jellyfin/Emby.Dlna/Configuration/DlnaOptions.cs

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#pragma warning disable CS1591
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namespace Emby.Dlna.Configuration
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{
/// <summary>
/// The DlnaOptions class contains the user definable parameters for the dlna subsystems.
/// </summary>
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public class DlnaOptions
{
/// <summary>
/// Initializes a new instance of the <see cref="DlnaOptions"/> class.
/// </summary>
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public DlnaOptions()
{
EnablePlayTo = true;
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EnableServer = true;
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BlastAliveMessages = true;
SendOnlyMatchedHost = true;
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ClientDiscoveryIntervalSeconds = 60;
AliveMessageIntervalSeconds = 1800;
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}
/// <summary>
/// Gets or sets a value indicating whether gets or sets a value to indicate the status of the dlna playTo subsystem.
/// </summary>
public bool EnablePlayTo { get; set; }
/// <summary>
/// Gets or sets a value indicating whether gets or sets a value to indicate the status of the dlna server subsystem.
/// </summary>
public bool EnableServer { get; set; }
/// <summary>
/// Gets or sets a value indicating whether detailed dlna server logs are sent to the console/log.
/// If the setting "Emby.Dlna": "Debug" msut be set in logging.default.json for this property to work.
/// </summary>
public bool EnableDebugLog { get; set; }
/// <summary>
/// Gets or sets a value indicating whether whether detailed playTo debug logs are sent to the console/log.
/// If the setting "Emby.Dlna.PlayTo": "Debug" msut be set in logging.default.json for this property to work.
/// </summary>
public bool EnablePlayToTracing { get; set; }
/// <summary>
/// Gets or sets the ssdp client discovery interval time (in seconds).
/// This is the time after which the server will send a ssdp search request.
/// </summary>
public int ClientDiscoveryIntervalSeconds { get; set; }
/// <summary>
/// Gets or sets the frequency at which ssdp alive notifications are transmitted.
/// </summary>
public int AliveMessageIntervalSeconds { get; set; }
/// <summary>
/// Gets or sets the frequency at which ssdp alive notifications are transmitted. MIGRATING - TO BE REMOVED ONCE WEB HAS BEEN ALTERED.
/// </summary>
public int BlastAliveMessageIntervalSeconds
{
get
{
return AliveMessageIntervalSeconds;
}
set
{
AliveMessageIntervalSeconds = value;
}
}
/// <summary>
/// Gets or sets the default user account that the dlna server uses.
/// </summary>
public string DefaultUserId { get; set; }
/// <summary>
/// Gets or sets a value indicating whether playTo device profiles should be created.
/// </summary>
public bool AutoCreatePlayToProfiles { get; set; }
/// <summary>
/// Gets or sets a value indicating whether to blast alive messages.
/// </summary>
public bool BlastAliveMessages { get; set; } = true;
/// <summary>
/// gets or sets a value indicating whether to send only matched host.
/// </summary>
public bool SendOnlyMatchedHost { get; set; } = true;
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}
}