jf-roku/source/ShowScenes.brs
2023-04-23 13:45:52 -04:00

817 lines
30 KiB
Plaintext

function LoginFlow(startOver = false as boolean)
'Collect Jellyfin server and user information
start_login:
if get_setting("server") = invalid then startOver = true
invalidServer = true
if not startOver
' Show Connecting to Server spinner
dialog = createObject("roSGNode", "ProgressDialog")
dialog.title = tr("Connecting to Server")
m.scene.dialog = dialog
invalidServer = ServerInfo().Error
dialog.close = true
end if
m.serverSelection = "Saved"
if startOver or invalidServer
print "Get server details"
SendPerformanceBeacon("AppDialogInitiate") ' Roku Performance monitoring - Dialog Starting
m.serverSelection = CreateServerGroup()
SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
if m.serverSelection = "backPressed"
print "backPressed"
m.global.sceneManager.callFunc("clearScenes")
return false
end if
SaveServerList()
end if
if get_setting("active_user") = invalid
SendPerformanceBeacon("AppDialogInitiate") ' Roku Performance monitoring - Dialog Starting
publicUsers = GetPublicUsers()
if publicUsers.count()
publicUsersNodes = []
for each item in publicUsers
user = CreateObject("roSGNode", "PublicUserData")
user.id = item.Id
user.name = item.Name
if item.PrimaryImageTag <> invalid
user.ImageURL = UserImageURL(user.id, { "tag": item.PrimaryImageTag })
end if
publicUsersNodes.push(user)
end for
userSelected = CreateUserSelectGroup(publicUsersNodes)
if userSelected = "backPressed"
SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
return LoginFlow(true)
else
'Try to login without password. If the token is valid, we're done
get_token(userSelected, "")
if get_setting("active_user") <> invalid
m.user = AboutMe()
LoadUserPreferences()
LoadUserAbilities(m.user)
SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
return true
end if
end if
else
userSelected = ""
end if
passwordEntry = CreateSigninGroup(userSelected)
SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
if passwordEntry = "backPressed"
m.global.sceneManager.callFunc("clearScenes")
return LoginFlow(true)
end if
end if
m.user = AboutMe()
if m.user = invalid or m.user.id <> get_setting("active_user")
print "Login failed, restart flow"
unset_setting("active_user")
goto start_login
end if
LoadUserPreferences()
LoadUserAbilities(m.user)
m.global.sceneManager.callFunc("clearScenes")
'Send Device Profile information to server
body = getDeviceCapabilities()
req = APIRequest("/Sessions/Capabilities/Full")
req.SetRequest("POST")
postJson(req, FormatJson(body))
return true
end function
sub SaveServerList()
'Save off this server to our list of saved servers for easier navigation between servers
server = get_setting("server")
saved = get_setting("saved_servers")
if server <> invalid
server = LCase(server)'Saved server data is always lowercase
end if
entryCount = 0
addNewEntry = true
savedServers = { serverList: [] }
if saved <> invalid
savedServers = ParseJson(saved)
entryCount = savedServers.serverList.Count()
if savedServers.serverList <> invalid and entryCount > 0
for each item in savedServers.serverList
if item.baseUrl = server
addNewEntry = false
exit for
end if
end for
end if
end if
if addNewEntry
if entryCount = 0
set_setting("saved_servers", FormatJson({ serverList: [{ name: m.serverSelection, baseUrl: server, iconUrl: "pkg:/images/logo-icon120.jpg", iconWidth: 120, iconHeight: 120 }] }))
else
savedServers.serverList.Push({ name: m.serverSelection, baseUrl: server, iconUrl: "pkg:/images/logo-icon120.jpg", iconWidth: 120, iconHeight: 120 })
set_setting("saved_servers", FormatJson(savedServers))
end if
end if
end sub
sub DeleteFromServerList(urlToDelete)
saved = get_setting("saved_servers")
if urlToDelete <> invalid
urlToDelete = LCase(urlToDelete)
end if
if saved <> invalid
savedServers = ParseJson(saved)
newServers = { serverList: [] }
for each item in savedServers.serverList
if item.baseUrl <> urlToDelete
newServers.serverList.Push(item)
end if
end for
set_setting("saved_servers", FormatJson(newServers))
end if
end sub
' Roku Performance monitoring
sub SendPerformanceBeacon(signalName as string)
if m.global.app_loaded = false
m.scene.signalBeacon(signalName)
end if
end sub
function CreateServerGroup()
screen = CreateObject("roSGNode", "SetServerScreen")
screen.optionsAvailable = true
m.global.sceneManager.callFunc("pushScene", screen)
port = CreateObject("roMessagePort")
m.colors = {}
if get_setting("server") <> invalid
screen.serverUrl = get_setting("server")
end if
m.viewModel = {}
button = screen.findNode("submit")
button.observeField("buttonSelected", port)
'create delete saved server option
new_options = []
sidepanel = screen.findNode("options")
opt = CreateObject("roSGNode", "OptionsButton")
opt.title = tr("Delete Saved")
opt.id = "delete_saved"
opt.observeField("optionSelected", port)
new_options.push(opt)
sidepanel.options = new_options
sidepanel.observeField("closeSidePanel", port)
screen.observeField("backPressed", port)
while true
msg = wait(0, port)
print type(msg), msg
if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
return "false"
else if isNodeEvent(msg, "backPressed")
return "backPressed"
else if isNodeEvent(msg, "closeSidePanel")
screen.setFocus(true)
serverPicker = screen.findNode("serverPicker")
serverPicker.setFocus(true)
else if type(msg) = "roSGNodeEvent"
node = msg.getNode()
if node = "submit"
serverUrl = standardize_jellyfin_url(screen.serverUrl)
'If this is a different server from what we know, reset username/password setting
if get_setting("server") <> serverUrl
set_setting("username", "")
set_setting("password", "")
end if
set_setting("server", serverUrl)
' Show Connecting to Server spinner
dialog = createObject("roSGNode", "ProgressDialog")
dialog.title = tr("Connecting to Server")
m.scene.dialog = dialog
m.serverInfoResult = ServerInfo()
dialog.close = true
if m.serverInfoResult = invalid
' Maybe don't unset setting, but offer as a prompt
' Server not found, is it online? New values / Retry
print "Server not found, is it online? New values / Retry"
screen.errorMessage = tr("Server not found, is it online?")
SignOut(false)
else if m.serverInfoResult.Error <> invalid and m.serverInfoResult.Error
' If server redirected received, update the URL
if m.serverInfoResult.UpdatedUrl <> invalid
serverUrl = m.serverInfoResult.UpdatedUrl
set_setting("server", serverUrl)
end if
' Display Error Message to user
message = tr("Error: ")
if m.serverInfoResult.ErrorCode <> invalid
message = message + "[" + m.serverInfoResult.ErrorCode.toStr() + "] "
end if
screen.errorMessage = message + tr(m.serverInfoResult.ErrorMessage)
SignOut(false)
else
screen.visible = false
if m.serverInfoResult.serverName <> invalid
return m.serverInfoResult.ServerName + " (Saved)"
else
return "Saved"
end if
end if
else if node = "delete_saved"
serverPicker = screen.findNode("serverPicker")
itemToDelete = serverPicker.content.getChild(serverPicker.itemFocused)
urlToDelete = itemToDelete.baseUrl
if urlToDelete <> invalid
DeleteFromServerList(urlToDelete)
serverPicker.content.removeChild(itemToDelete)
sidepanel.visible = false
serverPicker.setFocus(true)
end if
end if
end if
end while
' Just hide it when done, in case we need to come back
screen.visible = false
return ""
end function
function CreateUserSelectGroup(users = [])
if users.count() = 0
return ""
end if
group = CreateObject("roSGNode", "UserSelect")
m.global.sceneManager.callFunc("pushScene", group)
port = CreateObject("roMessagePort")
group.itemContent = users
group.findNode("userRow").observeField("userSelected", port)
group.findNode("alternateOptions").observeField("itemSelected", port)
group.observeField("backPressed", port)
while true
msg = wait(0, port)
if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
group.visible = false
return -1
else if isNodeEvent(msg, "backPressed")
return "backPressed"
else if type(msg) = "roSGNodeEvent" and msg.getField() = "userSelected"
return msg.GetData()
else if type(msg) = "roSGNodeEvent" and msg.getField() = "itemSelected"
if msg.getData() = 0
return ""
end if
end if
end while
' Just hide it when done, in case we need to come back
group.visible = false
return ""
end function
function CreateSigninGroup(user = "")
' Get and Save Jellyfin user login credentials
group = CreateObject("roSGNode", "LoginScene")
m.global.sceneManager.callFunc("pushScene", group)
port = CreateObject("roMessagePort")
group.findNode("prompt").text = tr("Sign In")
'Load in any saved server data and see if we can just log them in...
server = get_setting("server")
if server <> invalid
server = LCase(server)'Saved server data is always lowercase
end if
saved = get_setting("saved_servers")
if saved <> invalid
savedServers = ParseJson(saved)
for each item in savedServers.serverList
if item.baseUrl = server and item.username <> invalid and item.password <> invalid
get_token(item.username, item.password)
if get_setting("active_user") <> invalid
return "true"
end if
end if
end for
end if
config = group.findNode("configOptions")
username_field = CreateObject("roSGNode", "ConfigData")
username_field.label = tr("Username")
username_field.field = "username"
username_field.type = "string"
if user = "" and get_setting("username") <> invalid
username_field.value = get_setting("username")
else
username_field.value = user
end if
password_field = CreateObject("roSGNode", "ConfigData")
password_field.label = tr("Password")
password_field.field = "password"
password_field.type = "password"
if get_setting("password") <> invalid
password_field.value = get_setting("password")
end if
' Add checkbox for saving credentials
checkbox = group.findNode("onOff")
items = CreateObject("roSGNode", "ContentNode")
items.role = "content"
saveCheckBox = CreateObject("roSGNode", "ContentNode")
saveCheckBox.title = tr("Save Credentials?")
items.appendChild(saveCheckBox)
checkbox.content = items
checkbox.checkedState = [true]
quickConnect = group.findNode("quickConnect")
if m.serverInfoResult = invalid
m.serverInfoResult = ServerInfo()
end if
' Quick Connect only supported for server version 10.8+ right now...
if versionChecker(m.serverInfoResult.Version, "10.8.0")
' Add option for Quick Connect
quickConnect.text = tr("Quick Connect")
quickConnect.observeField("buttonSelected", port)
else
quickConnect.visible = false
end if
items = [username_field, password_field]
config.configItems = items
button = group.findNode("submit")
button.observeField("buttonSelected", port)
config = group.findNode("configOptions")
username = config.content.getChild(0)
password = config.content.getChild(1)
group.observeField("backPressed", port)
while true
msg = wait(0, port)
if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
group.visible = false
return "false"
else if isNodeEvent(msg, "backPressed")
group.unobserveField("backPressed")
group.backPressed = false
return "backPressed"
else if type(msg) = "roSGNodeEvent"
node = msg.getNode()
if node = "submit"
' Validate credentials
get_token(username.value, password.value)
if get_setting("active_user") <> invalid
set_setting("username", username.value)
set_setting("password", password.value)
if checkbox.checkedState[0] = true
'Update our saved server list, so next time the user can just click and go
UpdateSavedServerList()
end if
return "true"
end if
print "Login attempt failed..."
group.findNode("alert").text = tr("Login attempt failed.")
else if node = "quickConnect"
json = initQuickConnect()
if json = invalid
group.findNode("alert").text = tr("Quick Connect not available.")
else
' Server user is talking to is at least 10.8 and has quick connect enabled...
m.quickConnectDialog = createObject("roSGNode", "QuickConnectDialog")
m.quickConnectDialog.quickConnectJson = json
m.quickConnectDialog.title = tr("Quick Connect")
m.quickConnectDialog.message = [tr("Here is your Quick Connect code: ") + json.Code, tr("(Dialog will close automatically)")]
m.quickConnectDialog.buttons = [tr("Cancel")]
m.quickConnectDialog.observeField("authenticated", port)
m.scene.dialog = m.quickConnectDialog
end if
else if msg.getField() = "authenticated"
authenticated = msg.getData()
if authenticated = true
' Quick connect authentication was successful...
return "true"
else
dialog = createObject("roSGNode", "Dialog")
dialog.id = "QuickConnectError"
dialog.title = tr("Quick Connect")
dialog.buttons = [tr("OK")]
dialog.message = tr("There was an error authenticating via Quick Connect.")
m.scene.dialog = dialog
m.scene.dialog.observeField("buttonSelected", port)
end if
else
' If there are no other button matches, check if this is a simple "OK" Dialog & Close if so
dialog = msg.getRoSGNode()
if dialog.id = "QuickConnectError"
dialog.unobserveField("buttonSelected")
dialog.close = true
end if
end if
end if
end while
' Just hide it when done, in case we need to come back
group.visible = false
return ""
end function
function CreateHomeGroup()
' Main screen after logging in. Shows the user's libraries
group = CreateObject("roSGNode", "Home")
group.overhangTitle = tr("Home")
group.optionsAvailable = true
group.observeField("selectedItem", m.port)
group.observeField("quickPlayNode", m.port)
sidepanel = group.findNode("options")
sidepanel.observeField("closeSidePanel", m.port)
new_options = []
options_buttons = [
{ "title": "Search", "id": "goto_search" },
{ "title": "Change server", "id": "change_server" },
{ "title": "Sign out", "id": "sign_out" }
]
for each opt in options_buttons
o = CreateObject("roSGNode", "OptionsButton")
o.title = tr(opt.title)
o.id = opt.id
o.observeField("optionSelected", m.port)
new_options.push(o)
end for
' Add settings option to menu
o = CreateObject("roSGNode", "OptionsButton")
o.title = "Settings"
o.id = "settings"
o.observeField("optionSelected", m.port)
new_options.push(o)
' And a profile button
user_node = CreateObject("roSGNode", "OptionsData")
user_node.id = "active_user"
user_node.title = tr("Profile")
user_node.base_title = tr("Profile")
user_options = []
for each user in AvailableUsers()
user_options.push({ display: user.username + "@" + user.server, value: user.id })
end for
user_node.choices = user_options
user_node.value = get_setting("active_user")
new_options.push(user_node)
sidepanel.options = new_options
return group
end function
function CreateMovieDetailsGroup(movie as object) as dynamic
' validate movie node
if not isValid(movie) or not isValid(movie.id) then return invalid
startLoadingSpinner()
' get movie meta data
movieMetaData = ItemMetaData(movie.id)
' validate movie meta data
if not isValid(movieMetaData)
stopLoadingSpinner()
return invalid
end if
' start building MovieDetails view
group = CreateObject("roSGNode", "MovieDetails")
group.overhangTitle = movie.title
group.optionsAvailable = false
group.trailerAvailable = false
' push scene asap (to prevent extra button presses when retriving series/movie info)
m.global.sceneManager.callFunc("pushScene", group)
group.itemContent = movieMetaData
' local trailers
trailerData = api_API().users.getlocaltrailers(get_setting("active_user"), movie.id)
if isValid(trailerData)
group.trailerAvailable = trailerData.Count() > 0
end if
' watch for button presses
buttons = group.findNode("buttons")
for each b in buttons.getChildren(-1, 0)
b.observeField("buttonSelected", m.port)
end for
' setup and load movie extras
extras = group.findNode("extrasGrid")
extras.observeField("selectedItem", m.port)
extras.callFunc("loadParts", movieMetaData.json)
' done building MovieDetails view
stopLoadingSpinner()
return group
end function
function CreateSeriesDetailsGroup(series as object) as dynamic
' validate series node
if not isValid(series) or not isValid(series.id) then return invalid
startLoadingSpinner()
' get series meta data
seriesMetaData = ItemMetaData(series.id)
' validate series meta data
if not isValid(seriesMetaData)
stopLoadingSpinner()
return invalid
end if
' Get season data early in the function so we can check number of seasons.
seasonData = TVSeasons(series.id)
' Divert to season details if user setting goStraightToEpisodeListing is enabled and only one season exists.
if get_user_setting("ui.tvshows.goStraightToEpisodeListing") = "true" and seasonData.Items.Count() = 1
stopLoadingSpinner()
return CreateSeasonDetailsGroupByID(series.id, seasonData.Items[0].id)
end if
' start building SeriesDetails view
group = CreateObject("roSGNode", "TVShowDetails")
group.optionsAvailable = false
' push scene asap (to prevent extra button presses when retriving series/movie info)
m.global.sceneManager.callFunc("pushScene", group)
group.itemContent = seriesMetaData
group.seasonData = seasonData
' watch for button presses
group.observeField("seasonSelected", m.port)
' setup and load series extras
extras = group.findNode("extrasGrid")
extras.observeField("selectedItem", m.port)
extras.callFunc("loadParts", seriesMetaData.json)
' done building SeriesDetails view
stopLoadingSpinner()
return group
end function
' Shows details on selected artist. Bio, image, and list of available albums
function CreateArtistView(artist as object) as dynamic
' validate artist node
if not isValid(artist) or not isValid(artist.id) then return invalid
musicData = MusicAlbumList(artist.id)
appearsOnData = AppearsOnList(artist.id)
if (musicData = invalid or musicData.Items.Count() = 0) and (appearsOnData = invalid or appearsOnData.Items.Count() = 0)
' Just songs under artists...
group = CreateObject("roSGNode", "AlbumView")
group.pageContent = ItemMetaData(artist.id)
' Lookup songs based on artist id
songList = GetSongsByArtist(artist.id)
if not isValid(songList)
' Lookup songs based on folder parent / child relationship
songList = MusicSongList(artist.id)
end if
if not isValid(songList)
return invalid
end if
group.albumData = songList
group.observeField("playSong", m.port)
group.observeField("playAllSelected", m.port)
group.observeField("instantMixSelected", m.port)
else
' User has albums under artists
group = CreateObject("roSGNode", "ArtistView")
group.pageContent = ItemMetaData(artist.id)
group.musicArtistAlbumData = musicData
group.musicArtistAppearsOnData = appearsOnData
group.artistOverview = ArtistOverview(artist.name)
group.observeField("musicAlbumSelected", m.port)
group.observeField("playArtistSelected", m.port)
group.observeField("instantMixSelected", m.port)
group.observeField("appearsOnSelected", m.port)
end if
m.global.sceneManager.callFunc("pushScene", group)
return group
end function
' Shows details on selected album. Description text, image, and list of available songs
function CreateAlbumView(album as object) as dynamic
' validate album node
if not isValid(album) or not isValid(album.id) then return invalid
group = CreateObject("roSGNode", "AlbumView")
m.global.sceneManager.callFunc("pushScene", group)
group.pageContent = ItemMetaData(album.id)
group.albumData = MusicSongList(album.id)
' Watch for user clicking on a song
group.observeField("playSong", m.port)
' Watch for user click on Play button on album
group.observeField("playAllSelected", m.port)
' Watch for user click on Instant Mix button on album
group.observeField("instantMixSelected", m.port)
return group
end function
' Shows details on selected playlist. Description text, image, and list of available items
function CreatePlaylistView(playlist as object) as dynamic
' validate playlist node
if not isValid(playlist) or not isValid(playlist.id) then return invalid
group = CreateObject("roSGNode", "PlaylistView")
m.global.sceneManager.callFunc("pushScene", group)
group.pageContent = ItemMetaData(playlist.id)
group.albumData = PlaylistItemList(playlist.id)
' Watch for user clicking on an item
group.observeField("playItem", m.port)
' Watch for user click on Play button
group.observeField("playAllSelected", m.port)
return group
end function
function CreateSeasonDetailsGroup(series as object, season as object) as dynamic
' validate series node
if not isValid(series) or not isValid(series.id) then return invalid
' validate season node
if not isValid(season) or not isValid(season.id) then return invalid
startLoadingSpinner()
' get season meta data
seasonMetaData = ItemMetaData(season.id)
' validate season meta data
if not isValid(seasonMetaData)
stopLoadingSpinner()
return invalid
end if
' start building SeasonDetails view
group = CreateObject("roSGNode", "TVEpisodes")
group.optionsAvailable = false
' push scene asap (to prevent extra button presses when retriving series/movie info)
m.global.sceneManager.callFunc("pushScene", group)
group.seasonData = seasonMetaData.json
group.objects = TVEpisodes(series.id, season.id)
' watch for button presses
group.observeField("episodeSelected", m.port)
group.observeField("quickPlayNode", m.port)
' finished building SeasonDetails view
stopLoadingSpinner()
return group
end function
function CreateSeasonDetailsGroupByID(seriesID as string, seasonID as string) as dynamic
' validate parameters
if seriesID = "" or seasonID = "" then return invalid
startLoadingSpinner()
' get season meta data
seasonMetaData = ItemMetaData(seasonID)
' validate season meta data
if not isValid(seasonMetaData)
stopLoadingSpinner()
return invalid
end if
' start building SeasonDetails view
group = CreateObject("roSGNode", "TVEpisodes")
group.optionsAvailable = false
' push scene asap (to prevent extra button presses when retriving series/movie info)
m.global.sceneManager.callFunc("pushScene", group)
group.seasonData = seasonMetaData.json
group.objects = TVEpisodes(seriesID, seasonID)
' watch for button presses
group.observeField("episodeSelected", m.port)
group.observeField("quickPlayNode", m.port)
' finished building SeasonDetails view
stopLoadingSpinner()
return group
end function
function CreateItemGrid(libraryItem as object) as dynamic
' validate libraryItem
if not isValid(libraryItem) then return invalid
group = CreateObject("roSGNode", "ItemGrid")
group.parentItem = libraryItem
group.optionsAvailable = true
group.observeField("selectedItem", m.port)
return group
end function
function CreateMovieLibraryView(libraryItem as object) as dynamic
' validate libraryItem
if not isValid(libraryItem) then return invalid
group = CreateObject("roSGNode", "MovieLibraryView")
group.parentItem = libraryItem
group.optionsAvailable = true
group.observeField("selectedItem", m.port)
return group
end function
function CreateMusicLibraryView(libraryItem as object) as dynamic
' validate libraryItem
if not isValid(libraryItem) then return invalid
group = CreateObject("roSGNode", "MusicLibraryView")
group.parentItem = libraryItem
group.optionsAvailable = true
group.observeField("selectedItem", m.port)
return group
end function
function CreateSearchPage()
' Search + Results Page
group = CreateObject("roSGNode", "searchResults")
options = group.findNode("searchSelect")
options.observeField("itemSelected", m.port)
return group
end function
function CreateVideoPlayerGroup(video_id as string, mediaSourceId = invalid as dynamic, audio_stream_idx = 1 as integer, forceTranscoding = false as boolean, showIntro = true as boolean, allowResumeDialog = true as boolean)
' validate video_id
if not isValid(video_id) or video_id = "" then return invalid
startMediaLoadingSpinner()
' Video is Playing
video = VideoPlayer(video_id, mediaSourceId, audio_stream_idx, defaultSubtitleTrackFromVid(video_id), forceTranscoding, showIntro, allowResumeDialog)
if video = invalid then return invalid
video.allowCaptions = true
if video.errorMsg = "introaborted" then return video
video.observeField("selectSubtitlePressed", m.port)
video.observeField("selectPlaybackInfoPressed", m.port)
video.observeField("state", m.port)
stopLoadingSpinner()
return video
end function
function CreatePersonView(personData as object) as dynamic
' validate personData node
if not isValid(personData) or not isValid(personData.id) then return invalid
startLoadingSpinner()
' get person meta data
personMetaData = ItemMetaData(personData.id)
' validate season meta data
if not isValid(personMetaData)
stopLoadingSpinner()
return invalid
end if
' start building Person View
person = CreateObject("roSGNode", "PersonDetails")
' push scene asap (to prevent extra button presses when retriving series/movie info)
m.global.SceneManager.callFunc("pushScene", person)
person.itemContent = personMetaData
person.setFocus(true)
' watch for button presses
person.observeField("selectedItem", m.port)
person.findNode("favorite-button").observeField("buttonSelected", m.port)
' finished building Person View
stopLoadingSpinner()
return person
end function
sub UpdateSavedServerList()
server = get_setting("server")
username = get_setting("username")
password = get_setting("password")
if server = invalid or username = invalid or password = invalid
return
end if
server = LCase(server)'Saved server data is always lowercase
saved = get_setting("saved_servers")
if saved <> invalid
savedServers = ParseJson(saved)
if savedServers.serverList <> invalid and savedServers.serverList.Count() > 0
newServers = { serverList: [] }
for each item in savedServers.serverList
if item.baseUrl = server
item.username = username
item.password = password
end if
newServers.serverList.Push(item)
end for
set_setting("saved_servers", FormatJson(newServers))
end if
end if
end sub