102 lines
2.8 KiB
C#
102 lines
2.8 KiB
C#
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using System;
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using System.Threading;
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namespace MediaBrowser.Common.ScheduledTasks
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{
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/// <summary>
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/// Represents a task trigger that fires on a weekly basis
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/// </summary>
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public class WeeklyTrigger : BaseTaskTrigger
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{
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/// <summary>
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/// Get the time of day to trigger the task to run
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/// </summary>
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/// <value>The time of day.</value>
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public TimeSpan TimeOfDay { get; set; }
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/// <summary>
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/// Gets or sets the day of week.
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/// </summary>
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/// <value>The day of week.</value>
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public DayOfWeek DayOfWeek { get; set; }
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/// <summary>
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/// Gets or sets the timer.
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/// </summary>
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/// <value>The timer.</value>
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private Timer Timer { get; set; }
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/// <summary>
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/// Stars waiting for the trigger action
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/// </summary>
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protected internal override void Start()
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{
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DisposeTimer();
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var triggerDate = GetNextTriggerDateTime();
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Timer = new Timer(state => OnTriggered(), null, triggerDate - DateTime.Now, TimeSpan.FromMilliseconds(-1));
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}
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/// <summary>
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/// Gets the next trigger date time.
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/// </summary>
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/// <returns>DateTime.</returns>
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private DateTime GetNextTriggerDateTime()
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{
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var now = DateTime.Now;
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// If it's on the same day
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if (now.DayOfWeek == DayOfWeek)
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{
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// It's either later today, or a week from now
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return now.TimeOfDay < TimeOfDay ? now.Date.Add(TimeOfDay) : now.Date.AddDays(7).Add(TimeOfDay);
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}
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var triggerDate = now.Date;
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// Walk the date forward until we get to the trigger day
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while (triggerDate.DayOfWeek != DayOfWeek)
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{
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triggerDate = triggerDate.AddDays(1);
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}
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// Return the trigger date plus the time offset
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return triggerDate.Add(TimeOfDay);
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}
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/// <summary>
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/// Stops waiting for the trigger action
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/// </summary>
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protected internal override void Stop()
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{
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DisposeTimer();
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}
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/// <summary>
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/// Disposes this instance.
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/// </summary>
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/// <param name="dispose"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
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protected override void Dispose(bool dispose)
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{
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if (dispose)
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{
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DisposeTimer();
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}
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base.Dispose(dispose);
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}
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/// <summary>
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/// Disposes the timer.
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/// </summary>
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private void DisposeTimer()
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{
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if (Timer != null)
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{
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Timer.Dispose();
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}
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}
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}
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}
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