343 lines
11 KiB
Plaintext
343 lines
11 KiB
Plaintext
import "pkg:/source/utils/misc.brs"
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import "pkg:/source/utils/config.brs"
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import "pkg:/source/roku_modules/api/api.brs"
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sub init()
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' Hide the overhang on init to prevent showing 2 clocks
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m.top.getScene().findNode("overhang").visible = false
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m.currentItem = m.global.queueManager.callFunc("getCurrentItem")
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m.top.id = m.currentItem.id
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' Load meta data
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m.LoadMetaDataTask = CreateObject("roSGNode", "LoadVideoContentTask")
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m.LoadMetaDataTask.itemId = m.currentItem.id
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m.LoadMetaDataTask.itemType = m.currentItem.type
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m.LoadMetaDataTask.selectedAudioStreamIndex = m.currentItem.selectedAudioStreamIndex
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m.LoadMetaDataTask.observeField("content", "onVideoContentLoaded")
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m.LoadMetaDataTask.control = "RUN"
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m.playbackTimer = m.top.findNode("playbackTimer")
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m.bufferCheckTimer = m.top.findNode("bufferCheckTimer")
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m.top.observeField("state", "onState")
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m.top.observeField("content", "onContentChange")
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m.top.observeField("selectedSubtitle", "onSubtitleChange")
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m.playbackTimer.observeField("fire", "ReportPlayback")
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m.bufferPercentage = 0 ' Track whether content is being loaded
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m.playReported = false
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m.top.transcodeReasons = []
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m.bufferCheckTimer.duration = 30
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if get_user_setting("ui.design.hideclock") = "true"
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clockNode = findNodeBySubtype(m.top, "clock")
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if clockNode[0] <> invalid then clockNode[0].parent.removeChild(clockNode[0].node)
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end if
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'Play Next Episode button
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m.nextEpisodeButton = m.top.findNode("nextEpisode")
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m.nextEpisodeButton.text = tr("Next Episode")
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m.nextEpisodeButton.setFocus(false)
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m.showNextEpisodeButtonAnimation = m.top.findNode("showNextEpisodeButton")
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m.hideNextEpisodeButtonAnimation = m.top.findNode("hideNextEpisodeButton")
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m.checkedForNextEpisode = false
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m.getNextEpisodeTask = createObject("roSGNode", "GetNextEpisodeTask")
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m.getNextEpisodeTask.observeField("nextEpisodeData", "onNextEpisodeDataLoaded")
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m.top.retrievingBar.filledBarBlendColor = m.global.constants.colors.blue
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m.top.bufferingBar.filledBarBlendColor = m.global.constants.colors.blue
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m.top.trickPlayBar.filledBarBlendColor = m.global.constants.colors.blue
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end sub
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sub onSubtitleChange()
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' Save the current video position
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m.global.queueManager.callFunc("setTopStartingPoint", int(m.top.position) * 10000000&)
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m.top.control = "stop"
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m.LoadMetaDataTask.selectedSubtitleIndex = m.top.SelectedSubtitle
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m.LoadMetaDataTask.itemId = m.currentItem.id
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m.LoadMetaDataTask.observeField("content", "onVideoContentLoaded")
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m.LoadMetaDataTask.control = "RUN"
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end sub
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sub onVideoContentLoaded()
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m.LoadMetaDataTask.unobserveField("content")
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m.LoadMetaDataTask.control = "STOP"
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' If we have nothing to play, return to previous screen
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if not isValid(m.LoadMetaDataTask.content)
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m.global.sceneManager.callFunc("popScene")
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return
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end if
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if not isValid(m.LoadMetaDataTask.content[0])
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m.global.sceneManager.callFunc("popScene")
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return
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end if
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if m.LoadMetaDataTask.content.count() = 0
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m.global.sceneManager.callFunc("popScene")
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return
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end if
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m.top.content = m.LoadMetaDataTask.content[0].content
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m.top.PlaySessionId = m.LoadMetaDataTask.content[0].PlaySessionId
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m.top.videoId = m.LoadMetaDataTask.content[0].id
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m.top.container = m.LoadMetaDataTask.content[0].container
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m.top.mediaSourceId = m.LoadMetaDataTask.content[0].mediaSourceId
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m.top.fullSubtitleData = m.LoadMetaDataTask.content[0].fullSubtitleData
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m.top.audioIndex = m.LoadMetaDataTask.content[0].audio_stream_idx
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m.top.transcodeParams = m.LoadMetaDataTask.content[0].transcodeparams
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if m.LoadMetaDataTask.isIntro
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m.top.enableTrickPlay = false
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end if
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if isValid(m.currentItem.selectedAudioStreamIndex)
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m.top.audioTrack = (m.currentItem.selectedAudioStreamIndex + 1).toStr()
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else
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m.top.audioTrack = "2"
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end if
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m.top.setFocus(true)
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m.top.control = "play"
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end sub
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' Event handler for when video content field changes
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sub onContentChange()
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if not isValid(m.top.content) then return
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m.top.observeField("position", "onPositionChanged")
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' If video content type is not episode, remove position observer
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if m.top.content.contenttype <> 4
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m.top.unobserveField("position")
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end if
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end sub
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sub onNextEpisodeDataLoaded()
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m.checkedForNextEpisode = true
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m.top.observeField("position", "onPositionChanged")
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if m.getNextEpisodeTask.nextEpisodeData.Items.count() <> 2
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m.top.unobserveField("position")
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end if
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end sub
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'
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' Runs Next Episode button animation and sets focus to button
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sub showNextEpisodeButton()
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if m.global.userConfig.EnableNextEpisodeAutoPlay and not m.nextEpisodeButton.visible
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m.showNextEpisodeButtonAnimation.control = "start"
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m.nextEpisodeButton.setFocus(true)
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m.nextEpisodeButton.visible = true
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end if
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end sub
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'
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'Update count down text
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sub updateCount()
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m.nextEpisodeButton.text = tr("Next Episode") + " " + Int(m.top.duration - m.top.position).toStr()
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end sub
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'
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' Runs hide Next Episode button animation and sets focus back to video
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sub hideNextEpisodeButton()
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m.hideNextEpisodeButtonAnimation.control = "start"
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m.nextEpisodeButton.setFocus(false)
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m.top.setFocus(true)
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end sub
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' Checks if we need to display the Next Episode button
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sub checkTimeToDisplayNextEpisode()
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if int(m.top.position) >= (m.top.duration - 30)
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showNextEpisodeButton()
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updateCount()
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return
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end if
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if m.nextEpisodeButton.visible or m.nextEpisodeButton.hasFocus()
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m.nextEpisodeButton.visible = false
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m.nextEpisodeButton.setFocus(false)
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end if
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end sub
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' When Video Player state changes
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sub onPositionChanged()
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' Check if dialog is open
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m.dialog = m.top.getScene().findNode("dialogBackground")
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if not isValid(m.dialog)
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checkTimeToDisplayNextEpisode()
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end if
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end sub
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'
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' When Video Player state changes
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sub onState(msg)
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' When buffering, start timer to monitor buffering process
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if m.top.state = "buffering" and m.bufferCheckTimer <> invalid
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' start timer
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m.bufferCheckTimer.control = "start"
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m.bufferCheckTimer.ObserveField("fire", "bufferCheck")
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else if m.top.state = "error"
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if not m.playReported and m.top.transcodeAvailable
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m.top.retryWithTranscoding = true ' If playback was not reported, retry with transcoding
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else
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' If an error was encountered, Display dialog
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dialog = createObject("roSGNode", "Dialog")
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dialog.title = tr("Error During Playback")
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dialog.buttons = [tr("OK")]
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dialog.message = tr("An error was encountered while playing this item.")
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dialog.observeField("buttonSelected", "dialogClosed")
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m.top.getScene().dialog = dialog
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end if
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' Stop playback and exit player
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m.top.control = "stop"
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m.top.backPressed = true
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else if m.top.state = "playing"
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' Check if next episde is available
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if isValid(m.top.showID)
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if m.top.showID <> "" and not m.checkedForNextEpisode and m.top.content.contenttype = 4
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m.getNextEpisodeTask.showID = m.top.showID
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m.getNextEpisodeTask.videoID = m.top.id
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m.getNextEpisodeTask.control = "RUN"
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end if
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end if
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if m.playReported = false
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ReportPlayback("start")
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m.playReported = true
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else
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ReportPlayback()
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end if
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m.playbackTimer.control = "start"
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else if m.top.state = "paused"
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m.playbackTimer.control = "stop"
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ReportPlayback()
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else if m.top.state = "stopped"
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m.playbackTimer.control = "stop"
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ReportPlayback("stop")
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m.playReported = false
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end if
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end sub
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'
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' Report playback to server
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sub ReportPlayback(state = "update" as string)
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if m.top.position = invalid then return
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params = {
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"ItemId": m.top.id,
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"PlaySessionId": m.top.PlaySessionId,
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"PositionTicks": int(m.top.position) * 10000000&, 'Ensure a LongInteger is used
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"IsPaused": (m.top.state = "paused")
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}
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if m.top.content.live
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params.append({
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"MediaSourceId": m.top.transcodeParams.MediaSourceId,
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"LiveStreamId": m.top.transcodeParams.LiveStreamId
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})
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m.bufferCheckTimer.duration = 30
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end if
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' Report playstate via worker task
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playstateTask = m.global.playstateTask
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playstateTask.setFields({ status: state, params: params })
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playstateTask.control = "RUN"
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end sub
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'
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' Check the the buffering has not hung
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sub bufferCheck(msg)
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if m.top.state <> "buffering"
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' If video is not buffering, stop timer
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m.bufferCheckTimer.control = "stop"
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m.bufferCheckTimer.unobserveField("fire")
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return
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end if
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if m.top.bufferingStatus <> invalid
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' Check that the buffering percentage is increasing
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if m.top.bufferingStatus["percentage"] > m.bufferPercentage
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m.bufferPercentage = m.top.bufferingStatus["percentage"]
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else if m.top.content.live = true
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m.top.callFunc("refresh")
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else
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' If buffering has stopped Display dialog
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dialog = createObject("roSGNode", "Dialog")
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dialog.title = tr("Error Retrieving Content")
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dialog.buttons = [tr("OK")]
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dialog.message = tr("There was an error retrieving the data for this item from the server.")
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dialog.observeField("buttonSelected", "dialogClosed")
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m.top.getScene().dialog = dialog
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' Stop playback and exit player
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m.top.control = "stop"
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m.top.backPressed = true
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end if
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end if
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end sub
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'
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' Clean up on Dialog Closed
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sub dialogClosed(msg)
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sourceNode = msg.getRoSGNode()
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sourceNode.unobserveField("buttonSelected")
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sourceNode.close = true
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end sub
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function onKeyEvent(key as string, press as boolean) as boolean
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if key = "OK" and m.nextEpisodeButton.hasfocus() and not m.top.trickPlayBar.visible
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m.top.control = "stop"
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m.top.state = "finished"
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hideNextEpisodeButton()
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return true
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else
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'Hide Next Episode Button
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if m.nextEpisodeButton.visible or m.nextEpisodeButton.hasFocus()
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m.nextEpisodeButton.visible = false
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m.nextEpisodeButton.setFocus(false)
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m.top.setFocus(true)
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end if
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end if
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if not press then return false
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if key = "down"
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m.top.selectSubtitlePressed = true
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return true
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else if key = "up"
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m.top.selectPlaybackInfoPressed = true
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return true
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else if key = "OK"
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' OK will play/pause depending on current state
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' return false to allow selection during seeking
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if m.top.state = "paused"
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m.top.control = "resume"
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return false
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else if m.top.state = "playing"
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m.top.control = "pause"
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return false
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end if
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end if
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if key = "back"
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m.top.control = "stop"
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end if
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return false
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end function
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