ec332f10d6
Remove extra parathesis to improve code cleanliness. Co-authored-by: 1hitsong <3330318+1hitsong@users.noreply.github.com>
119 lines
3.8 KiB
Plaintext
119 lines
3.8 KiB
Plaintext
import "pkg:/source/api/Image.brs"
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import "pkg:/source/api/baserequest.brs"
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import "pkg:/source/utils/config.brs"
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import "pkg:/source/utils/misc.brs"
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import "pkg:/source/api/sdk.bs"
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sub init()
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m.top.optionsAvailable = false
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m.rows = m.top.findNode("picker")
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m.poster = m.top.findNode("seasonPoster")
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m.shuffle = m.top.findNode("shuffle")
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m.extras = m.top.findNode("extras")
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m.tvEpisodeRow = m.top.findNode("tvEpisodeRow")
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m.unplayedCount = m.top.findNode("unplayedCount")
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m.unplayedEpisodeCount = m.top.findNode("unplayedEpisodeCount")
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m.rows.observeField("doneLoading", "updateSeason")
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end sub
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sub setSeasonLoading()
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m.top.overhangTitle = tr("Loading...")
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end sub
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' Updates the visibility of the Extras button based on if this season has any extra features
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sub setExtraButtonVisibility()
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if isValid(m.top.extrasObjects) and isValidAndNotEmpty(m.top.extrasObjects.items)
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m.extras.visible = true
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end if
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end sub
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sub updateSeason()
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if m.global.session.user.settings["ui.tvshows.disableUnwatchedEpisodeCount"] = false
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if isValid(m.top.seasonData) and isValid(m.top.seasonData.UserData) and isValid(m.top.seasonData.UserData.UnplayedItemCount)
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if m.top.seasonData.UserData.UnplayedItemCount > 0
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m.unplayedCount.visible = true
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m.unplayedEpisodeCount.text = m.top.seasonData.UserData.UnplayedItemCount
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end if
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end if
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end if
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imgParams = { "maxHeight": 450, "maxWidth": 300 }
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m.poster.uri = ImageURL(m.top.seasonData.Id, "Primary", imgParams)
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m.shuffle.visible = true
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m.top.overhangTitle = m.top.seasonData.SeriesName + " - " + m.top.seasonData.name
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end sub
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' Handle navigation input from the remote and act on it
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function onKeyEvent(key as string, press as boolean) as boolean
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handled = false
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if key = "left" and m.tvEpisodeRow.hasFocus()
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m.shuffle.setFocus(true)
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return true
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end if
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if key = "right" and (m.shuffle.hasFocus() or m.extras.hasFocus())
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m.tvEpisodeRow.setFocus(true)
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return true
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end if
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if m.extras.visible and key = "up" and m.extras.hasFocus()
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m.shuffle.setFocus(true)
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return true
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end if
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if m.extras.visible and key = "down" and m.shuffle.hasFocus()
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m.extras.setFocus(true)
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return true
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end if
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if key = "OK" or key = "play"
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if m.shuffle.hasFocus()
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episodeList = m.rows.getChild(0).objects.items
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for i = 0 to episodeList.count() - 1
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j = Rnd(episodeList.count() - 1)
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temp = episodeList[i]
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episodeList[i] = episodeList[j]
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episodeList[j] = temp
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end for
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m.global.queueManager.callFunc("set", episodeList)
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m.global.queueManager.callFunc("playQueue")
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return true
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end if
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if m.extras.visible and m.extras.hasFocus()
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if LCase(m.extras.text.trim()) = LCase(tr("Extras"))
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m.extras.text = tr("Episodes")
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m.top.objects = m.top.extrasObjects
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else
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m.extras.text = tr("Extras")
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m.top.objects = m.top.episodeObjects
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end if
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end if
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end if
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focusedChild = m.top.focusedChild.focusedChild
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if focusedChild.content = invalid then return handled
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' OK needs to be handled on release...
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proceed = false
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if key = "OK"
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proceed = true
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end if
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if press and key = "play" or proceed = true
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m.top.lastFocus = focusedChild
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itemToPlay = focusedChild.content.getChild(focusedChild.rowItemFocused[0]).getChild(0)
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if isValid(itemToPlay) and isValid(itemToPlay.id) and itemToPlay.id <> ""
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m.top.quickPlayNode = itemToPlay
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end if
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handled = true
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end if
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return handled
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end function
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