384 lines
11 KiB
Plaintext
Executable File
384 lines
11 KiB
Plaintext
Executable File
import "pkg:/source/roku_modules/log/LogMixin.brs"
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import "pkg:/source/utils/deviceCapabilities.brs"
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sub init()
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m.log = log.Logger("SceneManager")
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m.groups = []
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m.scene = m.top.getScene()
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m.content = m.scene.findNode("content")
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m.overhang = m.scene.findNode("overhang")
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m.postTask = CreateObject("roSGNode", "PostTask")
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m.postTask.observeField("responseCode", "postFinished")
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end sub
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'
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' Push a new group onto the stack, replacing the existing group on the screen
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sub pushScene(newGroup)
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currentGroup = m.groups.peek()
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if newGroup <> invalid
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if currentGroup <> invalid
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'Search through group and store off last focused item
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if currentGroup.focusedChild <> invalid
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focused = currentGroup.focusedChild
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while focused.hasFocus() = false
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focused = focused.focusedChild
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end while
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currentGroup.lastFocus = focused
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currentGroup.setFocus(false)
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else
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currentGroup.setFocus(false)
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end if
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if currentGroup.isSubType("JFGroup")
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unregisterOverhangData(currentGroup)
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end if
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currentGroup.visible = false
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if currentGroup.isSubType("JFScreen")
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currentGroup.callFunc("OnScreenHidden")
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end if
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end if
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m.groups.push(newGroup)
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if currentGroup <> invalid
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m.content.replaceChild(newGroup, 0)
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else
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m.content.appendChild(newGroup)
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end if
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if newGroup.isSubType("JFScreen")
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newGroup.callFunc("OnScreenShown")
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end if
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'observe info about new group, set overhang title, etc.
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if newGroup.isSubType("JFGroup")
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registerOverhangData(newGroup)
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' Some groups set focus to a specific component within init(), so we don't want to
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' change if that is the case.
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if newGroup.isInFocusChain() = false
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newGroup.setFocus(true)
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end if
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else if newGroup.isSubType("JFVideo")
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newGroup.setFocus(true)
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newGroup.control = "play"
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m.overhang.visible = false
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end if
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else
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currentGroup.focusedChild.setFocus(true)
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end if
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end sub
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'
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' Remove the current group and load the last group from the stack
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sub popScene()
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group = m.groups.pop()
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if group <> invalid
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groupType = group.subtype()
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if groupType = "JFGroup"
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unregisterOverhangData(group)
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else if groupType = "JFVideo"
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' Stop video to make sure app communicates stop playstate to server
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group.control = "stop"
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else if groupType = "Settings"
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' update device profile after exiting the settings page - some settings affect the device profile
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postProfile()
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end if
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group.visible = false
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if groupType = "JFScreen"
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group.callFunc("OnScreenHidden")
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end if
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else
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' Exit app if for some reason we don't have anything on the stack
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m.scene.exit = true
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end if
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group = m.groups.peek()
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if group <> invalid
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registerOverhangData(group)
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if group.subtype() = "Home"
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currentTime = CreateObject("roDateTime").AsSeconds()
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if group.timeLastRefresh = invalid or (currentTime - group.timeLastRefresh) > 20
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group.timeLastRefresh = currentTime
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group.callFunc("refresh")
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end if
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end if
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group.visible = true
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m.content.replaceChild(group, 0)
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if group.isSubType("JFScreen")
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group.callFunc("OnScreenShown")
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else
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' Restore focus
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if group.lastFocus <> invalid
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group.lastFocus.setFocus(true)
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else
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if group.focusedChild <> invalid
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group.focusedChild.setFocus(true)
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else
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group.setFocus(true)
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end if
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end if
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end if
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else
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' Exit app if the stack is empty after removing group
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m.scene.exit = true
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end if
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end sub
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'
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' Return group at top of stack without removing
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function getActiveScene() as object
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return m.groups.peek()
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end function
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'
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' Clear all content from group stack
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sub clearScenes()
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if m.content <> invalid then m.content.removeChildrenIndex(m.content.getChildCount(), 0)
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m.groups = []
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end sub
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'
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' Clear previous scene from group stack
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sub clearPreviousScene()
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m.groups.pop()
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end sub
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'
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' Delete scene from group stack at passed index
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sub deleteSceneAtIndex(index = 1)
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m.groups.Delete(index)
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end sub
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'
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' Display user/device settings screen
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sub settings()
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settingsScreen = createObject("roSGNode", "Settings")
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pushScene(settingsScreen)
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end sub
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'
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' Register observers for overhang data
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sub registerOverhangData(group)
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if group.isSubType("JFGroup")
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if group.overhangTitle <> invalid then m.overhang.title = group.overhangTitle
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if group.optionsAvailable
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m.overhang.showOptions = true
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else
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m.overhang.showOptions = false
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end if
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group.observeField("optionsAvailable", "updateOptions")
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group.observeField("overhangTitle", "updateOverhangTitle")
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if group.overhangVisible
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m.overhang.visible = true
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else
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m.overhang.visible = false
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end if
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group.observeField("overhangVisible", "updateOverhangVisible")
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else if group.isSubType("JFVideo")
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m.overhang.visible = false
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else
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m.log.error("registerOverhangData(): Unexpected group type.", group, group.subtype())
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end if
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end sub
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'
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' Remove observers for overhang data
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sub unregisterOverhangData(group)
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group.unobserveField("overhangTitle")
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end sub
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'
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' Update overhang title
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sub updateOverhangTitle(msg)
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m.overhang.title = msg.getData()
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end sub
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'
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' Update options availability
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sub updateOptions(msg)
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m.overhang.showOptions = msg.getData()
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end sub
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'
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' Update whether the overhang is visible or not
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sub updateOverhangVisible(msg)
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m.overhang.visible = msg.getData()
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end sub
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'
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' Update username in overhang
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sub updateUser()
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' Passthrough to overhang
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if m.overhang <> invalid then m.overhang.currentUser = m.top.currentUser
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end sub
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'
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' Reset time
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sub resetTime()
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' Passthrough to overhang
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m.overhang.callFunc("resetTime")
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end sub
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'
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' Display dialog to user with an OK button
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sub userMessage(title as string, message as string)
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dialog = createObject("roSGNode", "StandardMessageDialog")
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dialog.title = title
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dialog.message = message
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dialog.buttons = [tr("OK")]
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dialog.observeField("buttonSelected", "dismissDialog")
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m.scene.dialog = dialog
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end sub
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'
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' Display dialog to user with an OK button
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sub standardDialog(title, message)
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dialog = createObject("roSGNode", "StandardDialog")
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dlgPalette = createObject("roSGNode", "RSGPalette")
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dlgPalette.colors = {
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DialogBackgroundColor: "0x262828FF",
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DialogFocusColor: "0xcececeFF",
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DialogFocusItemColor: "0x202020FF",
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DialogSecondaryTextColor: "0xf8f8f8ff",
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DialogSecondaryItemColor: "#00a4dcFF",
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DialogTextColor: "0xeeeeeeFF"
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}
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dialog.palette = dlgPalette
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dialog.observeField("buttonSelected", "dismissDialog")
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dialog.title = title
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dialog.contentData = message
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dialog.buttons = [tr("OK")]
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m.scene.dialog = dialog
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end sub
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'
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' Display dialog to user with an OK button
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sub radioDialog(title, message)
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dialog = createObject("roSGNode", "RadioDialog")
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dlgPalette = createObject("roSGNode", "RSGPalette")
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dlgPalette.colors = {
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DialogBackgroundColor: "0x262828FF",
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DialogFocusColor: "0xcececeFF",
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DialogFocusItemColor: "0x202020FF",
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DialogSecondaryTextColor: "0xf8f8f8ff",
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DialogSecondaryItemColor: "#00a4dcFF",
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DialogTextColor: "0xeeeeeeFF"
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}
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dialog.palette = dlgPalette
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dialog.observeField("buttonSelected", "dismissDialog")
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dialog.title = title
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dialog.contentData = message
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dialog.buttons = [tr("OK")]
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m.scene.dialog = dialog
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end sub
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'
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' Display dialog to user with an OK button
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sub optionDialog(title, message, buttons)
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m.top.dataReturned = false
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m.top.returnData = invalid
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m.userselection = false
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dialog = createObject("roSGNode", "StandardMessageDialog")
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dlgPalette = createObject("roSGNode", "RSGPalette")
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dlgPalette.colors = {
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DialogBackgroundColor: "0x262828FF",
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DialogFocusColor: "0xcececeFF",
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DialogFocusItemColor: "0x202020FF",
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DialogSecondaryTextColor: "0xf8f8f8ff",
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DialogSecondaryItemColor: "#00a4dcFF",
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DialogTextColor: "0xeeeeeeFF"
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}
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dialog.palette = dlgPalette
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dialog.observeField("buttonSelected", "optionSelected")
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dialog.observeField("wasClosed", "optionClosed")
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dialog.title = title
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dialog.message = message
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dialog.buttons = buttons
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m.scene.dialog = dialog
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end sub
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'
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' Return button the user selected
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sub optionClosed()
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if m.userselection then return
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m.top.returnData = {
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indexSelected: -1,
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buttonSelected: ""
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}
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m.top.dataReturned = true
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end sub
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'
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' Return button the user selected
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sub optionSelected()
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m.userselection = true
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m.top.returnData = {
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indexSelected: m.scene.dialog.buttonSelected,
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buttonSelected: m.scene.dialog.buttons[m.scene.dialog.buttonSelected]
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}
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m.top.dataReturned = true
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dismissDialog()
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end sub
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'
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' Close currently displayed dialog
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sub dismissDialog()
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m.scene.dialog.close = true
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end sub
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'
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' Returns bool indicating if dialog is currently displayed
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function isDialogOpen() as boolean
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return m.scene.dialog <> invalid
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end function
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' Send Device Profile information to server
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function postProfile() as boolean
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m.postTask.arrayData = getDeviceCapabilities()
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m.postTask.apiUrl = "/Sessions/Capabilities/Full"
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m.postTask.control = "RUN"
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return true
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end function
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' Return the Post Task to it's default state
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sub postFinished()
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m.postTask.unobserveField("responseCode")
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m.postTask.apiUrl = ""
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m.postTask.arrayData = {}
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m.postTask.stringData = ""
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m.postTask.responseCode = 0
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m.postTask.observeField("responseCode", "postFinished")
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end sub
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