e045d378de
Update music library view & add genre view
570 lines
21 KiB
Plaintext
570 lines
21 KiB
Plaintext
function CreateServerGroup()
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screen = CreateObject("roSGNode", "SetServerScreen")
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screen.optionsAvailable = true
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m.global.sceneManager.callFunc("pushScene", screen)
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port = CreateObject("roMessagePort")
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m.colors = {}
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if get_setting("server") <> invalid
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screen.serverUrl = get_setting("server")
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end if
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m.viewModel = {}
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button = screen.findNode("submit")
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button.observeField("buttonSelected", port)
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'create delete saved server option
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new_options = []
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sidepanel = screen.findNode("options")
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opt = CreateObject("roSGNode", "OptionsButton")
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opt.title = tr("Delete Saved")
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opt.id = "delete_saved"
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opt.observeField("optionSelected", port)
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new_options.push(opt)
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sidepanel.options = new_options
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sidepanel.observeField("closeSidePanel", port)
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screen.observeField("backPressed", port)
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while true
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msg = wait(0, port)
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print type(msg), msg
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if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
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return "false"
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else if isNodeEvent(msg, "backPressed")
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return "backPressed"
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else if isNodeEvent(msg, "closeSidePanel")
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screen.setFocus(true)
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serverPicker = screen.findNode("serverPicker")
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serverPicker.setFocus(true)
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else if type(msg) = "roSGNodeEvent"
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node = msg.getNode()
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if node = "submit"
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serverUrl = standardize_jellyfin_url(screen.serverUrl)
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'If this is a different server from what we know, reset username/password setting
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if get_setting("server") <> serverUrl
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set_setting("username", "")
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set_setting("password", "")
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end if
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set_setting("server", serverUrl)
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' Show Connecting to Server spinner
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dialog = createObject("roSGNode", "ProgressDialog")
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dialog.title = tr("Connecting to Server")
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m.scene.dialog = dialog
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m.serverInfoResult = ServerInfo()
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dialog.close = true
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if m.serverInfoResult = invalid
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' Maybe don't unset setting, but offer as a prompt
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' Server not found, is it online? New values / Retry
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print "Server not found, is it online? New values / Retry"
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screen.errorMessage = tr("Server not found, is it online?")
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SignOut(false)
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else if m.serverInfoResult.Error <> invalid and m.serverInfoResult.Error
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' If server redirected received, update the URL
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if m.serverInfoResult.UpdatedUrl <> invalid
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serverUrl = m.serverInfoResult.UpdatedUrl
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set_setting("server", serverUrl)
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end if
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' Display Error Message to user
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message = tr("Error: ")
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if m.serverInfoResult.ErrorCode <> invalid
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message = message + "[" + m.serverInfoResult.ErrorCode.toStr() + "] "
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end if
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screen.errorMessage = message + tr(m.serverInfoResult.ErrorMessage)
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SignOut(false)
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else
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screen.visible = false
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if m.serverInfoResult.serverName <> invalid
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return m.serverInfoResult.ServerName + " (Saved)"
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else
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return "Saved"
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end if
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end if
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else if node = "delete_saved"
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serverPicker = screen.findNode("serverPicker")
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itemToDelete = serverPicker.content.getChild(serverPicker.itemFocused)
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urlToDelete = itemToDelete.baseUrl
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if urlToDelete <> invalid
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DeleteFromServerList(urlToDelete)
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serverPicker.content.removeChild(itemToDelete)
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sidepanel.visible = false
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serverPicker.setFocus(true)
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end if
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end if
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end if
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end while
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' Just hide it when done, in case we need to come back
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screen.visible = false
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return ""
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end function
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function CreateUserSelectGroup(users = [])
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if users.count() = 0
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return ""
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end if
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group = CreateObject("roSGNode", "UserSelect")
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m.global.sceneManager.callFunc("pushScene", group)
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port = CreateObject("roMessagePort")
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group.itemContent = users
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group.findNode("userRow").observeField("userSelected", port)
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group.findNode("alternateOptions").observeField("itemSelected", port)
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group.observeField("backPressed", port)
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while true
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msg = wait(0, port)
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if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
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group.visible = false
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return -1
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else if isNodeEvent(msg, "backPressed")
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return "backPressed"
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else if type(msg) = "roSGNodeEvent" and msg.getField() = "userSelected"
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return msg.GetData()
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else if type(msg) = "roSGNodeEvent" and msg.getField() = "itemSelected"
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if msg.getData() = 0
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return ""
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end if
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end if
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end while
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' Just hide it when done, in case we need to come back
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group.visible = false
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return ""
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end function
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function CreateSigninGroup(user = "")
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' Get and Save Jellyfin user login credentials
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group = CreateObject("roSGNode", "LoginScene")
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m.global.sceneManager.callFunc("pushScene", group)
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port = CreateObject("roMessagePort")
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group.findNode("prompt").text = tr("Sign In")
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'Load in any saved server data and see if we can just log them in...
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server = get_setting("server")
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if server <> invalid
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server = LCase(server)'Saved server data is always lowercase
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end if
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saved = get_setting("saved_servers")
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if saved <> invalid
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savedServers = ParseJson(saved)
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for each item in savedServers.serverList
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if item.baseUrl = server and item.username <> invalid and item.password <> invalid
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get_token(item.username, item.password)
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if get_setting("active_user") <> invalid
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return "true"
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end if
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end if
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end for
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end if
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config = group.findNode("configOptions")
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username_field = CreateObject("roSGNode", "ConfigData")
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username_field.label = tr("Username")
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username_field.field = "username"
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username_field.type = "string"
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if user = "" and get_setting("username") <> invalid
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username_field.value = get_setting("username")
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else
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username_field.value = user
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end if
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password_field = CreateObject("roSGNode", "ConfigData")
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password_field.label = tr("Password")
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password_field.field = "password"
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password_field.type = "password"
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if get_setting("password") <> invalid
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password_field.value = get_setting("password")
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end if
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' Add checkbox for saving credentials
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checkbox = group.findNode("onOff")
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items = CreateObject("roSGNode", "ContentNode")
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items.role = "content"
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saveCheckBox = CreateObject("roSGNode", "ContentNode")
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saveCheckBox.title = tr("Save Credentials?")
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items.appendChild(saveCheckBox)
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checkbox.content = items
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checkbox.checkedState = [true]
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quickConnect = group.findNode("quickConnect")
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if m.serverInfoResult = invalid
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m.serverInfoResult = ServerInfo()
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end if
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' Quick Connect only supported for server version 10.8+ right now...
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if versionChecker(m.serverInfoResult.Version, "10.8.0")
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' Add option for Quick Connect
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quickConnect.text = tr("Quick Connect")
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quickConnect.observeField("buttonSelected", port)
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else
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quickConnect.visible = false
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end if
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items = [username_field, password_field]
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config.configItems = items
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button = group.findNode("submit")
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button.observeField("buttonSelected", port)
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config = group.findNode("configOptions")
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username = config.content.getChild(0)
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password = config.content.getChild(1)
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group.observeField("backPressed", port)
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while true
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msg = wait(0, port)
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if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
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group.visible = false
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return "false"
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else if isNodeEvent(msg, "backPressed")
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group.unobserveField("backPressed")
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group.backPressed = false
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return "backPressed"
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else if type(msg) = "roSGNodeEvent"
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node = msg.getNode()
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if node = "submit"
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' Validate credentials
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get_token(username.value, password.value)
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if get_setting("active_user") <> invalid
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set_setting("username", username.value)
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set_setting("password", password.value)
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if checkbox.checkedState[0] = true
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'Update our saved server list, so next time the user can just click and go
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UpdateSavedServerList()
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end if
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return "true"
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end if
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print "Login attempt failed..."
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group.findNode("alert").text = tr("Login attempt failed.")
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else if node = "quickConnect"
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json = initQuickConnect()
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if json = invalid
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group.findNode("alert").text = tr("Quick Connect not available.")
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else
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' Server user is talking to is at least 10.8 and has quick connect enabled...
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m.quickConnectDialog = createObject("roSGNode", "QuickConnectDialog")
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m.quickConnectDialog.quickConnectJson = json
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m.quickConnectDialog.title = tr("Quick Connect")
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m.quickConnectDialog.message = [tr("Here is your Quick Connect code: ") + json.Code, tr("(Dialog will close automatically)")]
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m.quickConnectDialog.buttons = [tr("Cancel")]
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m.quickConnectDialog.observeField("authenticated", port)
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m.scene.dialog = m.quickConnectDialog
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end if
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else if msg.getField() = "authenticated"
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authenticated = msg.getData()
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if authenticated = true
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' Quick connect authentication was successful...
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return "true"
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else
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dialog = createObject("roSGNode", "Dialog")
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dialog.id = "QuickConnectError"
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dialog.title = tr("Quick Connect")
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dialog.buttons = [tr("OK")]
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dialog.message = tr("There was an error authenticating via Quick Connect.")
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m.scene.dialog = dialog
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m.scene.dialog.observeField("buttonSelected", port)
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end if
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else
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' If there are no other button matches, check if this is a simple "OK" Dialog & Close if so
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dialog = msg.getRoSGNode()
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if dialog.id = "QuickConnectError"
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dialog.unobserveField("buttonSelected")
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dialog.close = true
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end if
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end if
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end if
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end while
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' Just hide it when done, in case we need to come back
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group.visible = false
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return ""
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end function
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function CreateHomeGroup()
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' Main screen after logging in. Shows the user's libraries
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group = CreateObject("roSGNode", "Home")
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group.overhangTitle = tr("Home")
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group.optionsAvailable = true
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group.observeField("selectedItem", m.port)
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group.observeField("quickPlayNode", m.port)
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sidepanel = group.findNode("options")
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sidepanel.observeField("closeSidePanel", m.port)
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new_options = []
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options_buttons = [
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{ "title": "Search", "id": "goto_search" },
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{ "title": "Change server", "id": "change_server" },
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{ "title": "Sign out", "id": "sign_out" }
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]
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for each opt in options_buttons
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o = CreateObject("roSGNode", "OptionsButton")
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o.title = tr(opt.title)
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o.id = opt.id
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o.observeField("optionSelected", m.port)
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new_options.push(o)
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end for
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' Add settings option to menu
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o = CreateObject("roSGNode", "OptionsButton")
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o.title = "Settings"
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o.id = "settings"
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o.observeField("optionSelected", m.port)
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new_options.push(o)
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' And a profile button
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user_node = CreateObject("roSGNode", "OptionsData")
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user_node.id = "active_user"
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user_node.title = tr("Profile")
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user_node.base_title = tr("Profile")
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user_options = []
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for each user in AvailableUsers()
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user_options.push({ display: user.username + "@" + user.server, value: user.id })
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end for
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user_node.choices = user_options
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user_node.value = get_setting("active_user")
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new_options.push(user_node)
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sidepanel.options = new_options
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return group
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end function
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function CreateMovieDetailsGroup(movie)
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group = CreateObject("roSGNode", "MovieDetails")
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group.overhangTitle = movie.title
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group.optionsAvailable = false
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m.global.sceneManager.callFunc("pushScene", group)
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movie = ItemMetaData(movie.id)
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group.itemContent = movie
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group.trailerAvailable = false
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trailerData = api_API().users.getlocaltrailers(get_setting("active_user"), movie.id)
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if isValid(trailerData)
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group.trailerAvailable = trailerData.Count() > 0
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end if
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buttons = group.findNode("buttons")
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for each b in buttons.getChildren(-1, 0)
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b.observeField("buttonSelected", m.port)
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end for
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extras = group.findNode("extrasGrid")
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extras.observeField("selectedItem", m.port)
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extras.callFunc("loadParts", movie.json)
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return group
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end function
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function CreateSeriesDetailsGroup(series)
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' Get season data early in the function so we can check number of seasons.
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seasonData = TVSeasons(series.id)
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' Divert to season details if user setting goStraightToEpisodeListing is enabled and only one season exists.
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if get_user_setting("ui.tvshows.goStraightToEpisodeListing") = "true" and seasonData.Items.Count() = 1
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return CreateSeasonDetailsGroupByID(series.id, seasonData.Items[0].id)
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end if
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group = CreateObject("roSGNode", "TVShowDetails")
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group.optionsAvailable = false
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m.global.sceneManager.callFunc("pushScene", group)
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group.itemContent = ItemMetaData(series.id)
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group.seasonData = seasonData ' Re-use variable from beginning of function
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group.observeField("seasonSelected", m.port)
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extras = group.findNode("extrasGrid")
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extras.observeField("selectedItem", m.port)
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extras.callFunc("loadParts", group.itemcontent.json)
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return group
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end function
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' Shows details on selected artist. Bio, image, and list of available albums
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function CreateArtistView(musicartist)
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musicData = MusicAlbumList(musicartist.id)
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appearsOnData = AppearsOnList(musicartist.id)
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if (musicData = invalid or musicData.Items.Count() = 0) and (appearsOnData = invalid or appearsOnData.Items.Count() = 0)
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' Just songs under artists...
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group = CreateObject("roSGNode", "AlbumView")
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group.pageContent = ItemMetaData(musicartist.id)
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' Lookup songs based on artist id
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songList = GetSongsByArtist(musicartist.id)
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if not isValid(songList)
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' Lookup songs based on folder parent / child relationship
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songList = MusicSongList(musicartist.id)
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end if
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if not isValid(songList)
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return invalid
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end if
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group.albumData = songList
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group.observeField("playSong", m.port)
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group.observeField("playAllSelected", m.port)
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group.observeField("instantMixSelected", m.port)
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else
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' User has albums under artists
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group = CreateObject("roSGNode", "ArtistView")
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group.pageContent = ItemMetaData(musicartist.id)
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group.musicArtistAlbumData = musicData
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group.musicArtistAppearsOnData = appearsOnData
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group.artistOverview = ArtistOverview(musicartist.name)
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group.observeField("musicAlbumSelected", m.port)
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group.observeField("playArtistSelected", m.port)
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group.observeField("instantMixSelected", m.port)
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group.observeField("appearsOnSelected", m.port)
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end if
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m.global.sceneManager.callFunc("pushScene", group)
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return group
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end function
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' Shows details on selected album. Description text, image, and list of available songs
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function CreateAlbumView(album)
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group = CreateObject("roSGNode", "AlbumView")
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m.global.sceneManager.callFunc("pushScene", group)
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group.pageContent = ItemMetaData(album.id)
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group.albumData = MusicSongList(album.id)
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' Watch for user clicking on a song
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group.observeField("playSong", m.port)
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' Watch for user click on Play button on album
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group.observeField("playAllSelected", m.port)
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' Watch for user click on Instant Mix button on album
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group.observeField("instantMixSelected", m.port)
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return group
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end function
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function CreateSeasonDetailsGroup(series, season)
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group = CreateObject("roSGNode", "TVEpisodes")
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group.optionsAvailable = false
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m.global.sceneManager.callFunc("pushScene", group)
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group.seasonData = ItemMetaData(season.id).json
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group.objects = TVEpisodes(series.id, season.id)
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group.observeField("episodeSelected", m.port)
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group.observeField("quickPlayNode", m.port)
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return group
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end function
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function CreateSeasonDetailsGroupByID(seriesID, seasonID)
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group = CreateObject("roSGNode", "TVEpisodes")
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group.optionsAvailable = false
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m.global.sceneManager.callFunc("pushScene", group)
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group.seasonData = ItemMetaData(seasonID).json
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group.objects = TVEpisodes(seriesID, seasonID)
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group.observeField("episodeSelected", m.port)
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group.observeField("quickPlayNode", m.port)
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return group
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end function
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function CreateItemGrid(libraryItem)
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group = CreateObject("roSGNode", "ItemGrid")
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group.parentItem = libraryItem
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group.optionsAvailable = true
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group.observeField("selectedItem", m.port)
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return group
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end function
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function CreateMovieLibraryView(libraryItem)
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group = CreateObject("roSGNode", "MovieLibraryView")
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group.parentItem = libraryItem
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group.optionsAvailable = true
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group.observeField("selectedItem", m.port)
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return group
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end function
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function CreateMusicLibraryView(libraryItem)
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group = CreateObject("roSGNode", "MusicLibraryView")
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group.parentItem = libraryItem
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group.optionsAvailable = true
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group.observeField("selectedItem", m.port)
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return group
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end function
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function CreateSearchPage()
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' Search + Results Page
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group = CreateObject("roSGNode", "searchResults")
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options = group.findNode("searchSelect")
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options.observeField("itemSelected", m.port)
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return group
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end function
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sub CreateSidePanel(buttons, options)
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group = CreateObject("roSGNode", "OptionsSlider")
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group.buttons = buttons
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group.options = options
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end sub
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function CreateVideoPlayerGroup(video_id, mediaSourceId = invalid, audio_stream_idx = 1, forceTranscoding = false, showIntro = true, allowResumeDialog = true)
|
|
|
|
' Video is Playing
|
|
video = VideoPlayer(video_id, mediaSourceId, audio_stream_idx, defaultSubtitleTrackFromVid(video_id), forceTranscoding, showIntro, allowResumeDialog)
|
|
|
|
if video = invalid then return invalid
|
|
if video.errorMsg = "introaborted" then return video
|
|
video.observeField("selectSubtitlePressed", m.port)
|
|
video.observeField("selectPlaybackInfoPressed", m.port)
|
|
video.observeField("state", m.port)
|
|
|
|
return video
|
|
end function
|
|
|
|
function CreatePersonView(personData as object) as object
|
|
person = CreateObject("roSGNode", "PersonDetails")
|
|
m.global.SceneManager.callFunc("pushScene", person)
|
|
|
|
info = ItemMetaData(personData.id)
|
|
person.itemContent = info
|
|
|
|
person.setFocus(true)
|
|
person.observeField("selectedItem", m.port)
|
|
person.findNode("favorite-button").observeField("buttonSelected", m.port)
|
|
|
|
return person
|
|
end function
|
|
|
|
sub UpdateSavedServerList()
|
|
server = get_setting("server")
|
|
username = get_setting("username")
|
|
password = get_setting("password")
|
|
|
|
if server = invalid or username = invalid or password = invalid
|
|
return
|
|
end if
|
|
|
|
server = LCase(server)'Saved server data is always lowercase
|
|
|
|
saved = get_setting("saved_servers")
|
|
if saved <> invalid
|
|
savedServers = ParseJson(saved)
|
|
if savedServers.serverList <> invalid and savedServers.serverList.Count() > 0
|
|
newServers = { serverList: [] }
|
|
for each item in savedServers.serverList
|
|
if item.baseUrl = server
|
|
item.username = username
|
|
item.password = password
|
|
end if
|
|
newServers.serverList.Push(item)
|
|
end for
|
|
set_setting("saved_servers", FormatJson(newServers))
|
|
end if
|
|
end if
|
|
end sub
|