jellyfin/MediaBrowser.LocalMetadata/Savers/GameXmlSaver.cs

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C#
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using MediaBrowser.Controller.Configuration;
using MediaBrowser.Controller.Entities;
using MediaBrowser.Controller.Library;
using System.Collections.Generic;
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using System.Globalization;
using System.IO;
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using System.Xml;
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using MediaBrowser.Model.IO;
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using MediaBrowser.Model.Logging;
using MediaBrowser.Model.Xml;
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namespace MediaBrowser.LocalMetadata.Savers
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{
/// <summary>
/// Saves game.xml for games
/// </summary>
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public class GameXmlSaver : BaseXmlSaver
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{
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private readonly CultureInfo UsCulture = new CultureInfo("en-US");
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public override bool IsEnabledFor(BaseItem item, ItemUpdateType updateType)
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{
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if (!item.SupportsLocalMetadata)
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{
return false;
}
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return item is Game && updateType >= ItemUpdateType.MetadataDownload;
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}
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protected override void WriteCustomElements(BaseItem item, XmlWriter writer)
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{
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var game = (Game)item;
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if (!string.IsNullOrEmpty(game.GameSystem))
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{
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writer.WriteElementString("GameSystem", game.GameSystem);
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}
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if (game.PlayersSupported.HasValue)
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{
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writer.WriteElementString("Players", game.PlayersSupported.Value.ToString(UsCulture));
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}
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}
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protected override string GetLocalSavePath(BaseItem item)
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{
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return GetGameSavePath((Game)item);
}
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protected override string GetRootElementName(BaseItem item)
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{
return "Item";
}
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public static string GetGameSavePath(Game item)
{
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if (item.IsInMixedFolder)
{
return Path.ChangeExtension(item.Path, ".xml");
}
return Path.Combine(item.ContainingFolderPath, "game.xml");
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}
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public GameXmlSaver(IFileSystem fileSystem, IServerConfigurationManager configurationManager, ILibraryManager libraryManager, IUserManager userManager, IUserDataManager userDataManager, ILogger logger, IXmlReaderSettingsFactory xmlReaderSettingsFactory) : base(fileSystem, configurationManager, libraryManager, userManager, userDataManager, logger, xmlReaderSettingsFactory)
{
}
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}
}