jf-roku/source/Main.brs

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sub Main (args as dynamic) as void
' The main function that runs when the application is launched.
m.screen = CreateObject("roSGScreen")
' Set global constants
setConstants()
' Write screen tracker for screensaver
WriteAsciiFile("tmp:/scene.temp", "")
MoveFile("tmp:/scene.temp", "tmp:/scene")
m.port = CreateObject("roMessagePort")
m.screen.setMessagePort(m.port)
' Set any initial Global Variables
m.global = m.screen.getGlobalNode()
SaveAppToGlobal()
SaveDeviceToGlobal()
m.scene = m.screen.CreateScene("JFScene")
m.screen.show() ' vscode_rale_tracker_entry
playstateTask = CreateObject("roSGNode", "PlaystateTask")
playstateTask.id = "playstateTask"
sceneManager = CreateObject("roSGNode", "SceneManager")
sceneManager.observeField("dataReturned", m.port)
m.global.addFields({ app_loaded: false, playstateTask: playstateTask, sceneManager: sceneManager })
m.global.addFields({ queueManager: CreateObject("roSGNode", "QueueManager") })
m.global.addFields({ audioPlayer: CreateObject("roSGNode", "AudioPlayer") })
app_start:
' First thing to do is validate the ability to use the API
if not LoginFlow() then return
' remove previous scenes from the stack
sceneManager.callFunc("clearScenes")
' save user config
m.global.addFields({ userConfig: m.user.configuration })
' load home page
sceneManager.currentUser = m.user.Name
group = CreateHomeGroup()
group.callFunc("loadLibraries")
sceneManager.callFunc("pushScene", group)
m.scene.observeField("exit", m.port)
' Downloads and stores a fallback font to tmp:/
configEncoding = api.system.GetConfigurationByName("encoding")
if isValid(configEncoding) and isValid(configEncoding.EnableFallbackFont)
if configEncoding.EnableFallbackFont
re = CreateObject("roRegex", "Name.:.(.*?).,.Size", "s")
filename = APIRequest("FallbackFont/Fonts").GetToString()
if isValid(filename)
filename = re.match(filename)
if isValid(filename) and filename.count() > 0
filename = filename[1]
APIRequest("FallbackFont/Fonts/" + filename).gettofile("tmp:/font")
end if
end if
end if
end if
' Only show the Whats New popup the first time a user runs a new client version.
if m.global.app.version <> get_setting("LastRunVersion")
' Ensure the user hasn't disabled Whats New popups
if get_user_setting("load.allowwhatsnew") = "true"
set_setting("LastRunVersion", m.global.app.version)
dialog = createObject("roSGNode", "WhatsNewDialog")
m.scene.dialog = dialog
m.scene.dialog.observeField("buttonSelected", m.port)
end if
end if
' Handle input messages
input = CreateObject("roInput")
input.SetMessagePort(m.port)
device = CreateObject("roDeviceInfo")
device.setMessagePort(m.port)
device.EnableScreensaverExitedEvent(true)
device.EnableAppFocusEvent(false)
device.EnableAudioGuideChangedEvent(true)
' Check if we were sent content to play with the startup command (Deep Link)
if isValidAndNotEmpty(args.mediaType) and isValidAndNotEmpty(args.contentId)
video = CreateVideoPlayerGroup(args.contentId)
if isValid(video)
sceneManager.callFunc("pushScene", video)
else
dialog = createObject("roSGNode", "Dialog")
dialog.id = "OKDialog"
dialog.title = tr("Not found")
dialog.message = tr("The requested content does not exist on the server")
dialog.buttons = [tr("OK")]
m.scene.dialog = dialog
m.scene.dialog.observeField("buttonSelected", m.port)
end if
end if
' This is the core logic loop. Mostly for transitioning between scenes
' This now only references m. fields so could be placed anywhere, in theory
' "group" is always "whats on the screen"
' m.scene's children is the "previous view" stack
while true
msg = wait(0, m.port)
if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
print "CLOSING SCREEN"
return
else if isNodeEvent(msg, "exit")
return
else if isNodeEvent(msg, "closeSidePanel")
group = sceneManager.callFunc("getActiveScene")
if group.lastFocus <> invalid
group.lastFocus.setFocus(true)
else
group.setFocus(true)
end if
else if isNodeEvent(msg, "quickPlayNode")
group = sceneManager.callFunc("getActiveScene")
reportingNode = msg.getRoSGNode()
itemNode = reportingNode.quickPlayNode
if isValid(itemNode) and isValid(itemNode.id) and itemNode.id <> ""
if itemNode.type = "Episode" or itemNode.type = "Movie" or itemNode.type = "Video"
audio_stream_idx = 0
if isValid(itemNode.selectedAudioStreamIndex)
audio_stream_idx = itemNode.selectedAudioStreamIndex
end if
itemNode.selectedAudioStreamIndex = audio_stream_idx
playbackPosition = 0
' Display playback options dialog
if isValid(itemNode.json) and isValid(itemNode.json.userdata) and isValid(itemNode.json.userdata.PlaybackPositionTicks)
playbackPosition = itemNode.json.userdata.PlaybackPositionTicks
end if
if playbackPosition > 0
m.global.queueManager.callFunc("hold", itemNode)
playbackOptionDialog(playbackPosition, itemNode.json)
else
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("push", itemNode)
m.global.queueManager.callFunc("playQueue")
end if
' Prevent quick play node from double firing
reportingNode.quickPlayNode = invalid
if LCase(group.subtype()) = "tvepisodes"
if isValid(group.lastFocus)
group.lastFocus.setFocus(true)
end if
end if
end if
end if
else if isNodeEvent(msg, "selectedItem")
' If you select a library from ANYWHERE, follow this flow
selectedItem = msg.getData()
if isValid(selectedItem)
selectedItemType = selectedItem.type
if selectedItemType = "CollectionFolder"
if selectedItem.collectionType = "movies"
group = CreateMovieLibraryView(selectedItem)
else if selectedItem.collectionType = "music"
group = CreateMusicLibraryView(selectedItem)
else
group = CreateItemGrid(selectedItem)
end if
sceneManager.callFunc("pushScene", group)
else if selectedItemType = "Folder" and selectedItem.json.type = "Genre"
' User clicked on a genre folder
if selectedItem.json.MovieCount > 0
group = CreateMovieLibraryView(selectedItem)
else
group = CreateItemGrid(selectedItem)
end if
sceneManager.callFunc("pushScene", group)
else if selectedItemType = "Folder" and selectedItem.json.type = "MusicGenre"
group = CreateMusicLibraryView(selectedItem)
sceneManager.callFunc("pushScene", group)
else if selectedItemType = "UserView" or selectedItemType = "Folder" or selectedItemType = "Channel" or selectedItemType = "Boxset"
group = CreateItemGrid(selectedItem)
sceneManager.callFunc("pushScene", group)
else if selectedItemType = "Episode"
' User has selected a TV episode they want us to play
audio_stream_idx = 0
if isValid(selectedItem.selectedAudioStreamIndex)
audio_stream_idx = selectedItem.selectedAudioStreamIndex
end if
selectedItem.selectedAudioStreamIndex = audio_stream_idx
' If we are playing a playlist, always start at the beginning
if m.global.queueManager.callFunc("getCount") > 1
selectedItem.startingPoint = 0
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("push", selectedItem)
m.global.queueManager.callFunc("playQueue")
else
' Display playback options dialog
if selectedItem.json.userdata.PlaybackPositionTicks > 0
m.global.queueManager.callFunc("hold", selectedItem)
playbackOptionDialog(selectedItem.json.userdata.PlaybackPositionTicks, selectedItem.json)
else
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("push", selectedItem)
m.global.queueManager.callFunc("playQueue")
end if
end if
else if selectedItemType = "Series"
group = CreateSeriesDetailsGroup(selectedItem.json.id)
else if selectedItemType = "Season"
group = CreateSeasonDetailsGroupByID(selectedItem.json.SeriesId, selectedItem.id)
else if selectedItemType = "Movie"
' open movie detail page
group = CreateMovieDetailsGroup(selectedItem)
else if selectedItemType = "Person"
CreatePersonView(selectedItem)
else if selectedItemType = "TvChannel" or selectedItemType = "Video" or selectedItemType = "Program"
' User selected a Live TV channel / program
' Show Channel Loading spinner
dialog = createObject("roSGNode", "ProgressDialog")
dialog.title = tr("Loading Channel Data")
m.scene.dialog = dialog
' User selected a program. Play the channel the program is on
if LCase(selectedItemType) = "program"
selectedItem.id = selectedItem.json.ChannelId
end if
' Display playback options dialog
if selectedItem.json.userdata.PlaybackPositionTicks > 0
dialog.close = true
m.global.queueManager.callFunc("hold", selectedItem)
playbackOptionDialog(selectedItem.json.userdata.PlaybackPositionTicks, selectedItem.json)
else
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("push", selectedItem)
m.global.queueManager.callFunc("playQueue")
dialog.close = true
end if
else if selectedItemType = "Photo"
' Nothing to do here, handled in ItemGrid
else if selectedItemType = "MusicArtist"
group = CreateArtistView(selectedItem.json)
if not isValid(group)
message_dialog(tr("Unable to find any albums or songs belonging to this artist"))
end if
else if selectedItemType = "MusicAlbum"
group = CreateAlbumView(selectedItem.json)
else if selectedItemType = "Playlist"
group = CreatePlaylistView(selectedItem.json)
else if selectedItemType = "Audio"
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("resetShuffle")
m.global.queueManager.callFunc("push", selectedItem.json)
m.global.queueManager.callFunc("playQueue")
else
' TODO - switch on more node types
message_dialog("This type is not yet supported: " + selectedItemType + ".")
end if
end if
else if isNodeEvent(msg, "movieSelected")
' If you select a movie from ANYWHERE, follow this flow
node = getMsgPicker(msg, "picker")
group = CreateMovieDetailsGroup(node)
else if isNodeEvent(msg, "seriesSelected")
' If you select a TV Series from ANYWHERE, follow this flow
node = getMsgPicker(msg, "picker")
group = CreateSeriesDetailsGroup(node.id)
else if isNodeEvent(msg, "seasonSelected")
' If you select a TV Season from ANYWHERE, follow this flow
ptr = msg.getData()
' ptr is for [row, col] of selected item... but we only have 1 row
series = msg.getRoSGNode()
if isValid(ptr) and ptr.count() >= 2 and isValid(ptr[1]) and isValid(series) and isValid(series.seasonData) and isValid(series.seasonData.items)
node = series.seasonData.items[ptr[1]]
group = CreateSeasonDetailsGroup(series.itemContent, node)
end if
else if isNodeEvent(msg, "musicAlbumSelected")
' If you select a Music Album from ANYWHERE, follow this flow
ptr = msg.getData()
albums = msg.getRoSGNode()
node = albums.musicArtistAlbumData.items[ptr]
group = CreateAlbumView(node)
else if isNodeEvent(msg, "appearsOnSelected")
' If you select a Music Album from ANYWHERE, follow this flow
ptr = msg.getData()
albums = msg.getRoSGNode()
node = albums.musicArtistAppearsOnData.items[ptr]
group = CreateAlbumView(node)
else if isNodeEvent(msg, "playSong")
' User has selected audio they want us to play
selectedIndex = msg.getData()
screenContent = msg.getRoSGNode()
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("resetShuffle")
m.global.queueManager.callFunc("push", screenContent.albumData.items[selectedIndex])
m.global.queueManager.callFunc("playQueue")
else if isNodeEvent(msg, "playItem")
' User has selected audio they want us to play
selectedIndex = msg.getData()
screenContent = msg.getRoSGNode()
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("resetShuffle")
m.global.queueManager.callFunc("push", screenContent.albumData.items[selectedIndex])
m.global.queueManager.callFunc("playQueue")
else if isNodeEvent(msg, "playAllSelected")
' User has selected playlist of of audio they want us to play
screenContent = msg.getRoSGNode()
m.spinner = screenContent.findNode("spinner")
m.spinner.visible = true
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("resetShuffle")
m.global.queueManager.callFunc("set", screenContent.albumData.items)
m.global.queueManager.callFunc("playQueue")
else if isNodeEvent(msg, "playArtistSelected")
' User has selected playlist of of audio they want us to play
screenContent = msg.getRoSGNode()
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("resetShuffle")
m.global.queueManager.callFunc("set", CreateArtistMix(screenContent.pageContent.id).Items)
m.global.queueManager.callFunc("playQueue")
else if isNodeEvent(msg, "instantMixSelected")
' User has selected instant mix
' User has selected playlist of of audio they want us to play
screenContent = msg.getRoSGNode()
m.spinner = screenContent.findNode("spinner")
if isValid(m.spinner)
m.spinner.visible = true
end if
viewHandled = false
' Create instant mix based on selected album
if isValid(screenContent.albumData)
if isValid(screenContent.albumData.items)
if screenContent.albumData.items.count() > 0
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("resetShuffle")
m.global.queueManager.callFunc("set", CreateInstantMix(screenContent.albumData.items[0].id).Items)
m.global.queueManager.callFunc("playQueue")
viewHandled = true
end if
end if
end if
if not viewHandled
' Create instant mix based on selected artist
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("resetShuffle")
m.global.queueManager.callFunc("set", CreateInstantMix(screenContent.pageContent.id).Items)
m.global.queueManager.callFunc("playQueue")
end if
else if isNodeEvent(msg, "search_value")
query = msg.getRoSGNode().search_value
group.findNode("SearchBox").visible = false
options = group.findNode("SearchSelect")
options.visible = true
options.setFocus(true)
dialog = createObject("roSGNode", "ProgressDialog")
dialog.title = tr("Loading Search Data")
m.scene.dialog = dialog
results = SearchMedia(query)
dialog.close = true
options.itemData = results
options.query = query
else if isNodeEvent(msg, "itemSelected")
' Search item selected
node = getMsgPicker(msg)
' TODO - swap this based on target.mediatype
' types: [ Series (Show), Episode, Movie, Audio, Person, Studio, MusicArtist ]
if node.type = "Series"
group = CreateSeriesDetailsGroup(node.id)
else if node.type = "Movie"
group = CreateMovieDetailsGroup(node)
else if node.type = "MusicArtist"
group = CreateArtistView(node.json)
else if node.type = "MusicAlbum"
group = CreateAlbumView(node.json)
else if node.type = "Audio"
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("resetShuffle")
m.global.queueManager.callFunc("push", node.json)
m.global.queueManager.callFunc("playQueue")
else if node.type = "Person"
group = CreatePersonView(node)
else if node.type = "TvChannel"
group = CreateVideoPlayerGroup(node.id)
sceneManager.callFunc("pushScene", group)
else if node.type = "Episode"
group = CreateVideoPlayerGroup(node.id)
sceneManager.callFunc("pushScene", group)
else if node.type = "Audio"
selectedIndex = msg.getData()
screenContent = msg.getRoSGNode()
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("resetShuffle")
m.global.queueManager.callFunc("push", screenContent.albumData.items[node.id])
m.global.queueManager.callFunc("playQueue")
else
' TODO - switch on more node types
message_dialog("This type is not yet supported: " + node.type + ".")
end if
else if isNodeEvent(msg, "buttonSelected")
' If a button is selected, we have some determining to do
btn = getButton(msg)
group = sceneManager.callFunc("getActiveScene")
if isValid(btn) and btn.id = "play-button"
' User chose Play button from movie detail view
' Check if a specific Audio Stream was selected
audio_stream_idx = 0
if isValid(group) and isValid(group.selectedAudioStreamIndex)
audio_stream_idx = group.selectedAudioStreamIndex
end if
group.itemContent.selectedAudioStreamIndex = audio_stream_idx
group.itemContent.id = group.selectedVideoStreamId
' Display playback options dialog
if group.itemContent.json.userdata.PlaybackPositionTicks > 0
m.global.queueManager.callFunc("hold", group.itemContent)
playbackOptionDialog(group.itemContent.json.userdata.PlaybackPositionTicks, group.itemContent.json)
else
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("push", group.itemContent)
m.global.queueManager.callFunc("playQueue")
end if
if isValid(group) and isValid(group.lastFocus) and isValid(group.lastFocus.id) and group.lastFocus.id = "main_group"
buttons = group.findNode("buttons")
if isValid(buttons)
group.lastFocus = group.findNode("buttons")
end if
end if
if isValid(group) and isValid(group.lastFocus)
group.lastFocus.setFocus(true)
end if
else if btn <> invalid and btn.id = "trailer-button"
' User chose to play a trailer from the movie detail view
dialog = createObject("roSGNode", "ProgressDialog")
dialog.title = tr("Loading trailer")
m.scene.dialog = dialog
trailerData = api.users.GetLocalTrailers(get_setting("active_user"), group.id)
if isValid(trailerData) and isValid(trailerData[0]) and isValid(trailerData[0].id)
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("set", trailerData)
m.global.queueManager.callFunc("playQueue")
dialog.close = true
end if
if isValid(group) and isValid(group.lastFocus)
group.lastFocus.setFocus(true)
end if
else if btn <> invalid and btn.id = "watched-button"
movie = group.itemContent
if isValid(movie) and isValid(movie.watched) and isValid(movie.id)
if movie.watched
UnmarkItemWatched(movie.id)
else
MarkItemWatched(movie.id)
end if
movie.watched = not movie.watched
end if
else if btn <> invalid and btn.id = "favorite-button"
movie = group.itemContent
if movie.favorite
UnmarkItemFavorite(movie.id)
else
MarkItemFavorite(movie.id)
end if
movie.favorite = not movie.favorite
else
' If there are no other button matches, check if this is a simple "OK" Dialog & Close if so
dialog = msg.getRoSGNode()
if dialog.id = "OKDialog"
dialog.unobserveField("buttonSelected")
dialog.close = true
end if
end if
else if isNodeEvent(msg, "optionSelected")
button = msg.getRoSGNode()
group = sceneManager.callFunc("getActiveScene")
if button.id = "goto_search" and isValid(group)
' Exit out of the side panel
panel = group.findNode("options")
panel.visible = false
if isValid(group.lastFocus)
group.lastFocus.setFocus(true)
else
group.setFocus(true)
end if
group = CreateSearchPage()
sceneManager.callFunc("pushScene", group)
group.findNode("SearchBox").findNode("search_Key").setFocus(true)
group.findNode("SearchBox").findNode("search_Key").active = true
else if button.id = "change_server"
unset_setting("server")
unset_setting("port")
SignOut(false)
sceneManager.callFunc("clearScenes")
goto app_start
else if button.id = "sign_out"
SignOut()
sceneManager.callFunc("clearScenes")
goto app_start
else if button.id = "settings"
' Exit out of the side panel
panel = group.findNode("options")
panel.visible = false
if isValid(group) and isValid(group.lastFocus)
group.lastFocus.setFocus(true)
else
group.setFocus(true)
end if
sceneManager.callFunc("settings")
end if
else if isNodeEvent(msg, "selectSubtitlePressed")
node = m.scene.focusedChild
if node.focusedChild <> invalid and node.focusedChild.isSubType("JFVideo")
trackSelected = selectSubtitleTrack(node.Subtitles, node.SelectedSubtitle)
if trackSelected <> invalid and trackSelected <> -2
changeSubtitleDuringPlayback(trackSelected)
end if
end if
else if isNodeEvent(msg, "selectPlaybackInfoPressed")
node = m.scene.focusedChild
if node.focusedChild <> invalid and node.focusedChild.isSubType("JFVideo")
info = GetPlaybackInfo()
show_dialog(tr("Playback Information"), info)
end if
else if isNodeEvent(msg, "state")
node = msg.getRoSGNode()
if isValid(node) and isValid(node.state)
if node.selectedItemType = "TvChannel" and node.state = "finished"
video = CreateVideoPlayerGroup(node.id)
m.global.sceneManager.callFunc("pushScene", video)
m.global.sceneManager.callFunc("deleteSceneAtIndex", 2)
else if node.state = "finished"
node.control = "stop"
' If node allows retrying using Transcode Url, give that shot
if isValid(node.retryWithTranscoding) and node.retryWithTranscoding
retryVideo = CreateVideoPlayerGroup(node.Id, invalid, node.audioIndex, true, false)
m.global.sceneManager.callFunc("popScene")
if isValid(retryVideo)
m.global.sceneManager.callFunc("pushScene", retryVideo)
end if
else if not isValid(node.showID)
sceneManager.callFunc("popScene")
else
if video.errorMsg = ""
autoPlayNextEpisode(node.id, node.showID)
else
sceneManager.callFunc("popScene")
end if
end if
end if
end if
else if type(msg) = "roDeviceInfoEvent"
event = msg.GetInfo()
if event.exitedScreensaver = true
sceneManager.callFunc("resetTime")
group = sceneManager.callFunc("getActiveScene")
if isValid(group) and isValid(group.subtype())
' refresh the current view
if group.subtype() = "Home"
currentTime = CreateObject("roDateTime").AsSeconds()
group.timeLastRefresh = currentTime
group.callFunc("refresh")
end if
' todo: add other screens to be refreshed - movie detail, tv series, episode list etc.
end if
else if event.audioGuideEnabled <> invalid
tmpGlobalDevice = m.global.device
tmpGlobalDevice.AddReplace("isaudioguideenabled", event.audioGuideEnabled)
' update global device array
m.global.setFields({ device: tmpGlobalDevice })
else
print "Unhandled roDeviceInfoEvent:"
print msg.GetInfo()
end if
else if type(msg) = "roInputEvent"
if msg.IsInput()
info = msg.GetInfo()
if info.DoesExist("mediatype") and info.DoesExist("contentid")
video = CreateVideoPlayerGroup(info.contentId)
if video <> invalid
sceneManager.callFunc("pushScene", video)
else
dialog = createObject("roSGNode", "Dialog")
dialog.id = "OKDialog"
dialog.title = tr("Not found")
dialog.message = tr("The requested content does not exist on the server")
dialog.buttons = [tr("OK")]
m.scene.dialog = dialog
m.scene.dialog.observeField("buttonSelected", m.port)
end if
end if
end if
else if isNodeEvent(msg, "dataReturned")
popupNode = msg.getRoSGNode()
if isValid(popupNode) and isValid(popupNode.returnData)
selectedItem = m.global.queueManager.callFunc("getHold")
m.global.queueManager.callFunc("clearHold")
if isValid(selectedItem) and selectedItem.count() > 0 and isValid(selectedItem[0])
if popupNode.returnData.indexselected = 0
'Resume video from resume point
startingPoint = 0
if isValid(selectedItem[0].json) and isValid(selectedItem[0].json.UserData) and isValid(selectedItem[0].json.UserData.PlaybackPositionTicks)
if selectedItem[0].json.UserData.PlaybackPositionTicks > 0
startingPoint = selectedItem[0].json.UserData.PlaybackPositionTicks
end if
end if
selectedItem[0].startingPoint = startingPoint
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("push", selectedItem[0])
m.global.queueManager.callFunc("playQueue")
else if popupNode.returnData.indexselected = 1
'Start Over from beginning selected, set position to 0
selectedItem[0].startingPoint = 0
m.global.queueManager.callFunc("clear")
m.global.queueManager.callFunc("push", selectedItem[0])
m.global.queueManager.callFunc("playQueue")
else if popupNode.returnData.indexselected = 2
' User chose Go to series
CreateSeriesDetailsGroup(selectedItem[0].json.SeriesId)
else if popupNode.returnData.indexselected = 3
' User chose Go to season
CreateSeasonDetailsGroupByID(selectedItem[0].json.SeriesId, selectedItem[0].json.seasonID)
else if popupNode.returnData.indexselected = 4
' User chose Go to episode
CreateMovieDetailsGroup(selectedItem[0])
end if
end if
end if
else
print "Unhandled " type(msg)
print msg
end if
end while
end sub