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using System.IO ;
namespace MediaBrowser.Model.Net
{
/// <summary>
/// Implemented by components that can create a platform specific UDP socket implementation, and wrap it in the cross platform <see cref="ISocket"/> interface.
/// </summary>
public interface ISocketFactory
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{
/// <summary>
/// Createa a new unicast socket using the specified local port number.
/// </summary>
/// <param name="localPort">The local port to bind to.</param>
/// <returns>A <see cref="ISocket"/> implementation.</returns>
ISocket CreateUdpSocket ( int localPort ) ;
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ISocket CreateUdpBroadcastSocket ( int localPort ) ;
ISocket CreateTcpSocket ( IpAddressInfo remoteAddress , int remotePort ) ;
/// <summary>
/// Createa a new unicast socket using the specified local port number.
/// </summary>
ISocket CreateSsdpUdpSocket ( IpAddressInfo localIp , int localPort ) ;
/// <summary>
/// Createa a new multicast socket using the specified multicast IP address, multicast time to live and local port.
/// </summary>
/// <param name="ipAddress">The multicast IP address to bind to.</param>
/// <param name="multicastTimeToLive">The multicast time to live value. Actually a maximum number of network hops for UDP packets.</param>
/// <param name="localPort">The local port to bind to.</param>
/// <returns>A <see cref="ISocket"/> implementation.</returns>
ISocket CreateUdpMulticastSocket ( string ipAddress , int multicastTimeToLive , int localPort ) ;
Stream CreateNetworkStream ( ISocket socket , bool ownsSocket ) ;
}
public enum SocketType
{
Stream
}
public enum ProtocolType
{
Tcp
}
}