38fa383b4d
Variable Capitalization, Unused Variables, Unreachable Code
110 lines
3.1 KiB
Plaintext
110 lines
3.1 KiB
Plaintext
sub init()
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m.buttons = m.top.findNode("buttons")
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m.buttons.buttons = [tr("Audio")]
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m.buttons.setFocus(true)
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m.selectedItem = 0
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m.selectedAudioIndex = 0
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m.menus = []
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m.menus.push(m.top.findNode("audioMenu"))
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m.viewNames = []
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' Set button color to global
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m.top.findNode("audioMenu").focusBitmapBlendColor = m.global.constants.colors.button
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' Animation
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m.fadeAnim = m.top.findNode("fadeAnim")
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m.fadeOutAnimOpacity = m.top.findNode("outOpacity")
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m.fadeInAnimOpacity = m.top.findNode("inOpacity")
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m.buttons.observeField("focusedIndex", "buttonFocusChanged")
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end sub
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sub optionsSet()
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' Views Tab
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if m.top.options.views <> invalid then
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viewContent = CreateObject("roSGNode", "ContentNode")
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index = 0
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selectedViewIndex = 0
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for each view in m.top.options.views
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entry = viewContent.CreateChild("AudioTrackListData")
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entry.title = view.Title
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entry.description = view.Description
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entry.streamIndex = view.StreamIndex
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m.viewNames.push(view.Name)
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if view.Selected <> invalid and view.Selected = true then
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selectedViewIndex = index
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entry.selected = true
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m.top.audioSteamIndex = view.streamIndex
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end if
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index = index + 1
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end for
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m.menus[0].content = viewContent
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m.menus[0].jumpToItem = selectedViewIndex
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m.selectedAudioIndex = selectedViewIndex
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end if
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end sub
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' Switch menu shown when button focus changes
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sub buttonFocusChanged()
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if m.buttons.focusedIndex = m.selectedItem then return
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m.fadeOutAnimOpacity.fieldToInterp = m.menus[m.selectedItem].id + ".opacity"
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m.fadeInAnimOpacity.fieldToInterp = m.menus[m.buttons.focusedIndex].id + ".opacity"
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m.fadeAnim.control = "start"
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m.selectedItem = m.buttons.focusedIndex
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end sub
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function onKeyEvent(key as string, press as boolean) as boolean
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if key = "down" or (key = "OK" and m.top.findNode("buttons").hasFocus()) then
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m.top.findNode("buttons").setFocus(false)
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m.menus[m.selectedItem].setFocus(true)
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m.menus[m.selectedItem].drawFocusFeedback = true
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'If user presses down from button menu, focus first item. If OK, focus checked item
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if key = "down" then
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m.menus[m.selectedItem].jumpToItem = 0
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else
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m.menus[m.selectedItem].jumpToItem = m.menus[m.selectedItem].itemSelected
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end if
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return true
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else if key = "OK"
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if(m.menus[m.selectedItem].isInFocusChain()) then
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selMenu = m.menus[m.selectedItem]
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selIndex = selMenu.itemSelected
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if m.selectedAudioIndex = selIndex then
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else
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selMenu.content.GetChild(m.selectedAudioIndex).selected = false
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newSelection = selMenu.content.GetChild(selIndex)
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newSelection.selected = true
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m.selectedAudioIndex = selIndex
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m.top.audioSteamIndex = newSelection.streamIndex
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end if
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end if
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return true
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else if key = "back" or key = "up"
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if m.menus[m.selectedItem].isInFocusChain() then
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m.buttons.setFocus(true)
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m.menus[m.selectedItem].drawFocusFeedback = false
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return true
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end if
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else if key = "options"
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m.menus[m.selectedItem].drawFocusFeedback = false
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return false
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end if
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return false
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end function |