastListenSocketSynchroniser = new object ( ) ;
private IUdpSocket _BroadcastListenSocket ;
private object _SendSocketSynchroniser = new object ( ) ;
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private List < IUdpSocket > _sendSockets ;
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private HttpRequestParser _RequestParser ;
private HttpResponseParser _ResponseParser ;
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private readonly ILogger _logger ;
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private ISocketFactory _SocketFactory ;
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private readonly INetworkManager _networkManager ;
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private int _LocalPort ;
private int _MulticastTtl ;
private bool _IsShared ;
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private readonly bool _enableMultiSocketBinding ;
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#endregion
#region Events
/// <summary>
/// Raised when a HTTPU request message is received by a socket (unicast or multicast).
/// </summary>
public event EventHandler < RequestReceivedEventArgs > RequestReceived ;
/// <summary>
/// Raised when an HTTPU response message is received by a socket (unicast or multicast).
/// </summary>
public event EventHandler < ResponseReceivedEventArgs > ResponseReceived ;
#endregion
#region Constructors
/// <summary>
/// Minimum constructor.
/// </summary>
/// <exception cref="System.ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
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public SsdpCommunicationsServer ( ISocketFactory socketFactory , INetworkManager networkManager , ILogger logger , bool enableMultiSocketBinding )
: this ( socketFactory , 0 , SsdpConstants . SsdpDefaultMulticastTimeToLive , networkManager , logger , enableMultiSocketBinding )
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{
}
/// <summary>
/// Full constructor.
/// </summary>
/// <exception cref="System.ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
/// <exception cref="System.ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
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public SsdpCommunicationsServer ( ISocketFactory socketFactory , int localPort , int multicastTimeToLive , INetworkManager networkManager , ILogger logger , bool enableMultiSocketBinding )
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{
if ( socketFactory = = null ) throw new ArgumentNullException ( "socketFactory" ) ;
if ( multicastTimeToLive < = 0 ) throw new ArgumentOutOfRangeException ( "multicastTimeToLive" , "multicastTimeToLive must be greater than zero." ) ;
_BroadcastListenSocketSynchroniser = new object ( ) ;
_SendSocketSynchroniser = new object ( ) ;
_LocalPort = localPort ;
_SocketFactory = socketFactory ;
_RequestParser = new HttpRequestParser ( ) ;
_ResponseParser = new HttpResponseParser ( ) ;
_MulticastTtl = multicastTimeToLive ;
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_networkManager = networkManager ;
_logger = logger ;
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_enableMultiSocketBinding = enableMultiSocketBinding ;
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}
#endregion
#region Public Methods
/// <summary>
/// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
/// </summary>
/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
public void BeginListeningForBroadcasts ( )
{
ThrowIfDisposed ( ) ;
if ( _BroadcastListenSocket = = null )
{
lock ( _BroadcastListenSocketSynchroniser )
{
if ( _BroadcastListenSocket = = null )
_BroadcastListenSocket = ListenForBroadcastsAsync ( ) ;
}
}
}
/// <summary>
/// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
/// </summary>
/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
public void StopListeningForBroadcasts ( )
{
ThrowIfDisposed ( ) ;
lock ( _BroadcastListenSocketSynchroniser )
{
if ( _BroadcastListenSocket ! = null )
{
_BroadcastListenSocket . Dispose ( ) ;
_BroadcastListenSocket = null ;
}
}
}
/// <summary>
/// Sends a message to a particular address (uni or multicast) and port.
/// </summary>
/// <param name="messageData">A byte array containing the data to send.</param>
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/// <param name="destination">A <see cref="IpEndPointInfo"/> representing the destination address for the data. Can be either a multicast or unicast destination.</param>
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/// <param name="fromLocalIpAddress">A <see cref="IpEndPointInfo"/> The local ip address to send from, or .Any if sending from all available</param>
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/// <exception cref="System.ArgumentNullException">Thrown if the <paramref name="messageData"/> argument is null.</exception>
/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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public async Task SendMessage ( byte [ ] messageData , IpEndPointInfo destination , IpAddressInfo fromLocalIpAddress )
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{
if ( messageData = = null ) throw new ArgumentNullException ( "messageData" ) ;
ThrowIfDisposed ( ) ;
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var sockets = GetSendSockets ( fromLocalIpAddress , destination ) ;
if ( sockets . Count = = 0 )
{
return ;
}
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// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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for ( var i = 0 ; i < SsdpConstants . UdpResendCount ; i + + )
{
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var tasks = sockets . Select ( s = > SendFromSocket ( s , messageData , destination ) ) . ToArray ( ) ;
await Task . WhenAll ( tasks ) . ConfigureAwait ( false ) ;
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await Task . Delay ( 100 ) . ConfigureAwait ( false ) ;
}
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}
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private async Task SendFromSocket ( IUdpSocket socket , byte [ ] messageData , IpEndPointInfo destination )
{
try
{
await socket . SendAsync ( messageData , messageData . Length , destination ) . ConfigureAwait ( false ) ;
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}
catch ( ObjectDisposedException )
{
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}
catch ( Exception ex )
{
_logger . ErrorException ( "Error sending socket message from {0} to {1}" , ex , socket . LocalIPAddress . ToString ( ) , destination . ToString ( ) ) ;
}
}
private List < IUdpSocket > GetSendSockets ( IpAddressInfo fromLocalIpAddress , IpEndPointInfo destination )
{
EnsureSendSocketCreated ( ) ;
lock ( _SendSocketSynchroniser )
{
var sockets = _sendSockets . Where ( i = > i . LocalIPAddress . AddressFamily = = fromLocalIpAddress . AddressFamily ) ;
// Send from the Any socket and the socket with the matching address
if ( fromLocalIpAddress . AddressFamily = = IpAddressFamily . InterNetwork )
{
sockets = sockets . Where ( i = > i . LocalIPAddress . Equals ( IpAddressInfo . Any ) | | fromLocalIpAddress . Equals ( i . LocalIPAddress ) ) ;
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// If sending to the loopback address, filter the socket list as well
if ( destination . IpAddress . Equals ( IpAddressInfo . Loopback ) )
{
sockets = sockets . Where ( i = > i . LocalIPAddress . Equals ( IpAddressInfo . Any ) | | i . LocalIPAddress . Equals ( IpAddressInfo . Loopback ) ) ;
}
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}
else if ( fromLocalIpAddress . AddressFamily = = IpAddressFamily . InterNetworkV6 )
{
sockets = sockets . Where ( i = > i . LocalIPAddress . Equals ( IpAddressInfo . IPv6Any ) | | fromLocalIpAddress . Equals ( i . LocalIPAddress ) ) ;
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// If sending to the loopback address, filter the socket list as well
if ( destination . IpAddress . Equals ( IpAddressInfo . IPv6Loopback ) )
{
sockets = sockets . Where ( i = > i . LocalIPAddress . Equals ( IpAddressInfo . IPv6Any ) | | i . LocalIPAddress . Equals ( IpAddressInfo . IPv6Loopback ) ) ;
}
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}
return sockets . ToList ( ) ;
}
}
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/// <summary>
/// Sends a message to the SSDP multicast address and port.
/// </summary>
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public async Task SendMulticastMessage ( string message )
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{
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if ( message = = null ) throw new ArgumentNullException ( "messageData" ) ;
byte [ ] messageData = Encoding . UTF8 . GetBytes ( message ) ;
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ThrowIfDisposed ( ) ;
EnsureSendSocketCreated ( ) ;
// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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for ( var i = 0 ; i < SsdpConstants . UdpResendCount ; i + + )
{
await SendMessageIfSocketNotDisposed ( messageData , new IpEndPointInfo
{
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IpAddress = new IpAddressInfo
{
Address = SsdpConstants . MulticastLocalAdminAddress
} ,
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Port = SsdpConstants . MulticastPort
} ) . ConfigureAwait ( false ) ;
await Task . Delay ( 100 ) . ConfigureAwait ( false ) ;
}
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}
/// <summary>
/// Stops listening for search responses on the local, unicast socket.
/// </summary>
/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
public void StopListeningForResponses ( )
{
ThrowIfDisposed ( ) ;
lock ( _SendSocketSynchroniser )
{
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if ( _sendSockets ! = null )
{
var sockets = _sendSockets . ToList ( ) ;
_sendSockets = null ;
foreach ( var socket in sockets )
{
socket . Dispose ( ) ;
}
}
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}
}
#endregion
#region Public Properties
/// <summary>
/// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
/// </summary>
/// <remarks>
/// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
/// </remarks>
public bool IsShared
{
get { return _IsShared ; }
set { _IsShared = value ; }
}
#endregion
#region Overrides
/// <summary>
/// Stops listening for requests, disposes this instance and all internal resources.
/// </summary>
/// <param name="disposing"></param>
protected override void Dispose ( bool disposing )
{
if ( disposing )
{
lock ( _BroadcastListenSocketSynchroniser )
{
if ( _BroadcastListenSocket ! = null )
_BroadcastListenSocket . Dispose ( ) ;
}
lock ( _SendSocketSynchroniser )
{
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if ( _sendSockets ! = null )
{
var sockets = _sendSockets . ToList ( ) ;
_sendSockets = null ;
foreach ( var socket in sockets )
{
socket . Dispose ( ) ;
}
}
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}
}
}
#endregion
#region Private Methods
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private async Task SendMessageIfSocketNotDisposed ( byte [ ] messageData , IpEndPointInfo destination )
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{
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var sockets = _sendSockets ;
if ( sockets ! = null )
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{
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sockets = sockets . ToList ( ) ;
foreach ( var socket in sockets )
{
await socket . SendAsync ( messageData , messageData . Length , destination ) . ConfigureAwait ( false ) ;
}
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}
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ThrowIfDisposed ( ) ;
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}
private IUdpSocket ListenForBroadcastsAsync ( )
{
var socket = _SocketFactory . CreateUdpMulticastSocket ( SsdpConstants . MulticastLocalAdminAddress , _MulticastTtl , SsdpConstants . MulticastPort ) ;
ListenToSocket ( socket ) ;
return socket ;
}
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private List < IUdpSocket > CreateSocketAndListenForResponsesAsync ( )
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{
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var sockets = new List < IUdpSocket > ( ) ;
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sockets . Add ( _SocketFactory . CreateSsdpUdpSocket ( IpAddressInfo . Any , _LocalPort ) ) ;
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if ( _enableMultiSocketBinding )
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{
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foreach ( var address in _networkManager . GetLocalIpAddresses ( ) . ToList ( ) )
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{
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try
{
sockets . Add ( _SocketFactory . CreateSsdpUdpSocket ( address , _LocalPort ) ) ;
}
catch ( Exception ex )
{
_logger . ErrorException ( "Error in CreateSsdpUdpSocket. IPAddress: {0}" , ex , address ) ;
}
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}
}
foreach ( var socket in sockets )
{
ListenToSocket ( socket ) ;
}
return sockets ;
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}
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1804:RemoveUnusedLocals", MessageId = "t", Justification = "Capturing task to local variable removes compiler warning, task is not otherwise required.")]
private void ListenToSocket ( IUdpSocket socket )
{
// Tasks are captured to local variables even if we don't use them just to avoid compiler warnings.
var t = Task . Run ( async ( ) = >
{
var cancelled = false ;
while ( ! cancelled )
{
try
{
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var result = await socket . ReceiveAsync ( ) . ConfigureAwait ( false ) ;
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if ( result . ReceivedBytes > 0 )
{
// Strange cannot convert compiler error here if I don't explicitly
// assign or cast to Action first. Assignment is easier to read,
// so went with that.
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ProcessMessage ( System . Text . UTF8Encoding . UTF8 . GetString ( result . Buffer , 0 , result . ReceivedBytes ) , result . RemoteEndPoint , result . LocalIPAddress ) ;
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}
}
catch ( ObjectDisposedException )
{
cancelled = true ;
}
catch ( TaskCanceledException )
{
cancelled = true ;
}
}
} ) ;
}
private void EnsureSendSocketCreated ( )
{
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if ( _sendSockets = = null )
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{
lock ( _SendSocketSynchroniser )
{
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if ( _sendSockets = = null )
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{
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_sendSockets = CreateSocketAndListenForResponsesAsync ( ) ;
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}
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}
}
}
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private void ProcessMessage ( string data , IpEndPointInfo endPoint , IpAddressInfo receivedOnLocalIpAddress )
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{
//Responses start with the HTTP version, prefixed with HTTP/ while
//requests start with a method which can vary and might be one we haven't
//seen/don't know. We'll check if this message is a request or a response
//by checking for the static HTTP/ prefix on the start of the message.
if ( data . StartsWith ( "HTTP/" , StringComparison . OrdinalIgnoreCase ) )
{
HttpResponseMessage responseMessage = null ;
try
{
responseMessage = _ResponseParser . Parse ( data ) ;
}
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catch ( ArgumentException ex )
{
// Ignore invalid packets.
}
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if ( responseMessage ! = null )
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OnResponseReceived ( responseMessage , endPoint , receivedOnLocalIpAddress ) ;
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}
else
{
HttpRequestMessage requestMessage = null ;
try
{
requestMessage = _RequestParser . Parse ( data ) ;
}
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catch ( ArgumentException ex )
{
// Ignore invalid packets.
}
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if ( requestMessage ! = null )
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{
OnRequestReceived ( requestMessage , endPoint , receivedOnLocalIpAddress ) ;
}
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}
}
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private void OnRequestReceived ( HttpRequestMessage data , IpEndPointInfo remoteEndPoint , IpAddressInfo receivedOnLocalIpAddress )
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{
//SSDP specification says only * is currently used but other uri's might
//be implemented in the future and should be ignored unless understood.
//Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
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if ( data . RequestUri . ToString ( ) ! = "*" )
{
return ;
}
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var handlers = this . RequestReceived ;
if ( handlers ! = null )
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handlers ( this , new RequestReceivedEventArgs ( data , remoteEndPoint , receivedOnLocalIpAddress ) ) ;
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}
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private void OnResponseReceived ( HttpResponseMessage data , IpEndPointInfo endPoint , IpAddressInfo localIpAddress )
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{
var handlers = this . ResponseReceived ;
if ( handlers ! = null )
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handlers ( this , new ResponseReceivedEventArgs ( data , endPoint )
{
LocalIpAddress = localIpAddress
} ) ;
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}
#endregion
}
}